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Messages - erico

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1
Hijacking the thread, I made a few 3d->2d tests to easy up some sprite creations, I´m not sure I like it so far but it has its charm.
This is raw 3d, I don´t know, it feels a bit minecrafty and mechanic.
I tried to go for the Vigilant arcade sprite look.The border can be worked out better and so the animation and posing.

2
GLBasic - en / Re: Smooth scroll
« on: 2019-Mar-06 »
oh my! I didn´t see your code! How absurd.
For some unknown reason I went right through it.  :S

Will check it out right now!

3
Nice Space! This is a feat lots of people where looking for! :good:

4
GLBasic - en / Re: Smooth scroll
« on: 2019-Mar-05 »
Thanks for the data guys, very appreciated.
I will change the code to integers and check the results. :good:

Really sad news about Bak...

5
GLBasic - en / Smooth scroll
« on: 2019-Mar-03 »
A quick question before I open a proper thread.
I´m working on a sidescroller shooter with paralax like Shadow of the Beast.

I´m having a float add to the scroll with percentages but I sense a bit of jagging, probably when a layer does not move in rhythm with the rest.
would it be better if I break a loop in cycles and feed a pixel to each layer per cycle when appropriate? Or would that be the same?

I kind of sense that all adds to the layers must not be broken, like 1, .5, .25, .1 or at least decimals, but never something like 66.66.
It all has to be able to sum to 1 so it keeps a rhythm, Am I tripping here? What do you guys think?
<a href="http://www.youtube.com/watch?v=iaG9Xl3DF-o" target="_blank">http://www.youtube.com/watch?v=iaG9Xl3DF-o</a>

6
Beta Tests / Re: 3d Space Sim
« on: 2019-Mar-03 »
Now I just wonder, you are probably dealing with numbers super small and huge, are you keeping it all float?

7
Beta Tests / Re: 3d Space Sim
« on: 2019-Mar-02 »
That is great, so you have a whole simulation of accretion disks to form the planets? Do you have different process for rock, gas,ice planets? Rings too?

8
Beta Tests / Re: 3d Space Sim
« on: 2019-Mar-01 »
 <3 That is neat! Would it work better if the planet shading was more "hard", like a cartoon shade?
Looks awesome and I bet even better while moving about. :)

9
ops, Moru got there faster on the EN thread! As he said. :good:

10
I think the profiler can get you there, but I don´t know how to use it. :-[

11
Beta Tests / Re: 3d Space Sim
« on: 2019-Feb-14 »
collisions with beautiful slow motion explosions too???   ;/

12
FAQ / Re: Prevent 3d Camera "Shake"
« on: 2019-Feb-14 »
Nice! I was just reading about ganymede moon yesterday and how it possibly formed by disk accretion and whatnot.
So while I was expecting an ELITE game, a simulations suits just fine! :D

13
It is possible to output low res pixel art from 3d, you just need some clean up work after that.
It is a very useful technique that can give you some free base perspective draw which is hard to achieve by hand.
As an example, there is this tricicle from the avocado game I rendered in 3d so to get the bike turning around.
The leaves were also 3d rendered as particles made of 3 handmade pixel art leaves, otherwise it would take ages to animate the wind blowing.

14
FAQ / Re: Prevent 3d Camera "Shake"
« on: 2019-Feb-14 »
Tell more about the 3d space/gravity program!

15
Beta Tests / Re: Test 3D software
« on: 2019-Feb-13 »
370-405 variations here.

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