By the looks of it, accessing iPhone internal stuff is quite easy 
This may be true if you are already a proficient c coder but for the rest of us who read the first page marketing detail stating that you needed no c knowledge yet advertising iphone/ipod touch etc support, would it not be correct to expect exactly that. No need to ever use c or c++ or anything like that because its already there....
Personally if the iphone/ipod touch is not fully supported without having to go down the route of figuring out how to create your own c++ bits and pieces (as there is NO full explanation anywhere that shows the steps required to actually get a feature not supported directly using inline or whatever.)
In other words is there a full tutorial that explains what I would need to do in xcode to make use of an internal iphone feature or function and how I can implement or call that feature within glbasic? The full steps for a minor feature would be extremely helpful.
Perhaps one of you people who state that it is easy could offer an iphone/ipod touch extension library for sale for the rest of us.
I have read of many people saying that yes its easy and yes I have done it etc but then never release the result.
I for one would be willing to pay for these enhancements to GLBasic as I am sure many others would.
To reiterate, failing a full library for full support can someone please do a tutorial from beginning to end on how to create a simple feature not currently supported in glbasic using both xcode and GlBasic.
Thank you and I hope nobody takes this as a direct dig but rather as a friendly reminder that not everyone has the skill sets that others appear to have. Oh and remember glbasic is explicitly marketed for people like us... Not the proficient c++ coder etc.
Cheers
Mike R