BASIC

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61
GLBasic - de / Re: HUD mit GLBasic
« Last post by Schranz0r on 2019-Nov-24 »
Mit GLB schwer bis gar nicht umsetzbar.
Bei Spielen mit Anticheat würdest du wohl diesen auslösen.
Wär also ein "Hack"...


62
GLBasic - de / Re: Olle Kamellen (Android)
« Last post by Worebu on 2019-Nov-24 »
Habe mir jetzt Android Studio installiert, aber irgendwie passiert nichts. Ich bekomme die Meldung das Android Studio nicht installiert ist.

Making icons...
!!! Android Studio not found at:
C:/Program Files/Android/Android Studio/bin/studio64.exe
!!! Please install Android Studio. Get from https://developer.android.com/studio
exit
erfolgreich
63
GLBasic - de / Re: Editor - Sprache ändern
« Last post by Worebu on 2019-Nov-23 »
Funzt, danke.  :booze:
64
GLBasic - de / Re: Editor - Sprache ändern
« Last post by D2O on 2019-Nov-23 »
Servus,
das geht ansich nur, wenn Du GLB aus Steam heraus startest,
da gibts dann beim Starten die Option ob die in DE gestartet werden soll.

Bei der Verknüpfung die Steam auf dem Desktop anlegt, wird immer die EN Version gestartet.

Du kannst aber selber eine Verknüpfung zur DE IDE ertsellen.
Gehe zum Steam installationspfad -- z.B.   C:\Program Files (x86)\Steam\steamapps\common\GLBasic_SDK
Dort gibt es die  GLBasicEditorE.exe und die GLBasicEditor.exe.
Hier legst Du du Verknüpfung zur GLBasicEditor.exe auf den Desktop,
dann startet auch die DE IDE.
65
GLBasic - en / Re: Shifting the origin of the screen
« Last post by Bluepixel on 2019-Nov-23 »
@MrPlow
Hi there, i am creating a small top down multiplayer game that uses networking, which is why i dont feel like virtual screens do the trick  :doubt:
Not just that but i might also want to add some zooming for the camera aswell.

Viewports are indeed usefull of camera controls however, i dont feel like its exactly what im looking for, also because i might implement an endless map, and since viewports cant have a negative width and height, i dont think the map can be infinite when you use viewports.

This is why i think its better to shift everything but the player, or better yet, move the player and shift the origin of the screen.
However when it comes to platformers, Viewports are the way to go! Thanks a lot for showing me this function  :good:

Anyways, about shifting the origin of the screen, maybe i should post a feature request for this since this can be extremely usefull. And i have also decided to maybe write a couple  functions to simulate this.  =D

Either way, thanks a lot for your help!  :)
66
GLBasic - en / Re: Shifting the origin of the screen
« Last post by Bluepixel on 2019-Nov-23 »
@Schranz0r
Hi there, this was my original take on simulating a camera, however if you can shift the origin of the screen you can do just that :) Is there a function for this? Or will i have to write something myself?
67
GLBasic - en / Re: Shifting the origin of the screen
« Last post by Schranz0r on 2019-Nov-23 »
You have to shift the map not a "Camera" :)
68
GLBasic - en / Re: Shifting the origin of the screen
« Last post by erico on 2019-Nov-23 »
Mr.plow´s replies seems to cover everything as far as I can think about it.
I personally use the virtual screen for that but it truly depends on the game type.

This game here is sidescroller and tile based, it uses a virtual screen as I account for stuff just outside the play area.
<a href="http://www.youtube.com/watch?v=n1y9Poh6Gas" target="_blank">http://www.youtube.com/watch?v=n1y9Poh6Gas</a>

What is your game supposed to be?
69
GLBasic - en / Re: Shifting the origin of the screen
« Last post by Bluepixel on 2019-Nov-22 »
Hi there, thanks for all of your replies, however I have not been able to use viewports to create a 2d camera, I'm not quite sure how its possible to use viewports for something like that since as far as I'm aware its just picture in picture rendering or am I wrong? I have tried messing around with it however I cant get it to show offscreen sprites which is what I need for making a camera  :doubt:

If you know how I can use viewports or createscreen to make a 2d camera then I would love to, however I'm not sure how.

My take on a 2d camera is that maybe if you shift the origin of the screen you can simulate a camera, is there a function for this?

But either way, thanks a lot for your help so far  =D
70
GLBasic - de / Editor - Sprache ändern
« Last post by Worebu on 2019-Nov-22 »
Moin, hab da noch eine Frage. Wie stelle ich den Editor von der Steam Version auf deutsch um?



Worebu
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