Recent Posts

Pages: 1 ... 7 8 [9] 10
Announcements / Re: Reggie World ( Pandora , PC )
« Last post by nabz32 on 2020-Oct-11 »

I recently had some time to work on this again:
  • maximum drawing distance increased
  • Several improvements to editor layout
  • Improved the camera system, the camera now shows more of what is ahead of the player
Also New actions for events ( like manipulating a block )
And of course bugfixing.

The editor has been improved, but there is still so much left to improve
in terms of layout and useability.
Aside from that all this game needs is content.
The improvements on the editor should allow me to
Produce new maps faster.

If someone wants to try the current state send me a pm
and i will send you a download link for the win version.
A gamecontroller or a good keyboard is recommended for testing.

I would love to be able to raise that macimum obkect number for my game.
Where is that source code?  :enc:

I need many objects, because i want to be able to ghost individual parts of my map, whichbis made of polygons.
I even have mechanisms in place, that parse the entire map and looks which polygons are the same ( vertex and texture coordinate wise) so i dont need to store duplicates in memory.
But in the worst case, no polygon on the map is the same.

Would love to crank the tile count up to 60x60 tiles but it is not possible at a limit of 4200 objects.

GLBasic - en / Re: Compiling to html5?
« Last post by erico on 2020-Sep-30 »
I will be interested on it in a little while, donĀ“t have time to mess with it yet(probably only later this year).
I did try it a long ago with a non-steam version and it kinda worked but I just ported a project instead of making one specific for it, so it had some problems.
GLBasic - en / Re: How do i use Android Studio?
« Last post by spacefractal on 2020-Sep-27 »
If you meant Android Studio, its best for its to been installed on the default path. Glbasic can been installed on other drive.

Android Studio uses Open JDK version of Java, so you do not need to install the official Java at all.
GLBasic - en / Re: How do i use Android Studio?
« Last post by JohnnyB on 2020-Sep-27 »
where do i set the path to the sdk? glbasic looks unter c:, i have installed it on d:
Off Topic / Re: LEd - Tilemap Editor
« Last post by bigsofty on 2020-Sep-27 »
Looks promising, has auto-tiling like rpg-maker and is open source.
Interesting, Ill look into this, thanks for the heads up Moru!  :good:
Off Topic / Re: LEd - Tilemap Editor
« Last post by erico on 2020-Sep-27 »
Sure shot!
Tiled usually covers my map needs, but this one looks quite neat.
Its interface is a bit weird and some simple stuff takes a lot of extra clicks.
There is polish here and there.
I gave a go with it trying to create something for the SG mode on the trs80-color.
Here is what it looks like, now just have to check what are my export options.

Off Topic / LEd - Tilemap Editor
« Last post by Moru on 2020-Sep-26 »
Looks promising, has auto-tiling like rpg-maker and is open source.
GLBasic - en / Re: Compiling to html5?
« Last post by Qedo on 2020-Sep-26 »
toc toc......
is there anyone?  :bed:
GLBasic - en / Re: How do i use Android Studio?
« Last post by spacefractal on 2020-Sep-22 »
that because glbasic does not have access to the files on the apk directly and needs to been extractly to the internal memory first. This is unlike Windows version, which have direct access to the file. This is nothing im can do. You can eventuelt try to do a DOESFILEEXIST() to see that does a different. This also force the file to been extracted before loading. But again, this should not been required anymore.

So Im have aboslute no idea without a example you need to give and also a logcat, so im have a change to see why its fails loading. Its property a memory issue somehow. But im need the logcat of a example, before im can help.

Also you should uses PLATFORMINFO$("APPDATA") on Android and not PLATFORMINFO$("DOCUMENT") which normally used on Windows. This is a little issue, but im choose not to fix it to avoid combatible issues. But in the later versions its should not matter througt.

Also you should NOT use any graphics commands at all when you resume your app, this will crash the game, etc in the GLB_ON_RESUME() and GLB_ON_PAUSE(). If you do that, its will crash on resume.

Also im have no idea how you uses your loading rutine without a example or a log. So you need to give a example so im can checkout. Im only need a Android Studio project to take a look on, not the glbasic source code.

You can do a DOESFILEEXISTS() command before a read to tryout, even its should do that automatic.

But im want the full logcat, so im can see what happens with the Java part.

Pages: 1 ... 7 8 [9] 10