Author Topic: Display Lists  (Read 3170 times)

Offline bigsofty

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Display Lists
« on: 2009-Jul-27 »
It would be nice if we could use GL Display Lists to speed up the rendering of groups of simple objects. A great speed increase can be gained when the scene requires lots of little objects.
Cheers,

Ian.

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(E. W. Dijkstra)

MrTAToad

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Re: Display Lists
« Reply #1 on: 2009-Jul-28 »
What about using PUSH/POPMATRIX ?

Offline bigsofty

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Re: Display Lists
« Reply #2 on: 2009-Jul-28 »
If the underlying functionality is already display lists, then I would be very happy but I think Gernot needs to confirm this.
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline Kitty Hello

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Re: Display Lists
« Reply #3 on: 2009-Jul-29 »
Display lists are not faster. I use vertex buffer objects, which are indeed fast (3D, though).

Offline bigsofty

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Re: Display Lists
« Reply #4 on: 2009-Jul-30 »
Display lists are not faster. I use vertex buffer objects, which are indeed fast (3D, though).

Ah VBOs are a better choice in my book, I assumed that they would be harder to produce in your cross platform 3D engine Gernot.

All good!  :good:
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)