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Messages - bigsofty

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Announcements / Re: Book
« on: 2019-Nov-11 »
Amazon call me impressed! Good luck with the release Mr Plow.  :good:

Off Topic / Re: Voxels are the future!
« on: 2019-Nov-03 »
I would imagine the voxels are held and manipulated on the GPU via compute shaders?

Well spotted, thank for the tip!  :good:

GLBasic - en / Re: GLBasic
« on: 2019-Oct-13 »
Good to hear Gernot!  :booze:

Announcements / Re: Server change
« on: 2019-Sep-21 »
Will the current sites post be kept? Lots of handy stuff on here.  :P

Announcements / Re: TH_AVOCADO MAYHEM
« on: 2019-Aug-29 »
+1 for a point and click. My daughter (who’s 10) recently discovered point and click adventures on Steam, is obsessed with Thimbleweed Park. To us they may seem a bit old hat but to this generation they’re new and fresh.

Congrats on the release Erico too!   :good:

Off Topic / Re: Voxels are the future!
« on: 2019-Aug-27 »
Yeah, the guys who covering this is a bit bonkers :S but the tech is very impressive. It does have proper ray traced voxels (not meshes made out of cubes). I am totally dumbfounded how he managed to attach a physics engine on this?!? Your basically looking at a 3 dimentional array of 10cm cubes. Even the smoke and fire, particle systems, seem to be aware of the individual voxels. I pretty sure your looking at millions of voxels here, how the hell is this running in real time?

Love it when a coder does somthing that produces that ,WTF?!?, moment.

Beta Tests / Re: Beta test 3D demo 0.1
« on: 2019-Aug-23 »
Just tested, works well, really nice work here Snoopy. Very interested how this turns out!  :good:

Off Topic / Voxels are the future!
« on: 2019-Aug-23 »
This guys kinda mental but the tech on show here is pretty amazing!

<a href="" target="_blank"></a>

Types help keep things modular, I’d say there pretty much essential for keeping control of a project once you get past a certain size of code base too.

This is great, thanks Gernot!  :happy:

Good luck with your release!  :good:

Bug Reports / Re: Many strange Bugs.
« on: 2019-Aug-04 »
Drop a simple, few lines demo, here and we’ll test it on our hardware.

Should be faster and work the same on any platform.

GLBasic - en / Re: Object raycast 3D
« on: 2019-Aug-03 »

.Edit: I really should stop skimming posts "but not the exact position" :P. So ignore this.

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