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Messages - mykyl66

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31
GLBasic - en / Re: Mac IDE
« on: 2010-May-04 »
Mac users will jump all over this. :)

Mike

32
Unlike a few folks I actually DO prefer Osx to windows. :). I have used pc's since the late 80's and windows regularly since v 3. About 2 years ago I decided to try out Osx and bought a laptop from Apple and well I never looked back. My pc was dumped in the junk room and I bought my dad and myself an imac each.

I have windows xp in vmware fusion for those apps I don't have mac version for. GlBasic, Xara and Curvy 3d are the only apps I need windows for.

So although I dont like certain things to do with Apple there OS I would not live without now.

Mike R

33
Thank you Kitty.

Cheers

Mike R

34
Well I have been playing around in xcode and while I could use it... I don't want to. lol. The GameSalad folks seem to be happy enough for now anyway.

http://gamesalad.com/forums/topic.php?id=5498

Cheers

Mike R

35
Its all pretty silly. I have read things like "There will be no exceptions to the rule" apparently from someone in the know to everything is fine and dandy etc.

One thing I can say is that I sent our free version of our app an hour before the update version. The update version sailed through the review and is available on the store. In the meantime the new tos needed signed and I duly signed it and following that the free version went into review and I have been waiting since with no hint of movement.  All sorts of things are going through my mind now... Things I cant discuss on an open forum.

Cheers

Mike

36
Ah ok. Not quite what I thought you meant. :D I thought you were saying we had the ability to add them in xcode itself not glbasic.

Anyway nothing is set in stone at the moment. We still don't really know whats happening other than that hint from Steve Jobs and his comments as I stated above.

It wont stop me continuing to create in GlBasic. I'm hoping everything goes fine as we are well into our second game and really don't want to have to do a rewrite.

Also there is no waiting till summer. Check your account yourself as to when it must agreed to by any developer.

Cheers

Mike

37
you can simply add features in given xcode project by adding new .m files.

Is there somewhere I can read exactly how I would do this? e.g. How do I call these new features at this point?

Cheers

Mike R

38
That link seems to imply that GlBasic is an issue. If it output the c code so we could finalise our apps in xcode and add in the features directly within xcode without having to wait on Gernot adding them perhaps that would allow us to continue.

I say the above because Steve Jobs directly states that this link (http://daringfireball.net/2010/04/why_apple_changed_section_331) is very close to the reasons and I quote this - "And, obviously, such a meta-platform would be out of Apple’s control. Consider a world where some other company’s cross-platform toolkit proved wildly popular. Then Apple releases major new features to iPhone OS, and that other company’s toolkit is slow to adopt them. At that point, it’s the other company that controls when third-party apps can make use of these features."

I know I can view the c code generated by GlBasic so is it possible when creating the xcode project to have it fully viewable and editable in xcode when opened in xcode? That way I have the benefit of creating the base application in glbasic and the speed it allows this and the ability to add features directly afterwards in xcode so as to add whatever new features Apple release whenever I need them?

I guess this would also allow me to test directly in the simulator as well then.

Cheers

Mike R

39
Any words on if this is possible.

Cheers

Mike R

40
Userlibs [ *.gbal] / Re: [iPhone] OpenFeint
« on: 2010-Apr-06 »
Hopefully your right Kitty. Would be good to have this.

Cheers

Mike

41
Just wanted to add my thanks as well. :D

Mike


42
Will have to have a look for that as we do plan on adding openfeint in the near future.

Cheers

Mike R

43
Right I found the answer. Right click on the target (iphone) in xcode. Go to get info, Go to build then change the base sdk to 2.2.1. Sorted and sweaty brow wiped. :D

Cheers

Mike R

44
Apparently I must have over written 2. However Apple dont seem to allow you to download older versions or at least hide them well so you dont have an option but to cripple your chances by cutting out all the v 2 users out there.

grrrrr.

I was right. I can see the 2.0 etc listed in my developer directory but cant get them listed in xcode to use.

Mike

45
blast. That would be a pain. The later sdk versions wiped the older versions from my mac and I have not been able to find the 2 sdk or whatever is needed to download anywhere.

This is going to get frustrating. I know sdk2 is on my machine as I never removed it yet it doesnt show as an option to build for 2. The lowest is 3.0 base.

Cheers anyway.

Mike

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