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Messages - fjsantosb

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Announcements / Re: V8 beta
« on: 2010-Jul-21 »

I have tried the lovely v8 beta version and all seems to work wells but NETWEBGET$.

I have discovered on this command when compiling Exodus, that don't seems to work properly on iPhone devices (ios4.0).

If I turn off wifi (not internet connection), it's seems to work well, but if my wifi is turn on, then game hangs on loading screen (on network command).

This is a resume of log:
Exodus[72] has active assertions beyond permitted time:
    <SBProcessAssertion: 0x2c5e00> identifier: Suspending process: Exodus[72] permittedBackgroundDuration: 10.000000 reason: suspend owner pid:26 preventSuspend  preventThrottleDownCPU  preventThrottleDownUI

Thread 0:
0   libSystem.B.dylib                0x3185e68c 0x317d5000 + 562828
1   libSystem.B.dylib                0x317d78a0 0x317d5000 + 10400
2   Exodus                           0x0010223c GFHawkNetwork::WGet(char const*, char const*, unsigned short, char const*, char*, long, int) + 1608
3   Exodus                           0x000fb0fc __GLBASIC__::NETWEBGET_Str(__GLBASIC__::DGStr const&, __GLBASIC__::DGStr const&, int, int, int) + 252

Anyone got same error?

Anyway, v8 is really a great update!

King Regards, fjsantos.

GLBasic - en / Re: Mac IDE
« on: 2010-Jun-26 »
Hi trucidare,

I am not good at mac, so i don't know a software for this purpose :(.

Anyone knows any software like that?


GLBasic - en / Re: Piracy
« on: 2010-Jun-21 »
I would like to implement this function on this Exodus update.

I wonder if the function actually works. (or crash?).

King Regards, fjsantos.

GLBasic - en / Re: Mac IDE
« on: 2010-Jun-21 »
Hi trucidare,

You are doing an impressive work!! Coding with GLBasic on MAC is a true dream ^_^.

Thanks for sharing trucidare!

King Regards, fjsantos.

GLBasic - en / Re: Mac IDE
« on: 2010-Jun-16 »
Hi @trucidare,

Any advances on that? It will be extremely helpful!! ^_^

King Regards, fjsantos.

GLBasic - en / Re: MultiTouch
« on: 2010-Jun-16 »
Thanks for the info @Slydog!

That a pretty rare number, but anyway with 11 will be more that enough.

It's possible do nothing when maximum touches are reached?

King Regards, fjsantos.

GLBasic - en / Re: MultiTouch
« on: 2010-Jun-16 »
Hi Gernot!

16 mouses will be great!! I don't know exactly how much mouses can be management on iPad, I will try to inform of that.

And what about the behavior of 'reset' all mouses after the limit?

Thanks once more time for your support Gernot!

King Regards, fjsantos.

GLBasic - en / MultiTouch
« on: 2010-Jun-16 »
Hi There,

I am currently working on Exodus HD for iPad, which we will include MultiTouch (for multiplayer).

So I have been 'playing' with 'multi mouse'.

First of all, i have been surprised that iPad has only 5 multi mouse controls (which means only 5 ships can be managed at the same time).

The real problem here, is when you touch iPad with finger number six, cause all 5 multi mouse coordinates, seems to be reset to the six one!

From my point of view, rest of touch after 5, must not do anything, nor reset rest of coordinates!!

Anyone have any workaround for this?

King Regards, fjsantos.

Announcements / Re: Exodus - iPhone Game
« on: 2010-Jun-11 »

@baicskillet: Yep, that game was created fully in GLBasic (best tool for games!!).
@Hark0: Muchas gracias Jordi por tus comentarios :P, a ver si llegas al nivel 3 jeje.
@matchy: Thanks for giving the info! Yep, Exodus has been reviewed by AppSpy (Exodus is in queue with some more reviews right now).
@Ozden79: Thanks for giving info too!! I hope Exodus can achieve high on charts once is Featured ^_^
@Kitty Hello: As usual, thanks a lot for your support and comments, they are really appreciated!

Thanks to all for your support!! I hope you all are enjoying Exodus!

Now, an iPad version?


Announcements / Re: Fantasy Noid
« on: 2010-Jun-10 »
Hello Iván,

I think that you will not find any problem on App Review (but be patience cause they take a bit time to review).
If game don't crash, then the rest will be ok.

ps. How much is the size of Noid Fantasy? I would recommend to keep under 20 MB.

Announcements / Re: Fantasy Noid
« on: 2010-Jun-09 »
Hola Ivan,

Un gran trabajo! Espero que tengas mucha suerte en la AppStore ya que el juego lo merece!

Un saludo, fjsantos.

Announcements / Re: V8 beta
« on: 2010-Jun-07 »

Santas come this year on summer :P.

Thanks for your support Gernot!!

King Regards, fjsantos.

GLBasic - en / Re: Piracy
« on: 2010-Jun-07 »

@Ragaril, Exodus has been cracked from AppStore (I suppose that it was buyed but a pirate and then he cracked), it was online in less than 24 hours after his release.

I am agree with the third cause of pirates (the feel special, they get things without pay money for them).

Regarding with the antipiracy ways I am agree, but they all require time and effort (and as you pointed they will probably will not buy after all), so I feel somewhat do you can't get them as customers, what is a pity, but is the real world!
They really don't play so much, as I say previously only 5 minutes and then logoff (almost none of them comes back, they are very busy trying other games), so we don't consider a real problem, but we would like to know who is legit and who knows (that is important), and after all, we can decide.

@Trucidare: Thanks as usual for your help, the method you referred is the one Gernot show, right?

@Gernot: As usual, thanks a lot for your support and your continuous help! I will try this methods in 2 stages: first one, I will implement to trying to difference between lgit users and pirate ones; and a in a second stage, i will decide to show a advertisement for buy a full verion 'Hello pirate'.

Thanks all,

King Regards, fjsantos.

GLBasic - en / Re: Piracy
« on: 2010-Jun-06 »
It will be very interesting could to determine who is buying and who is piracy.

I will check out for some piece of code and write back.

GLBasic - en / Re: Piracy
« on: 2010-Jun-06 »
That sounds very interesting...

Anyone remember this command?

King Regards, fjsantos.

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