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Messages - ampos

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NeXT 20th sept my iphone4 should come, but first i need to get a Mac, and as I read here, descend to the hell, survive and go back.

Bug Reports / IF...THEN bug
« on: 2010-Sep-10 »
The folowing code

Code: (glbasic) [Select]
IF a=0 THEN PRINT "1",10,10; PRINT "2",10,50
PRINT "3",10,100


When it should be only "3"

Maybe it is not a bug, but the way GLB is, but as old as I know, all basics I have learned, only prints "3"

I am planing to make my game for 2 resolutions

480x320 (Iphone 3)
960x640 (Iphone 4, Retina Display)

I also was planning to sent Retina resolution to IPad, as I see a waste of time/resources to make gfxs for so little gain in quality (1024x768), as it is just 64 pixels.

Can it be done?

I have seen that Retina Resolution is not available... can it be done?

GLBasic - en / Re: Messing with projects
« on: 2010-Sep-10 »

Well, I'll have to be used to this...

GLBasic - en / Messing with projects
« on: 2010-Sep-10 »
I have been always a guy of one source per project.

On BlitzBasic, if I make a game and needs a level editor, I can have both programs on the IDE, saved on the same directory, and just running the one I want just pressing F5.

Now, GLB is over me. It seems that if I created a new window/program on IDE, it is not an independent one; everytime I press F5, the first/main program is executed.

Sure I am missing something.

Can I have independent programs on the same dir/project, and run the one I want just pressing F5?

GLBasic - en / Re: We want a Spanish forum :)
« on: 2010-Sep-10 »
Esquirol  =D

Correct me if I am wrong.

On iPhone, touching the screen is the same as on PC moving the mouse AND clicking left.

If you do not touch the screen, mousex and y return the last known mouse position. Of course, on PC, mousex&y are updated even if no LMB is pressed.

Can we have a menu on IDE or a metacomand in GLB, called "TOUCHSCREEN ON", so only mousex&y are updated if LMB is pressed?

This way, we will not make this mistakes when programming for iPhone.

Just an idea, maybe I am wrong...

GLBasic - en / We want a Spanish forum :)
« on: 2010-Sep-09 »
What about a general spanish forum?

It seems we are legion here  :enc:

A ver si nos ponen un foro en español, que estamos aquí como tontos hablándonos entre nosotros en inglés!

Really, I dont see anything bad about thios "programmer recruiter".

Also, I have not been in this forum as long as mostg of you, but I really dont see the problem.

Maybe he has not shown us what kind of work he needs, so some of us are out of target (not enough programming skills, or not want to be on his kind of project). But out of this, he has been good enough for me.

GLBasic - en / Re: Documentation?
« on: 2010-Sep-07 »
I am one that likes to start with a language reading all the commands, from A to Z, but I encounter very anointing not to find such document.

The chm file seems to be a bit outdated, and to read online, pressing back and forward is a thing I do not like.


I sent you a PM here.

Did you gota my email?

I have to rip them for exact C64 version. Enhaced iOS version will have new/improved gdx made from scratch.

Who's the owner? The programmer or the software house?

It was made by Gremlin Graphics, who was bought by Infrogames, who was bought by Atari, who has not responded me... Yes I tried.

Btw, I plan to use original  and new remixed ones, but will not contact musivians until game is more developed. 
I have search for c64 coder, David Green, and cannot find any reference/email.

I hope so. My idea is to have it for new year.

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