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Messages - BlueSteel

Pages: 1 [2] 3
16
2D / Re: Request: Setting background color
« on: 2010-Aug-29 »
yup just a typo i'm full of them :( sorry

17
just tested  newest version here and it all seems to work ok..

win 7 ultimate x86 .. evga nvidia 465gtx(1g) 2gb system ram

18
2D / Re: Request: Setting background color
« on: 2010-Aug-28 »
poke 53272 + were the pokes for sound from my aging memory.. (I STILL have the C64 Programmers reference guide and use it occasionally on my C64 emulator ;) )

I have a few C64 programs that i wrote that i'd love to convert over but with all the peeks/pokes and printed special characters etc it would bew a nightmare

19
I'd say continue it.. I'd also like to be able to input values directly or use the slider gadgets to change their values (if you add inputing the values please remember to check that they are within the min/max ranges)

20
next think i'd like to see added is able to use a function call in progam to to play the sound from inside setting the varuables to generate the soiund live.. as opposed to reading in .wav etc..

eg:
Code: (glbasic) [Select]
CreatePlaySFX(waveType%, attackTime, sustainTime, sustainPunch, decayTime, startFrequency, minFrequency, slide, deltaSlide, vibratoDepth, vibratoSpeed, changeAmount, changeSpeed, squareDuty, dutySweep, repeatSpeed, phaserOffset, phaserSweep, lpFilterCutoff, lpFilterCutoffSweep, lpFilterResonance, hpFilterCutoff, hpFilterCutoffSweep)
Straight from in my game program
this way i can have sinfle file and also maybe even able to convert some old code from my C64 ;)

21
Tutorials / Re: Help Please
« on: 2010-Aug-26 »
lol 2 posts posted while i was typing.. hopefully one of us helps ;)
all different answers.. all seeing slightly different angles to answer the question

22
Tutorials / Re: Help Please
« on: 2010-Aug-26 »
dimed variables have to be accessed with an elemint
eg:

dim bat_y[2]

bat_y[0] = 99
bat_y[1] = 28


23
2D / Re: Request: Setting background color
« on: 2010-Aug-25 »
poke 53280,0-15 changed BG colour on the C64
poke 53281,0-15 changed border colour on the C64

or visa versa ;)

24
the for loop isn't the solution.. it can put unnecessary load on the system..

however until / or in case we don't ever get it.. I'll have to put up with endless IF.. EndIF's..... lol

Inkey$ only reports printable characters doesn't it.. ie: no cursor keys or meta states

one solution may be pop into C++ code and then pop out again
Question .. with inline C++ code.. can you access variables used in GLasics code and visa versa..

25
instead of
Code: (glbasic) [Select]
// Player Movenent
SUB scaninput:

IF KEY(52) = 1
Status$=""
GOSUB newlevel
ENDIF

IF KEY(80) = 1
Status$=""
GOSUB moveplayer_Down
ENDIF
IF KEY(79) = 1
Status$=""
GOSUB moveplayer_DownLeft
ENDIF
IF KEY(75) = 1
Status$=""
GOSUB moveplayer_Left
ENDIF
IF KEY(71) = 1
Status$=""
GOSUB moveplayer_UpLeft
ENDIF
IF KEY(72) = 1
Status$=""
GOSUB moveplayer_Up
ENDIF
IF KEY(73) = 1
Status$=""
GOSUB moveplayer_UpRight
ENDIF
IF KEY(77) = 1
Status$=""
GOSUB moveplayer_Right
ENDIF
IF KEY(81) = 1
Status$=""
GOSUB moveplayer_DownRight
ENDIF

IF KEY(16) = 1
        Status$ = "Quiting Game"
    END
    ENDIF

IF KEY(43) =1
reveal=1
ENDIF
instead want to be able to do something like this
Code: (glbasic) [Select]
// Player Movenent
SUB scaninput:

select key()
case 52
        Status$=""
GOSUB newlevel

case 80
Status$=""
GOSUB moveplayer_Down

case 79
Status$=""
GOSUB moveplayer_DownLeft

case 75
Status$=""
GOSUB moveplayer_Left

case 71
Status$=""
GOSUB moveplayer_UpLeft

case 72
Status$=""
GOSUB moveplayer_Up

case 73
Status$=""
GOSUB moveplayer_UpRight

case 77
Status$=""
GOSUB moveplayer_Right

case 81
Status$=""
GOSUB moveplayer_DownRight

case 16
              Status$ = "Quiting Game"
              END
   
case 43
reveal=1
       desault
endselect

26
the IDE normally.. i'll try it from the icon anmd get back to you.. (I normally run it from the ide compile and run (no debug)

27
like i said its a combination of things.. not just one..

firefox and GLBasic FULLSCREEN compiled program works fine
Aero theme and GLBasic FULLSCREEN compiled program works fine

combine them
firefix AND Aero theme and GLBasic FULLSCREEN compiled program. GLBasic FULLSCREEN compiled program minimises itself to the taskbar and when you try to maximise it again .. again it minimises itself to the taqsk bar..

get rid of either Aro theme or firefox,  then the GLBasic FULLSCREEN compiled program works properly

Kitty Hello: I have it in a (while TRUE;....Wend) the program quites out fine.. its just continually minimising to the taskbar
MrTAToad: firefox 3.6.6 even happens with no plugins

like stated above its a combo thing..
when i run the GLBasic FULLSCREEN compiled program it changes the theme to basic7 (IE.. gets rid of aero).. this then gets minimisaed to the taskbar and the taskbar then reverts back to Aero theme.. I maximise the GLBasic FULLSCREEN compiled program again and it changes the theme back to Basic7 and minimises again



I'm using multiple displays (monitors.. extended display)

28
yes  it is present. and i am admin

theres nothing wrong with the generated program.. as soon as i do any of the below I can flip to and keep up the program screen..
(yes this even works if i have the program already running)

If i disable aero
or
if i close firefox

if i restart firefox orre-enable aero then the behavour returns.. (NOTE.. the program IS STILL running.. its not crashing.. It just can't retain focus on the games screen)
unless i do either of what i stated above

29
Bug Reports / Re: Blue text
« on: 2010-Aug-03 »
Also another formatting bug:

labels and calls to lables defined within a sub aren't being changed to the color of labels outside of a sub

30
i've just been able to confirm part of this bug

1. when you run or compile the application, a window opens and closes in tighter second.

this happens on my system when i have windows 7 aero enabled + firefox running (both running together.. IE: only happens so far when i have desktop aero and firefox running at the same time.. if running them seperatly compiled programs work fine)

I've tested Aero alone and every thing works
Ive tested with basic 7 (non aero) and firefox and ecerything works fine
have both glbasic compiled program running and firefox and then enable aero and the GLBasic compied program gets minimised within a second of opening it up

This has been tested in FULLSCREEN MODE ....

I hope this helps track things down.. otherwise i'll have to put a note in my fullscreen apps written in GLBasic not to use areo and firefox at the same time while running this software.. lol


added:
the compiled GLBasic compiled program is changing dropping out of aero back to basic7 desktop theme

only seems to be happening in this combo..

BTW using latest nvidia drivers ;)

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