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Messages - erico

Pages: 1 2 [3] 4 5 ... 269
31
Could it be it? It is still bugged on my end.
Strange, maybe last chrome update disabled it.

32
Announcements / Re: Red Wizard Island
« on: 2018-Nov-21 »
It seems you just got the art on the wrong sizes. Their explanation can be confusing at some point but using their reference PSD should make things easier.
I got that part without problems, let me know if you need any help with that.

Their complain about my game was only related to the PAUSE function, which I didn´t implement (and won´t).
They also complained about the "plugin a joypad after the game has run" as it won´t detect, one has to start over.

I´m fine with both problems and might just add a note on the store page warning for that.

33
That is weird, now it shows a white image.
Using chrome on a win 7 here. It happened after last update, maybe it´s their problem, but the wording on the image brought me suspicious.

34
Bug Reports / Wierd Icons on forum´s buttons
« on: 2018-Nov-20 »
I´m getting somewierd icons on the forum buttons, the HOME, HELP, SERCH, PROFILE, etc line of buttons.
It seems to show an img written "APE TRIBE", does not look legit.
What is up?

35
Announcements / Re: Red Wizard Island
« on: 2018-Nov-19 »
Yep, site is also cool.
I like the trailer.

36
Gifcam is also pretty good to create animgifs.

37
Announcements / Re: Burger Lord Released
« on: 2018-Nov-17 »
Thanks MrPlow.

First, truly, I´m hoping to distribute keys for you guys here on the forum pretty soon.
You all have helped me deeply on pushing my games forward and with code and criticism.

About the sales, it will be a while till I have proper numbers but I will make a postmortem with all the values.

So far itchio is not selling but not a week has gone by yet.
Most people that comes by are refered from my free games, so that is good thing marketing wise and within plans.
My idea is that with about 5-10 commercial games, one might direct to the others.

I wanted to push the avocado into steam this days but I´m a bit unsure if the investment on STEAM is worth it.
10 games = 1000$ , if steam does not sell and I have to do all the informal marketing push, then I will keep with itchio only for a while.

Itchio has not yet pushed burger lord into its marketing channel, as it sometimes does on its twitter.
Anyways, I will let you know how it goes and probably write all about it sometime in jan/feb.

38
I tried your files, the html only displayed a black screen, the .exe worked fine.
Am I doing something wrong? I use chrome.

39
Announcements / Re: Burger Lord Released
« on: 2018-Nov-16 »
Sure Shot Kitty, if you need the videos on its original format let me know.
I also have a few other games I did with GLB, here are the videos, use whatever you want.
If you need the original files or higher res, let me know. (and check your in-box, sent you a pm some days ago :D  )

https://youtu.be/1AUiMfWcnGs
https://youtu.be/i9gctzQTpZY
https://youtu.be/u_o8E-LB4qI

edit: Also, can you share that video (maybe youtube unlisted) before submitting to Steam?
I´m pretty confident I can knock out a GLB logo signature or something like that to add up. ;)

40
Announcements / Re: Burger Lord Released
« on: 2018-Nov-09 »
I guess the avocado one would do better, I did compile the burger game for android and made adjustable touch controls.
Problem was it was running a bit slow on my galaxy note 2 and I would probably have to revise the drawing routines to figure out what was going on.
I did work though, but the touch controls were a bit of pain to play with.

41
Announcements / Re: Burger Lord Released
« on: 2018-Nov-09 »
Yep, I will probably try steam with it too.
Itchio is also a store I want to have it available. I could sell an android version there too.

I made the itchio burger page already, it is just not yet released there, probably next monday.
https://ericomont.itch.io/burger-lord

It is a very easy and well done store system to work with IMHO but probably not as pop as Steam, but if steam does not sell, I´d prefer to release it only on itchio while I build users.

42
Announcements / Re: Burger Lord Released
« on: 2018-Nov-09 »
Thanks guys, hopefully I can reach those intellivision 2 players eager to experiment a twisted burgertime version. ;)
But I still believe this could only work out (me living out of games) if I´d have some 10 games of a similar average quality.
I still think releasing android version could help out, but it seems we are stuck on the google side, probably later.
I still have the avocado game I´d like to release this month but I´m not sure steam is a good route for that game.

43
GLBasic - en / Nintendo switch compiling
« on: 2018-Nov-09 »
I wonder if anyone here has tried it.
It seems nintendo´s dev program is accessible.

44
I´m interested in the outcome of this, but have no deeper knowledge of what is required. :(

45
Announcements / Re: Burger Lord Released
« on: 2018-Nov-07 »
The glitch is on purpose. :D :D :D
I will look into the translation, thanks again!

I will probably do a better trailer today or tomorrow though.

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