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Messages - Kitty Hello

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Off Topic / Re: The Legend of Teader
« on: 2020-Jul-17 »
It was not fully finished. I did this on the Amiga.
Only the first dungeon has monsters. I started re-writing it in GLBasic loooong time ago and tried a sort of 3D style graphics.
Ah - found it. I'll post it here. It also has the original Amiga BlitzBasic source code included.
Feel free to complete it :D

My fault:
The resource at “<URL>” was blocked because content blocking is enabled.

Inline / 3rd party / QR-Code library (QRcode)
« on: 2020-Jul-02 »
Attached, you'll find a wrapper for that creates a sprite with a QR code for a given UTF-8 text.
See also the UTF-8 library, if you really need utf-8 characters (not tested).

I can't see youtube videos in this forum on Firefox. Is it just me? I see the space where it should go, but no content or placeholder icon at all.

Inline / 3rd party / Re: Box2d - 2D physics
« on: 2020-Jun-19 »
I put the zip in 1st post.

But using a screen buffer, you CAN use transparency! I did that once - just try to DRAWRECT with the transparent colour.

Limit is 4096. Do you need more? How many? The static size makes it work a lot faster than with a dynamic size.

GLBasic - en / Re: X_SPRITE scaling
« on: 2020-Apr-25 »
To me it seems to be working as exprected:
Code: (glbasic) [Select]
SETCURRENTDIR("Media") // go to media files
LOADSPRITE "rect640x480.bmp", 0
CLEARSCREEN RGB(255,255,255)

LOCAL mx, my, b1, b2

MOUSESTATE mx, my, b1, b2

X_MAKE3D 1,1500,80
X_CAMERA 111,111,111, 0, 0, 0

LOCAL x = -3
LOCAL y = 7
LOCAL z = (-320 + mx) / 4.0
LOCAL scale = (480-my) / 640 + 0.25

X_SPRITE 0, x,y,z, scale

The new update 16.507 is available on STEAM now.
Among some bug fixes, this offers more possibilities on the Android platform. The mousewheel works better and DDgui got some bugfixes. (Yikes - I forgot to upload that - will soon do!)

You've seen the great efforts of spacefractal the last months. So, the Chomebook support is in and the game controlers are, too.
I fixed some bugs in the IDE and made strings even faster by implementing move semantics.
The bluetooth library is finally done and can be used for Windows and Android. Might also work on other platforms, but not tested.
For Android, I added a camera support and you can request permissions using the Android dialog popups.
Code: (glbasic) [Select]
IF "1" == android_JAVACALL("requestPermission:android.permission.CAMERA")

To see it all in action, here's a project that uses all of them.

or explicitly cast the left integer that causes the problem with NUMBER(i).
Expressions are evaluated left-to-right. So,
Code: (glbasic) [Select]
LOCAL i=5, k=2, j#=7
i/k*j // = INTEGER(i/k) * j = 2*7.0=14.0
NUMBER(i)/k*j // = 5.0 / 2 * j = 2.5*7.0
If any of the two operands is a floating point, so will be the result. If both are integer, the result is, too.
The problem usually only apears for divisions.

GLBasic - en / Re: SDL2 access inline?!
« on: 2020-Apr-20 »
You know about FORCEFEEDBACK command, do you?

congratulations to the new life on earth. Well done.
The current version is STEAM, only. The pandora is not directly supported. I think of giving a c++ library to you, so you can pompile for any toher platform.
Does the Pyra exist, already?

GLBasic - en / Re: Drag and drop in Windows
« on: 2020-Apr-14 »
Oh. You need the wm_dropfiles message. Or so. Phew. That's really hard to do, because of the stuff you can drop. You just want the filenames?

GLBasic - en / Re: X_SPRITE scaling
« on: 2020-Apr-14 »
Bottom center it is. Try x_drawaxis at the xyz of the sprite and use a texture thats power of 2 in size, if you think theres a bug....

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