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Messages - caffeinekid

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31
Off Topic / Re: Introducin' Meself
« on: 2011-Oct-09 »
Wasn't Blitz your first GLB game Caff? Is it not finished? Any chance of seeing a pc version at some point?

Yes it's finished and it's on the Android market place. I posted in the Android Market thread.

I'm going to release the free PC version when I make my developer licence costs back. It might take some time. lol


32
Off Topic / Re: Steve Jobs passed away
« on: 2011-Oct-08 »
At least I was :offtopic: in the :offtopic: forum, as Ian says.  LOL

33
Off Topic / Re: Steve Jobs passed away
« on: 2011-Oct-07 »
Agreed - whatever the specs of a machine, unless a user turns it on and plays with it, all it is is an electronic brick - even if it's a nice looking electronic brick that costs twice as much as an ordinary brick :P

...but enough about the 3DS...  :x

34
Announcements / Re: I had a dream...
« on: 2011-Oct-07 »
Awesome! I'm so excited. :)

35
I have had a report that my Android app only shows half the screen (I think that's what they said I'm trying to clarify) on his HTC Wildfire - perhaps this is the same problem?

36
GLBasic - en / Re: Android Marketplace
« on: 2011-Oct-05 »
Name: RETRO BLITZ
Genre: GAMES/ARCADE AND ACTION
Cost: 1$/65p
Languages: English

I've just published my first game, Retro Blitz - a very accurate remake of an old Vic-20 game in the style of the old type-ins from magazines.





https://market.android.com/details?id=com.tcksoft.blitz

Two sales already. I'm cooking with gas. LOL  :enc:

37
Announcements / Re: I had a dream...
« on: 2011-Oct-04 »
Rapidshare or whatever would be fine for most people I imagine for the chance to get hold of this functionality!

38
incbin would solve all this too? ;)

39
I believe it's a large texture/image with all your sprites and animations on taking up the smallest memory footprint they can and all being in one place so that the platform your code is running on doesn't have to keep swapping images/textures in and out of graphics memory?

In GLBasic terms I guess it would be like having a second index like when you load an anim, but being able to have frames of different sizes all on the same sprite sheet.


40
Off Topic / Re: Introducin' Meself
« on: 2011-Sep-25 »
I'm working on my first GLB game at the moment too, just getting used to some bits of the language and making something simple. I hope you enjoy your GLB journey. :)

41
Code Snippets / Re: GLBasic version of incbin
« on: 2011-Sep-25 »
I would love to see a BlitzMax style incbin command on GLBasic. Is there are possibility it might get included ;) at some point?

42
I've had GLB for a few years now mate and thought it was about time I actually used it and had a play. :)

Starting simple - it's a bit different to what I'm used to in BlitzMax - but I'm getting there, hopefully.

It's good to be here Mr Kitty. :)

43
Panic over, it compiled after reinstalling the Android SDK again from scratch. Something must have got foobarred since the last time I tried about six weeks ago.

Thanks for your assistance guys.

44
Install the Android SDK to the root?

I have installed jdk1.6.0_26 if that is better? I thought newer would be better.

45
Java_Home is set to C:\Program Files (x86)\Java\jdk1.7.0 and as you can see, it's the latest version?

What options need setting up in GLB for Android?

I'm going to uninstall and reinstall the Android SDK and if it doesn't work at least it's another thing to cross off.

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