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Messages - spacefractal

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Off Topic / Re: Checkpoint reached!
« on: 2020-Apr-03 »
how much memery have it?

Off Topic / Re: Spectrum Next
« on: 2020-Apr-02 »
im missed this one. yes its possible. the fpga also released as open source as well.

im did not want the ads to been aggresive at all to avoid having a bad experince.

still "handicapped" ans might take time to recover.... But Spot Race is back on Google Play!

It's might overwrite anything that is on steam. But not on created files like your games. It's same maner as the previous download would do, just automatic.

you can now updata via steam! Just enable the beta brance in the steam app option. See first post.

Announcements / Re: The Outhouse
« on: 2020-Mar-28 »
you could do auto fire while moving the aim? etc holding fire also move the aim, and the ufo when not held down?

Announcements / Re: The Outhouse
« on: 2020-Mar-28 »
you could add dual stick and a old school control options.

GLBasic - en / Re: Android Studio new beta
« on: 2020-Mar-26 »
im send you newest one for Chromebook support later today. works here fine. few lines for c++ needed for mouse support as right button can been used!

For the Adative Icons, its was much much easier let Android Studio doing those rather than glbasic do that. glbasic does only create legancy icons:

My ChromeBook used the round icon version.......

Most of those supports Android apps today. Got native mouse to work, include right click and Greedy Mouse and Spot Race now runs nice on this Chromebook. You do cannot freely resize the apps, and that ok. its a game anyway.

ads is also supported on those too! but need to hover/touch the device as they does not have a tilt acceleration.... not on this one.

howover im just aware as android 8 added adaptive icons as this lapyop use. must saw its quite very ugly when a app do NOT have its and is just add a stupid white circle around is? Why so dumb? Im do add support to create those icons before a update.

keyboard can been remapped to pc style scancodes, but can been disabled (by default). You can detect a keyboard by checking first joystick name.

PS. having left hand only cause thing slow, due schoulder inguire and then might take a break here and there.

GLBasic - en / Chromebook support coming soon
« on: 2020-Mar-24 »
Glbasic coming soon to Chromebook,

Even i is inquired after a crash, im did do work slowly today.

- Im just got keybaord with most keys remapped to pc scancodes (not all was possible, most of them)
- mouse and primary touchpad (one finger by now) include hover. Pointer is still there thought.
- You can even detect a chromebook from PLATFORMINFO$()
- Android Studio is of course required and is enabled by adding this to manifest.xml:
Code: (glbasic) [Select]
    <uses-feature android:name="android.hardware.type.pc" android:required="false" />
- howover resize window wont been supported and is chrashing out, but app just works fine in fullscreen.
- some keys is remapped to different pc style on a chromeos keybaord:
ESCAPE is F1 and Forward is F2 and Refresh is F3.
- Landscape is required as minimum supports! That one im have is required!
The reason is im did not want to conflict escape button to the back button.

No idea about release date, but im slow in the moment.

GLBasic - en / Re: Android Studio new beta
« on: 2020-Mar-24 »
im was forced to move the ads init a bit in this version as the app might got confusion by resoulution its should uses and could got cutoff. im no remember om forced it or not. but only wih one of the two java files.

also for steam, just dont sync when you replace the steam files. then you should been good. Is Gernot that shuld update it.

but when steam update happens, its uses this version of course. im make sure to recheck.

damn. a chromeos keyboard mapping is totally different to Windows. require remapping to the pc style board. here back, forward and refresh buttons needs remap to F keys....

GLBasic - en / Re: Android Studio new beta
« on: 2020-Mar-23 »
im can clearly see the chromebook im brought was cheap... but does is job nicely as excpeted.

Greedy Mouse does run nice on it (forced full screen), but as this ChromeBook dont have a Touchscreen, the controls dont works very well. property because etc emulate a touchscreen, which is not good with trackpad.

so im will on focus to better keyboard and trackpad support as well possible to detect them property. havent checked with a mouse. but im is still inquired, so not that fast.

also landscape is required to been supported on this ChromeBook.

GLBasic - en / Re: Android Studio new beta
« on: 2020-Mar-20 »
both KEY() and JOY() can been used. KEY() can howover only been by a single player game. See the edited post in your sticky thread.

Chromebook can uses android apps, but require a few tweeks to support them property. Mostly about activity and resize thing. Its also depend what you set in androidmanifest.xml, which features you uses. Chromebook example might not have a touchscreen. So i might add a platforminfo for that to detect them.

no idea about html5.

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