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Topics - erico

Pages: 1 [2] 3 4 ... 12
16
Off Topic / Code music
« on: 2017-May-04 »
Here a very nice music creator.
It does so with text, pretty interesting.
http://hiromorozumi.com/beepcomp/index.html

17
Off Topic / Gods remake
« on: 2017-Apr-08 »
By Crom...this is unbelievable... :puke:
It gets really hard to make any constructive criticism.

http://www.indieretronews.com/2017/04/gods-remastered-bitmap-brothers-classic.html#more

18
Off Topic / GLB with portable c64?
« on: 2017-Apr-01 »
After some years of hard work, today I finally compiled GLBasic source code to run on a portable C64.
Without SLD and its limitations, it was tough to make everything happens.
There is no 3d and net commands support though, but everything else runs quite fine considering.
I will upload the code changes to Gernot later today. :good:

19
Off Topic / trs-80 color computer video
« on: 2017-Jan-24 »
I know some people won´t bother the facebuk wall.
But heck...this is superbly impressive! :o
https://www.facebook.com/ed.snider.927/videos/1853848161561534/

20
GLBasic - en / Help on a simple paint tool
« on: 2017-Jan-11 »
Hello chaps, I was thinking about coding a very simple pixel paint tool.
Problem here is that I don´t want to draw colors but want to draw from a fixed pattern.

I will try to explain:

-The canvas is always 256x192.
-The "colors" are actually 256x192 fixed images.
-When I draw with these colors, I want to "reveal" them over my buffer.

In my mind, I´d have to GRABSPRITE the size/form of my brush from the "color" image and paste on the buffer.
...and that is what I´m failing to grasp. I also would like to avoid GRABSPRITE, for compatibility reasons and also that my brush may not actually be square.

Does anyone know a way to do this without having to create a havoc with sprite to mem?

In a general way, when I click mouse to draw, I should get my brush positon and check against a "color" image, grab that exact portion with alpha, and paste over my canvas.

21
Off Topic / CPC Pinball Dreams
« on: 2016-Oct-28 »
This is superb!
http://www.indieretronews.com/2016/10/pinball-dreams-preview-fantastic-amiga.html

Does anyone here have the original computer still running?

22
Yesterday there was this event here and I got a table myself to human-test the Tree House game and the LV-426 jam one.
It was quite nice and lots of fun. Of course no one knew about GLBasic so I had to lecture everyone about the best tool there is! :)

People seemed to have greatly enjoyed Tree House´s visuals above anything else game wise. Hopefully that will help turn it into some gold coins.
Young players had some problems getting into it but more related to liking this kind of game or not.
Experienced players got to the bat boss on the 3rd run...heck, I should have kept the game harder. :D just joking, I feel it is well balanced.

The LV426 with its explosions was what the youngsters spent more time with.

Here some pics:

23
Announcements / [GBJam 5] MRU:LV-426
« on: 2016-Oct-02 »
MRU:LV-426 Escape from Hadley´s Hope
https://ericomont.itch.io/mrulv246-hadleys-hope

LATEST EDIT: uploaded final version here too (MRU_LV-final.zip).

Here a follow up on the more complex parts for me to face while coding:

_Creates a random 25 sized MAP containing first and last(7) checkpoints plus 5 distributed checkpoints. Fill the rest of the blocks with plains, slopes or bridges.
_Creates a random 1000 by 10 TRACK based on MAP at a 1x40 ratio.
_Creates a random
_Use a 44 by 10 marker on the TRACK corresponding to the position the game is happening for the real time terrain movement, interaction and transformations (reality bubble).
_Convert between TRACK and normal XY sprite coordinates to check collisions tank/ground, bomb/ground, explosion/ground.
_Explosion is nerfed, it creates a 3 by 3 area around the bomb hit and shots 4 random cells.
_Check  ground/ground gravity and destroy cells accordingly. Cells can only be if there is something under it. Bridges must be connected to a knot at least 3 cells away sideways.
_Bomb/tank collision happens normally similar to box2d.
_At TRACK 1000, it all gets copied till 2000 but flipped, same with 3000. It makes a 75 sized MAP corresponding to a 3000x10 TRACK.
_The 75 MAP are divided into some 15 groups that contains information on how many aliens should randomly appear and shoot. This draws a difficulty line.

The coords between TRACK and normal objects was a bit monstrous to make.
Now I know better. :)
...
Latest map generator beta is appended to this post, control with:
_Arrows to move cursor.
_+shift to scroll terrain.
_z /x/ c to fire guns going from single to wider shot.
_enter to generate new game.
...
Jam Logcat: https://itch.io/jam/gbjam-5/topic/41619/mrulv-426-patrol#post-57131
Jam info: https://itch.io/jam/gbjam-5

24
Off Topic / Forum post from Jim
« on: 2016-Jun-23 »
Entitled Basic Programming on the Tandy TRS-80 MC-10, Jim runs a personal blog with his experiments on basic with such machine.
He recently did a post about our joint adventures on this land and it is a nice read.  :good:

http://jimgerrie.blogspot.com.br/2016/04/some-examples-of-retro-programming.html

25
Long ago I got that, now I´m having it again.
Everytime I compile from the ide I get a windows warning sound.
Everything works fine though.

Does anyone know anything about this?

edit: could it have anything to do with the system sound? I notice as soon as the compiled game runs, the volume keys on keyboard stays unresponsive for about 10 seconds and then it computes.

26
Off Topic / Kitty Hello?!
« on: 2016-Apr-27 »
aaaaand I just could not help myself... :)

27
GLBasic - en / ANDROID back and menu buttons
« on: 2016-Apr-24 »
Probably a dumb question but I can´t find answers to it around (android extras maybe?).
How do I deal back and menu buttons on android phones using v14 latest?

28
Off Topic / New platforms
« on: 2016-Apr-02 »
I know most of you are skeptical about adding more platforms to GLBasic but, since we had access to the source code, I thought why not try to add one of my preferable ones?

Early today I finally managed to output code to the INTELBRAS TS-40 phone, and it is working flawlessly, even 3d.
Tomorrow I´m going to submit changes to Gernot and Spacefractal so we can properly add it to the already great set of supported platforms.

 

29
Off Topic / Pixel sprite generator
« on: 2016-Feb-23 »
Was this posted before?
Tool to auto create some kind of pixel art sprites for games.
https://github.com/zfedoran/pixel-sprite-generator

And here a description of the algorithm, quite nice idea!
http://web.archive.org/web/20080228054410/http://www.davebollinger.com/works/pixelspaceships/

30
Hello chaps, maybe you find this interesting:
http://gkanold.wix.com/homeputerium#!basic-tenliners-2016/c450

8-bit 10 liner basic competition, looks like the kind of event directed to squeezes single malt out of a rock. :)
Only for the old computers though, but I know some people around here do play the 8bit basic once in a while.

Here a boulder dash clone by Jim.
http://jimgerrie.blogspot.ca/2016/01/january-2016-retrochallenge-7-new-10.html

I wonder what the same contest rules would create on a modern Basic like ours.

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