BASIC

Recent Posts

Pages: 1 ... 4 5 [6] 7 8 ... 10
51
GLBasic - en / Re: A bit rusty!
« Last post by Schranz0r on 2019-Jul-05 »
Seems right to me...

Do you use the Steam-Version?
Whats the results from Key(), do you debug the outcome?
52
GLBasic - en / A bit rusty!
« Last post by MrPlow on 2019-Jul-05 »
Hi Guys

I am having problems getting shift+wasd keys working to detect if shift was depressed...It must be something painfully simple that i am doing wrong....

my code looks like so

keyLeft =key(30)
keyshift = key(42)

if keyleft and keyshift then do something

53
GLBasic - en / Re: Anyone played with Steam API?
« Last post by MrPlow on 2019-Jul-05 »
Achievements would be great to have for Steam - is this planned soon for a future update?
54
GLBasic - en / Re: Error compiling...
« Last post by MrPlow on 2019-Jul-04 »
Nevermind - found the issue - I pasted some clipboard text into my manifest!
Doh!
55
GLBasic - en / Error compiling...
« Last post by MrPlow on 2019-Jul-04 »
Hi Guys

Anyone know why this is appearing...what could cause it?
The app in question was compiling fine recently.

-setup:
     [echo] Project Name: glbasic
  [gettype] [Fatal Error] :39:1: Content is not allowed in trailing section.

BUILD FAILED
C:\GLBasic_v123\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:407: org.xml.sax.SAXParseException; lineNumber: 39; columnNumber: 1; Content is not allowed in trailing section.

56
2D-snippets / Re: TTF - True Type Fonts
« Last post by Kitty Hello on 2019-Jul-04 »
I must use finer resolution internally. And I also must pre-render the glyphs to a bitmap. It is just to slow in real time.
57
GLBasic - en / Re: Older version question...
« Last post by MrPlow on 2019-Jul-02 »
Nevermind! I think I found the info...I had OSXUNI in preprocessor  =D
58
GLBasic - en / Older version question...
« Last post by MrPlow on 2019-Jul-02 »
Hi Guys
On older compiling platforms which is for MacOS Desktop? OSXuni or OSXx86?

I need to know for a steam update
Thanks!
59
Announcements / Re: New Version - Android Support
« Last post by bigsofty on 2019-Jul-01 »
Small bug introduced...   :(

KEY() now returns a real (DGint), before this new version is always returned a, integer (DGNat). The manual states that it returns an integer but it now returns a float instead. This kinda messes up my code that uses bit manipulation with the KEY() function TBH.

I could cast it temporarily but KEY() really should return only integers IMHO.
60
GLBasic - en / Re: It's the time !
« Last post by erico on 2019-Jul-01 »
what do you have in mind? :good:
Pages: 1 ... 4 5 [6] 7 8 ... 10