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Messages - Ian Price

Pages: [1] 2 3 ... 264
1
GLBasic - en / Re: Using old compilers
« on: Today at 09:54 PM »
Using GLBasic V10 you can still compile code for GP2X, Caanoo and Wiz - I have all three and created loads of GLB games for those platforms. Be aware that while other versions can do the same, there are issues with some commands in later versions - to me, v10 was the most stable for the handheld platforms.

BTW You can have multiple versions of GLB installed at the same time, without negative consequences.

2
Cheers Mr Plow (and of course SpaceFractal) :)

3
Nice!
I still have to look into TYPEs  :-[

They are sooooo handy and great for entity management.

I even use them for UI elements and buttons - I LOVE TYPES!

Me too. :D

4
Announcements / Re: TH_AVOCADO MAYHEM
« on: 2019-Aug-16 »
Cool. It's great that you finished it. Hope it does well for you :)

5
Beta Tests / Re: Beta test 3D demo 0.1
« on: 2019-Aug-09 »
Seems to work well, but seeing as my laptop doesn't have a Right CTRL, I can't jump! :P

6
Excellent news. Well done Gernot and SpaceFractal.

Here's to another 19 years (plus!) of GLBasic.

7
Well done so far and good luck with the missing/non-working features.

8
Off Topic / Re: Article
« on: 2019-Apr-03 »
Nice :)

9
Competitions / Re: Hello World - Contest
« on: 2019-Mar-13 »
Here's mine. Not especially complicated, but definitely more complex than just typing PRINT"HELLO WORLD",10,10

:P

Code: GLBasic [Select]
GLOBAL n%

GLOBAL map%[]

DIM map[100][16]

text_data()

WHILE TRUE

 FOR y=0 TO 7
 FOR x=0 TO 61  
  IF map[x][y]<>0 THEN DRAWRECT x*1+20,y*1+20,1,1,RGB(255,255,255)
 NEXT
 NEXT
 
 SHOWSCREEN
 
WEND


FUNCTION text_data:
 RESTORE text

 FOR y=0 TO 7
 FOR x=0 TO 61

  READ n
 
  map[x][y]=n
 
 NEXT
 NEXT

 STARTDATA text:
  DATA 1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,0,0,1,1,1,1,0,0,1,1,0,0,0,1,1,1,1,0
  DATA 1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,0,0,0,1,1,1,1,1
  DATA 1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,1,1,0,1,1
  DATA 1,1,1,1,1,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,1,1,0,1,1
  DATA 1,1,1,1,1,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,0,0,1,1,0,1,1
  DATA 1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,1,1,1,0,1,1,0,1,1,0,1,1,1,1,0,0,1,1,0,0,0,1,1,0,1,1
  DATA 1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1
  DATA 1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,0,0,1,1,0,1,1,0,1,1,1,1,0,1,1,1,1,0
 ENDDATA

ENDFUNCTION
 

10
GLBasic - en / Re: Smooth scroll
« on: 2019-Mar-03 »
I wouldn't recommend using floats - they are notoriously unreliable for something that needs to be smooth. Better to use INTs and scroll at a fixed rate/value - scrolling each layer at the speed required; it all should look much smoother without any obvious lag on any layer.

I did a SOTB demo for the Wiz that ran at 60FPS with GLBasic -

https://www.youtube.com/watch?v=58O59UIP73I


11
GLBasic - en / Re: Future of Glbasic!
« on: 2019-Feb-13 »
A CTRL+Mousewheel zoom in the IDE, like web browsers, would be nice for us old guys.  :good:
FTW :D :D :D

12
Bug Reports / Re: Fail Fast Exception
« on: 2019-Feb-11 »
Virus scanners? Malware detector?
Possibly, but I don't think so.

I just ignore it now; there's no negative effects. I suspect my graphics card. Dunno.

13
Beta Tests / Re: Test 3D software
« on: 2019-Jan-31 »
370+- FPS  =D

14
Purchased. It'd be rude not to :D

15
Announcements / Re: new book
« on: 2019-Jan-06 »
That link is not working - Brings up "Sorry, we couldn't find that page"

Hope it sells well :)

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