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Messages - Leos

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16
Quote
Tested anything made in GLBasic on that?
I doubt it, seeing as GLBasic doesn't yet support the Caanoo... :P

You're right! I don't even have it in hands yet  :(
But Gernot said it shouldn't be hard to support...

I hope it's not too much work!

17
Have seen a lot of Purebasic ppl here :)

I've found GLbasic because of the ipod/iphone port, but as I don't agree with apple's license and still can't afford their machines... I just bought a Caanoo and hope (from deep inside my heart ) I can make games for it soon with glbasic XD It will be awesome!

18
GLBasic - en / Re: News about Caanoo ?
« on: 2010-Sep-29 »
Are you planning to get one soon?

I'm just waiting for play-asia to get it on stock...

You are the dev, right? It's nice to know it's port could be made soon ^^

Btw, nice to meet you!

19
GLBasic - en / News about Caanoo ?
« on: 2010-Sep-29 »
Hi!

I'm very excited about buying a Caanoo and Glbasic (still using the demo) and making a dream come true... I'd really love to have my games going with me everywhere :)

I own Purebasic and love it for all kind of development and stuff, but I'm loving Glbasic for games and loving even more for it's portability...

I wanna know if Linux games would run on Caanoo (since it's linux based) or Wiz apps would run on Caanoo , or if is there a Caanoo port being added to glbasic... Or else... I'm buying Wiz :D
(I'm almost doing this right now, but I think I should wait for Caanoo)

Thanks in advance ppl!  <3

20
Inline / 3rd party / Re: Box2d - 2D physics
« on: 2010-Sep-29 »
I loved this port!

Has anyone managed to export a dll wrapper of Box2D to be used separately ?

21
FAQ / Re: iPhone compiling: I GOT IT!!!!
« on: 2010-Sep-28 »
Now, what about telling how to? xD

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