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Messages - Ian Price

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Excellent news. Well done Gernot and SpaceFractal.

Here's to another 19 years (plus!) of GLBasic.

Well done so far and good luck with the missing/non-working features.

Off Topic / Re: Article
« on: 2019-Apr-03 »
Nice :)

Competitions / Re: Hello World - Contest
« on: 2019-Mar-13 »
Here's mine. Not especially complicated, but definitely more complex than just typing PRINT"HELLO WORLD",10,10


Code: GLBasic [Select]

GLOBAL map%[]

DIM map[100][16]



 FOR y=0 TO 7
 FOR x=0 TO 61  
  IF map[x][y]<>0 THEN DRAWRECT x*1+20,y*1+20,1,1,RGB(255,255,255)

FUNCTION text_data:

 FOR y=0 TO 7
 FOR x=0 TO 61

  READ n

  DATA 1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,0,0,1,1,1,1,0,0,1,1,0,0,0,1,1,1,1,0
  DATA 1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,0,0,0,1,1,1,1,1
  DATA 1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,1,1,0,1,1
  DATA 1,1,1,1,1,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,1,1,0,1,1
  DATA 1,1,1,1,1,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,0,0,1,1,0,1,1
  DATA 1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,1,1,1,0,1,1,0,1,1,0,1,1,1,1,0,0,1,1,0,0,0,1,1,0,1,1
  DATA 1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1
  DATA 1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,0,0,1,1,0,1,1,0,1,1,1,1,0,1,1,1,1,0


GLBasic - en / Re: Smooth scroll
« on: 2019-Mar-03 »
I wouldn't recommend using floats - they are notoriously unreliable for something that needs to be smooth. Better to use INTs and scroll at a fixed rate/value - scrolling each layer at the speed required; it all should look much smoother without any obvious lag on any layer.

I did a SOTB demo for the Wiz that ran at 60FPS with GLBasic -

GLBasic - en / Re: Future of Glbasic!
« on: 2019-Feb-13 »
A CTRL+Mousewheel zoom in the IDE, like web browsers, would be nice for us old guys.  :good:
FTW :D :D :D

Bug Reports / Re: Fail Fast Exception
« on: 2019-Feb-11 »
Virus scanners? Malware detector?
Possibly, but I don't think so.

I just ignore it now; there's no negative effects. I suspect my graphics card. Dunno.

Beta Tests / Re: Test 3D software
« on: 2019-Jan-31 »
370+- FPS  =D

Purchased. It'd be rude not to :D

Announcements / Re: new book
« on: 2019-Jan-06 »
That link is not working - Brings up "Sorry, we couldn't find that page"

Hope it sells well :)

GLBasic - en / Re: Happy Christmas
« on: 2018-Dec-25 »
Seasons Greetings. Happy Holidays. Merry Christmas.

May 2019 truly shine for GLBasic and all who use it :)

Bug Reports / Re: Fail Fast Exception
« on: 2018-Dec-09 »
I had read up a bit before posting, but there's not a real lot I can do that I haven't done already and the problem only exists with GLB (so far).

Looks like something I might just have to put up with. The weird thing is, it doesn't happen every single compile - it's random.

Bug Reports / Re: Fail Fast Exception
« on: 2018-Dec-09 »
@Heiko. It was a clean install. :(

@Robert. The same error? I've never had it before in Win7, 8.x or 10.


Bug Reports / Re: Fail Fast Exception
« on: 2018-Dec-09 »
LOL. I'd definitely much rather using Windows 7 but that's not an option. :'(

Bug Reports / Fail Fast Exception
« on: 2018-Dec-09 »
I've recently bought a new Windows 10 laptop and installed the latest version of GLB on it.

I'm getting frequent Windows pop-up boxes, stating "Fail Fast Exception", as seen in the attachment, when I compile some code. The code still runs and GLB doesn't terminate.

Anybody else getting/had/overcome this?

I never had it on my old Windows 10 machine and I only get it with GLB.

Any ideas?

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