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Messages - caffeinekid

Pages: 1 2 3 [4]
46
Thanks guys. I've followed both those pieces of advice and still have the same error.

Quote
_______________________________________
*** Configuration: ANDROID ***
precompiling:
GPC - GLBasic Precompiler V.8.048 SN:803f2fbb - 3D, NET
Wordcount:43 commands
compile+link:
BUILDSRIPT
BUILD STAGE 1: Compile and pack
Error: Could not find or load main class Files
Buildfile: build.xml does not exist!
Build failed
BUILD STAGE 2: Install on device
Buildfile: build.xml does not exist!
Build failed
Android=D:\Blitz\distribute\Android
success
_______________________________________
*** Finished ***
Elapsed: 3.4 sec. Time: 15:09
Build: 1 succeeded.

47
Uninstalled and reinstalled and no difference at all. It was worth a shot I guess.

48
I wish I had managed to be around when the price got knocked down before they all disappeared. I was on holiday that week - for the first time in three years. Typical!

49
Announcements / Re: I had a dream...
« on: 2011-Sep-18 »
Wow this would be amazing. At the moment (because I don't have a dev account) I can't run or debug my games on ios at all. Please keep me updated!

50
I had it working a few weeks ago and haven't changed anything at all apart from updating GLB. It is saying there is no build.xml file and that's where it's falling down and I don't have a clue why. This is my first GLB project and to be honest I don't really know what I'm doing. :) I have the Android SDK installed and the Java one too.

Quote
_______________________________________
*** Configuration: ANDROID ***
precompiling:
GPC - GLBasic Precompiler V.8.048 SN:803f2fbb - 3D, NET
Wordcount:43 commands
compile+link:
BUILDSRIPT
BUILD STAGE 1: Compile and pack
Error: Could not find or load main class Files
Buildfile: build.xml does not exist!
Build failed
BUILD STAGE 2: Install on device
Buildfile: build.xml does not exist!
Build failed
Android=C:\Users\Andy\Documents\GLBasic\My Projects\Blitz\distribute\Android
success
_______________________________________
*** Finished ***
Elapsed: 5.6 sec. Time: 12:04
Build: 1 succeeded.

Any help much appreciated. I've tried putting the project in a space free path (in the root) but it made no difference.

51
GLBasic - en / Re: Compiling for iOS on pc =D
« on: 2011-Jul-30 »
I suspect this thread is my fault. :P

I would love to be able to compile for my iPod touch without having a Mac. Please say it is going to be possible!

Pages: 1 2 3 [4]