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Messages - erico

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1
Announcements / Re: The Outhouse
« on: 2020-Mar-28 »
Autoshoot won't work as the game will pause a lot. I tryed it while also making it move half speed if button is pressed but didnt work either. So I reverted to the 1 button 1 speed control.

2
Announcements / Re: The Outhouse
« on: 2020-Mar-28 »
Dual stick seems like the best option.
I will make a beta soon and share here.
I was also thinking about using analog like half way does not move the ufo but it aims towards that direction. Push analog full way for movement. I hope one can aim without moving by adding these? I think the original on the coco has a bit of this.

3
Announcements / Re: The Outhouse
« on: 2020-Mar-28 »
Thanks for the kind words chaps! I´m still stuck on sound, had to skip a few days to cool down a bit.
But yeah, the controls are going to be hard to set.

The current way I did is an old school way and I´m noticing people have difficulties playing it. :(
I could use both analogs on a joypad but I wanted to keep it pad+single button for the sake of the oldschool.

It could be that fine tuning current controls could fix it but I´m unsure.
 I will see to finish everything and then to get to it at the end, some more ideas might pop up.

4
Great, it is a common platform! :good:

5
Announcements / Re: The Outhouse
« on: 2020-Mar-25 »
Some bat orbit.


And some sound work in progress:

6
Announcements / Re: The Outhouse
« on: 2020-Mar-21 »
Here a study compiling a series of coco game´s sounds. Hopefully I can come up with "proper" sounds for the game, sounds that mimic the real machine or are , at least, possible to do.
I´m still debating about the pause/play sound deed, some I can keep.


7
GLBasic - en / Re: water effect
« on: 2020-Mar-19 »
Very neat! It has some sharp slices, very interesting and looks great. :good:

8
Announcements / Re: The Outhouse
« on: 2020-Mar-17 »
Just a glbasic game that mimics the semigraphics mode on the color computer.
I dumped the font and recreated it glbasic wise and the game runs on a 64x32 virtual screen, square pixels, then it gets scaled to 640x480 with the tall semigraphic pixels and I add the fonts, then upscale the result to whatever user´s resolution. I hope it ends up very close to a coco game.
I´m working with the sound and music now and hope that will also be genuinely similar. :booze:

9
Damn that is sad to hear space. I hope you heal fast.

10
Announcements / Re: The Outhouse
« on: 2020-Mar-15 »
A silent 2 player game run.


Got to the militaries, the second boss. ;)

11
Announcements / Re: The Outhouse
« on: 2020-Mar-11 »
it could!
Here are all elements stuck together just for testing. There won´t be such a situation in game but it is fun to look at.
I just need to finish the final boss now.


12
I heard the 64b win is still a work in progress.

13
Almost there! :booze:

14
Announcements / Re: The Outhouse
« on: 2020-Mar-07 »
Apart from the squatters and vandals, there is now a bomber vandal, here are them in action.


There are military guys, which should be part of a boss system on level 10.


...and I just added bats.


Now to work on the drones and meteor showers (skylab debries :) )

15
Announcements / Re: The Outhouse
« on: 2020-Mar-04 »
The vandals that steal paper and the squatters that actually have to go (and use some) are working fine now.
Vandals can´t steal paper if a squatter is in the outhouse and if one is pulling paper and a squatter gets in, the paper is shredded by the slamming door.

You can hit a vandal only and the paper will retract back to the outhouse but if you shoot the paper or the outhouse, you will burn it.
Here is the stuff on going, the paper shred should be behind everyone though, will fix it later.



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