Basically what I want to do is draw some sprites (pieces of ground to walk on). I've got that covered.
I draw my character and let it walk left and right on the ground. When there is no more ground it has to fall down.
Can this be done with a sprcoll, without doing a sprcoll for every sprite the character can walk on seperately?
The example is done in a totally different way which i don't really understand.
I just need some pointers for this, without try-ing to understand a piece of sourcecode that is 100 times more complex than mine.
I draw my character and let it walk left and right on the ground. When there is no more ground it has to fall down.
Can this be done with a sprcoll, without doing a sprcoll for every sprite the character can walk on seperately?
The example is done in a totally different way which i don't really understand.
I just need some pointers for this, without try-ing to understand a piece of sourcecode that is 100 times more complex than mine.