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Messages - erico

Pages: [1] 2 3 ... 273
1
Announcements / Re: Server change
« on: Today at 03:29 PM »
How is the transition going?
Is it safe now to post heavy image threads again?

About STEAM showcase, I have 3 more games (2 are free) that could be shown and another one coming up very soon (should be 1.99 for a while and then it will be free).
I thought about just posting on the GLBasic community area on steam but if any of the games show a gameplay different than what we already have on the showroom, it might help adding it as it may show future users certain style is possible.

I haven´t got the time yet to mess with the whole glb steam activity yet but will look into it these next months.

2
Announcements / Re: Book
« on: Today at 03:21 PM »
Nice, got me curious to peek into it.
I like the idea around it.

3
Announcements / Re: Book
« on: Today at 12:03 AM »
Yep, seems like a neat book.
Does it have some sample pages?

4
GLBasic - en / Re: Box2D in GLBasic?
« on: Today at 12:02 AM »
Wasen´t there a bullet physics implementation somewhere on the forum?
I recall watching a video about it and taking part on the discussion but I can´t seem to find the post anymore.

5
Nice, so most of the trouble you were having is solved.

About *makes same money roughly*, you mean publicity during game against just when exiting app?
Interesting, the later seems interesting if it does not disturb the gameplay.

6
Announcements / Re: TH_AVOCADO MAYHEM
« on: 2019-Nov-05 »
Thanks! I have to add some steam keys for you guys, here a few:
BKQQV-Q5Z0R-TI2EG
X2W6Q-I2GKA-H9NK7
8L5M2-PJ363-TZEZX

Let me know your scores!

7
Now that you said I went to check, and there is an icon as win 64 on the multi platform compile.
Since I installed and went about using it, I was hitting F5 as usual and the compile window states win32, so I guess that is the standard.

Haven´t tried the 64 version yet.

8
Bug Reports / Re: Netwebget$
« on: 2019-Nov-01 »
Nice! That is something I should try to add to my games, but I suck with everything netwise.

9
Yep, I suspect something similar too a long time ago, had a project with portuguese stuff in it or something like that.
Good reminder! :good:

10
Great stuff Mental! What do you plan to do with it?

11
GLBasic - en / Re: GLBasic
« on: 2019-Oct-16 »
I think it is a matter of sending them an email to evaluate the product and from there you can take part.
Also, how are the image problem going on on the forum?

I was going to repost some stuff but better wait till the full transition.

12
GLBasic - en / Re: Multiple poly vector shapes
« on: 2019-Oct-15 »
A quick look into the 2d snippets, I think this 2 examples will help you out:

http://www.glbasic.com/forum/index.php?topic=11073.0
In this case, Spacefractal is substituting drawrect for polyvectors and he is generating multiple rectangles shapes that way.
He seems to be using POLYNEWSTRIP command for that.

http://www.glbasic.com/forum/index.php?topic=10411.0
This is by Hemlos and also does a great job with polyvectors and multiple shapes.
I recall this impressed me a lot on the polyvector side of things so it might be a good place to start.

I hope that helps you out, sorry it took a while to answer. ;)

13
GLBasic - en / Re: Multiple poly vector shapes
« on: 2019-Oct-15 »
I haven´t used polivectors enough to feel confident in helping you out.
Out of memory, I recall one can start and end each polivector call, and should have at least 3 points within that that should be called in an anti-clockwise order.
I think you also can´t have some commands in between start and end poly.

I ran and read your code and it seems ( I could be wrong) that you are only calling polystart an polyend once and that will always draw a single polygon, you would have to call that again or probably put that inside a loop to call it as many times as you have full separated shapes.

If you want to resolve the thing in a single call, like your code shows, you could use the polynewstrip command?
That would lift the "pen" and create disconnected shapes.

I suspect though that calling polystart/end for each closed shape is a better solution and am confident I have seen code for that around the forum.
If I can find it I will add here, otherwise we just wait a bit for a more knowledge user to pop by. ;)


 

14
GLBasic - en / Re: GLBasic
« on: 2019-Oct-12 »
Ace! <3

15
GLBasic - en / Re: GLBasic
« on: 2019-Oct-11 »
Yep, I plan to use it till forever! :)
But nothing to worry I guess. Just a server change going on I guess.

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