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Messages - r0ber7

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GLBasic - en / NETWEBGET and HTTPS
« on: 2019-Jan-06 »
I want to do a NETWEBGET$ to my server. I have tried changing the port to 443, but nothing is coming through. Does NETWEBGET$ allow HTTPS connections? Is there another command in GLBASIC which allows me to communicate with a server using HTTPS?

Before, using a http server and the same code, I had no problems. I hope I do not have to downgrade my server.  :|

GLBasic - en / Re: Happy Christmas
« on: 2018-Dec-24 »
Merry Christmas.  8)

Announcements / Re: Red Wizard Island
« on: 2018-Dec-21 »
Google ads got me 1 subscriber to my newsletter. That's not a lot, so I paused the campaign. Think I'm better off doing this on my own for now, or paying someone a little bit to do it for me. In other news:

Quote from: Steam
Your app build is in the review queue. This review typically takes 2-3 days, but please allow up to 5 business days in cases feedback needs to be addressed. No further action is required until the review is complete. You may still upload updated builds at any time.

Submitted for review on Dec 21, 2018


This build has six finished levels. Still working on the rest, but it's a nice start!

Announcements / Re: new book
« on: 2018-Dec-10 »
Nice.  <3

GLBasic - en / Re: Future of Glbasic!
« on: 2018-Dec-10 »
you should contact Gerno by email really here. The video was his. Yes, Ian Price games would been nice to get some records off. He has doing very nice games as well (and of course require a permission from him as well, which should not been a issue). We can allways doing a second smaller trailer as well. Some of the logos does need to been tweeked, but they got accepted throught as you see.

We do NOT need to get another approvements again with extra trailer, so they are easy to been added.

If you want, add my game to the trailer. ;) Gernot asked me, but I didn't see it.  :'(

Bug Reports / Re: Fail Fast Exception
« on: 2018-Dec-09 »
LOL. I'd definitely much rather using Windows 7 but that's not an option. :'(

I'm running Win 7, and I'm getting problems too. So who knows.  :doubt:

Announcements / Re: Red Wizard Island
« on: 2018-Dec-02 »
I have started an Adwords campaign. I think Adwords is pretty good, but maybe Facebook ads would work better. Do any of you have any experience with various forms of advertising?  How have you approached this?

GLBasic - en / Re: GLB versions confusion
« on: 2018-Dec-02 »
As long as you install v15, you can update to the latest version from the menu.

I'm really hoping that I don't have to install Windows 10 just to be able to compile for Mac... So does anyone know where ld looks for its frameworks? What directories?  :doubt:

Does anyone have an idea about where ld looks for the framework OpenGL? I tried a test program (just test.gbas, no spaces in the name) and it gives me the same error. :( I've looked into platform.ini but it seems like all the files are there. All the file permissions are set correctly too, so I don't see why it should give this error.  :blink:

Which version of glbasic? here with v15, its compiles fine with this output, except some permersion issue, but does look like its compile fine.

Code: (glbasic) [Select]
*** Configuration: OS-X_X86 ***
GPC - GLBasic Precompiler V.14.721 SN:53b8d52f - 3D, NET
"Funcs_Tiles.gbas"(496) warning : GPC1004 variable already exists : obj
Wordcount:6110 commands
Creating .app for PowerUp_Elevation
/cygdrive/d/Programmer/GLBasic_v15/Compiler/platform/Mac/bin/chmod: changing permissions of `E:\\Dokumenter\\Programmer\\Glbasic\\GLBasic\\PowerUpElevation\\distribute\\MacOSX\\\\Contents\\MacOS\\MacOSX': Permission denied
*** Finished ***
Elapsed: 9.2 sec. Time: 15:37
Build: 1 succeeded.

But have no Mac to testing it.

Also in the far future, glbasic will property dropping MacOS support. We can only support MacOS as long OpenGL is possible and as long Apple Approve OpenGL apps in their stores. OpenGL is depreacted, but its does still working. Property a least in few future versions.

Property you should try to move your glbasic to a folder that does not have a spacebar in, since the Q drive might have issues.

I'm running GLB v15. Compiling on Windows 7. Thanks for the suggestions, I think I will try the no spacebar thing.  :good: I also had some problems with file permissions after unzipping the downloaded file.

I'm trying to run a Mac build of my game. The compiler throws this error:

Code: (glbasic) [Select]
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: can't locate framework for: -framework OpenGL
collect2: ld returned 1 exit status
*** FATAL ERROR - Please post this output in the forum[/td]

Where is it looking for the framework? Any ideas on how to solve this?

Announcements / Re: Red Wizard Island
« on: 2018-Nov-23 »
Store page in 'beta' mode is visible only for dev/publisher or can be viewed by others?

It has been approved so I set it to 'coming soon'. You can view the page here. :)

I think I will change the logo to something a bit more "flashy" and colourful, but overall I am quite happy with it.

Announcements / Re: Red Wizard Island
« on: 2018-Nov-21 »
Thanks erico, I fixed all the things and posted again. Hopefully now the store page will be ok. :whistle:

Announcements / Re: Red Wizard Island
« on: 2018-Nov-21 »
Thanks guys, appreciated. :) I just received a message from the Steam guys about how my graphical assets suck and should be updated or they won't open the store page. So now I have to do that, lol. Oh well, I guess I'll have better press images as a result after that.  ;)

Caution: Some of your screenshots aren't the recommended dimensions. For best results, please provide screenshots in high-res, widescreen format (ideally 1280x720 or 1920x1080). We recommend resolving this issue, but this won't prevent you from releasing the app. Failure: Your store page has failed our review because some capsule images do not feature your product's entire name. It is important for capsule images to have a clear product name because they appear in many places throughout the Steam store that may not also display your product's name. Please update the following capsule images: - Small Capsule (capsule_231x87.jpg) Failure: Your store page has failed our review because the capsule images need a bit of improvement on the artwork. Please update the following capsule images: - Main Capsule (capsule_616x353.jpg) Your artwork doesn't fill the available space of the capsule. Borders and other minimal treatments are fine around the edges if it is consistent with the game's artistic style. Capsule images are visible in many different parts of the Steam Store, and they are often the first impression Steam users will have of your app, so it is important to have quality capsule images. For more information regarding capsule images, please see: Failure: Your store page has failed our review because the "About This Game" section doesn't fully explain what features and content a customer can expect to be included with their purchase. A good description will let the customer know what type of game it is and contain a list of features and content — essentially, what they can expect to get with their purchase. When reading through the description, they should get a sense of what the game is about. The description doesn't need to mention the genre (FPS, puzzle game, survival, RTS, and so on), but this is usually the easiest way to convey the gameplay. Failure: Your store page has failed our review because your Early Access answers do not fully explain what a customer can expect from your app. In particular, please expand on the answers to the following questions: - "How is the full version planned to differ from the Early Access version?" This answer should give details about the features and content you plan on adding. In Early Access, it's very important to give customers a clear expectation of what features and content is missing before the game is considered complete. - "What is the current state of the Early Access version?" This answer should give details about the features and content currently implemented in the game, so customers buying it know what to expect. If all the features listed in the "About This" section are already implemented, you can simply add a line telling people to refer to that section for details. Caution: Your Early Access answer to "How are you planning on involving the Community in your development process?" is a good start, but you might want to inform users where to contact you in order to provide feedback. This can be either a forum, a website, the Steam Discussion board, etc. However, leaving this unchanged will not prevent you from releasing your app.


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