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Messages - Ian Price

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31
Hopefully it will bring in some moolah for ya. Best of luck :)

32
Announcements / Re: Asteroids Vector Game
« on: 2018-Jun-18 »
Niiiiiiice! :)

34
Love the vector glow :)

35
There is no point in supporting Mac or iOS now - they've deprecated OpenGL/OpenGLES completely and all targets must now use the Metal (2) framework for MacOS 10.14 and up.

https://appleinsider.com/articles/18/06/04/opengl-opencl-deprecated-in-favor-of-metal-2-in-macos-1014-mojave

36
I tried it on two Android devices - phone and tablet. Both worked, but I didn't get sound or music. Also the on-screen help text is tiny and unreadable to my aged eyes.

I also notice that there appeared to be something behind the countdown timer - maybe it's a graphic, but again, to my eyes it just looked like a corrupted square image. And the time text is small too.

Played OK though. :)

37
Off Topic / Re: Baba´s Palace CPC game
« on: 2018-Apr-25 »
There were good and bad ports for CPC; same as the C64. Loads of slow, shite C64 ports too. They all depended on the person/company doing the port and time give to complete it. The strengths and weaknesses of each machine were often not the reason a game was crap for a particular machine.

As for sound, SID was not always the best as has been clearly stated before.

38
Off Topic / Re: Baba´s Palace CPC game
« on: 2018-Apr-25 »
Amstrad had a number of games that played muic while loading too - Thrust, Harvey HeadBanger, Spiky Harold to name just a few. There were also games that played a mini-game while loading too - After The War was one that I recall off the top of my head. There were others that showed a real-time countdown too.

I really don't get how Namco fought and won the patent about mini-games in loaders; must hace just been a console thing, as computers were doing that in the 8bit days, loooooooong before Ridgeracer, Tekken et al  did it on PSX.

39
Gernot (Hello KItty) did a C64 shader a looooong while back IIRC. http://www.glbasic.com/forum/index.php?topic=1735.msg12285#msg12285

You'll find a real-time example about half-way down. Don't know if this will help or not though! :P

40
I absolutely love SEGA's sprite-scaling games of yore - AfterBurner, ThunderBlade, Space Harrier, OutRun et al, so have to say that this definitely looks like you hit the nail right on the head. Superb stuffage.

Keep us informed :)

41
Off Topic / Re: Baba´s Palace CPC game
« on: 2018-Apr-18 »
I love the Commanda OST. Jamers Horner also did great work in several other films that I enjoy, including (especially) Aliens, cocoon and Willow to name just a few.

Speaking of Vangellis - I watched (the first hour) of Bladerunner 2049 the other day and the lack of the famous Vangellis BR OST really let it down!  :D  :rant:

42
I seem to recall this from a while back. :)

I really need to find time to get back on the horse :(

43
Off Topic / Re: Baba´s Palace CPC game
« on: 2018-Apr-16 »
Cool. I have to admit, it is one of my fave pieces of music (and not just because I'm a Star Wars fan). John Williams is a musical God, IMHO :D

44
Off Topic / Re: Baba´s Palace CPC game
« on: 2018-Apr-16 »
You're not wrong! :P

45
Off Topic / Re: Baba´s Palace CPC game
« on: 2018-Apr-15 »
Here's one that does exactly what you mentioned, erico.

<a href="http://www.youtube.com/watch?v=W4umA3_9YNs" target="_blank">http://www.youtube.com/watch?v=W4umA3_9YNs</a>

I have seen/heard another, properly programmed music from "loading", although it wasn't ever an actual program - it just used the data code specifically to play music as it loaded. I can't find that right now though. :(

[EDIT]
Here's one - not the I was thinking of though -
<a href="http://www.youtube.com/watch?v=ScKKkVtB2lc" target="_blank">http://www.youtube.com/watch?v=ScKKkVtB2lc</a> Strangely enough it's another Imperial March!

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