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Messages - spacefractal

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Bug Reports / Re: Strange...
« on: 2020-Mar-07 »
Windows or android? Android seems fine and is compiled directly from android studio. Im did do newer compiled to 64 win thought.

I'm do seen sometimes strange slowdowns even in 32bit more. Most of them came from the joy commnad when no joysticks was connected.


Genius Greedy Mouse is out on Google Play again.

Spot Race is also updated and just fixed (still not open to public) - This one was very easy and only took few hours, include integrating ads. But im do choosen to do a bit fewer grids for the medium and hard mode. im fell 5x5 and 5x7 was too much on a mobile screen.

PowerUp Elevation still needs to integrate ads, but this is only required to do now. Its was clearly this game was not intended for mobile game as there was various issues needed to work out, etc some graphics was a bit unclear, font too small and no touch integration.

So the fixes im did, did do things easier for Spot Race as its was mostly sound that diddent work as intended. The c++ clean up for assetloading was important to do.

While im getting to get Genius Greedy Mouse and PowerUp Elevation to work (Those to games im choosen to get work first).

But im do not have plans to want to earn money for the Beagle Jam anyway, its was just a fun little project. So ads not needed for that game, etc not planned to that. Actuelly its only Snoppy its self that required to change if im want to avoid the copyright. Its was done in code, not as a graphics.

Howover im have fixed various issues in Android Studio with better launch (now only a black screen), possible to enable navigationbar on launch (even on a given orientation like portrait while hide in landscape mode), sensor orientation as alternative to tilt, got partically glbasic_notify_screen_change() to work when enable/hide the navigationbar (still not on a orientation change as well cleaned up some assets loading code that was no longer needed.

hey im actuelly forgot one more game im could add to, a game that also newer got implemented touch controls throught. That is....

The Beagle Jam.

Howover its a game im dont want to earn money of as im uses a copyrigted character this one, hence im also renamed that game back in the days (etc im dont want to earn money on this kind of thing). But howover im could release its as a totally ads free game on Google Play as well.

Techincal its was a demake of a c64 game, not a remake.

Im also have it on ipad and surpriced its still works even Apple has depreacted OpenGL.

Im do just dont have a Mac anymore, but could been fun to do as we diddent removed any iOS code at all.

Dooh im sometimes just hate when Google doesent test them property as they should.

Etc how do they accept apps that crash on launch for a first?

Also im did newer got Android Bundle thing to work at all too! That caused the game not find the lib and crashing it! How can that been happens? Really?

That feature seens not been tested very well, as least its was that that caused all the issues.

So im in ends simply just upload the apk with all binaries and then the game ran.

Im do still have about 100 installs, even im unpublused Greedy Mouse many years ago and even got a recently bad review and emailed for support. Hope he got the game to run again.

But anyway Greedy Mouse works again as well PowerUp Elevation is nearly finished for Android too. PowerUp Elevation has newer been released on Android, so that game is first time.

Im do havent published the game yet, but do that soon as im want to checking anything works first.

Also im did fixed few issues in glbasic source as well while doing this. Im have send them to Gernot.

Bug Reports / Re: exe with trojan
« on: 2020-Feb-29 »
also im fighted with this too with a emulator also a false positive. after im submitted the exe to ms, im havent seen that since. but its also a case they dont update Microsoft security essentials for Windows 7 anymore as that system is totally depreacted.

Announcements / Re: The Outhouse
« on: 2020-Feb-27 »
limits to a contain resolution was something im also did for CatchOut as well. He might also have limit of colors uses of course.

This can been fun to design with limits in mind.

Looks nice.

hey! a tile in Greedy Mouse is 200x200px, hehe.

Anyway, currectly im is still working to the controls to works as intended and get implemented them to the glbasic source code. This take a little bit more time as excepted.

So im might edit the post in the sticky thread as well im forced to get GameInput API to work again (as all my games uses it)!

Also PowerUp Elevation did newer have touch controls, so im must implement them, hehe.

Off Topic / Re: Spectrum Next
« on: 2020-Feb-26 »
im do guess the wait time after second kickstarter should been much shorter than this one that was a long overdue as they do have anything done now.

Howover Spectrum Next did do since the kickstarter do added some new features like tiles (Layer 3) support as well 28mhz cpu speed. All missing is a better sound dma.

Also im did do played some Warhawk today.

Off Topic / Re: Spectrum Next
« on: 2020-Feb-26 »
great. Look like people like what they have done. So im should get one when the second kickstart starts.

Now im wonder how many physical presale of the 3 games (Warhawk, Baggers in Space and Tyvarian)? hehe. Yes im have done tunes for those games.

Mine dev board also got wifi too, but its did do interfere the sound, so im disabled it. but its could have been fixed long time ago of course.

Im can send you a banner or such. but im is no hurry and is still not opened up yet. Might take some weeks. Greedy Mouse is pretty much ready, submitted and got approvede the family program.

What im do should do is checking out how the cloud save game works as its would do excellent value for the games. Catchout and Spot Race would not care that much, but rest would.

Thanks for doing that and nice way to help me as well that way.

no idea actuelly why. property a androidmanifest.xml issue with missing some sceensize me thinks? Im do diddent see the message here, except a game not supporting my Android TV (as excepted). not as im aware of.

Howover im do ran into trouble when not creating a adk bundle.

evetuelly, which devices is its? Google Play should tell what kind it is.

Now im is fully back to get my stuff working again with Android Studio. Genius Greedy Mouse is all running again (but still yet to been submitted). Now im missing to do rest of the games im have did past on the day.

The games im have done in glbasic is those:

Genius Greedy Mouse
Karma Miwa
Spot Race
Powerup Elevation (this game mostly work, still requite some tweeks)
The Beagle Jam (im TOTALLY forgot this little game which was fun to do!). This game needs touch controls through, but its just a 3 input game.

Im plans to do all 5 (6) games back to Google Play, all free and some games with ads (not all).

Powerup Elevation does need to adding a touch screen implemetation throught.

Its might take some week or month before they are online and still stuff need to been done. Also games im unpublished would been updated.... if im can get my old keystore to work (im recently found it). If im cant do that, then its just as a new app.

GLBasic - en / Re: usb serial on Android?
« on: 2020-Feb-23 »
no idea what you mean? so no. and nothing im property take a look to.

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