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Messages - Jonás Perusquía

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31
Hello there all community members :)

I recently tried some scaling code using ZOOMSPRITE and ROTOZOOMSPRITE, however, the SPRCOLL didn't like those commands because it detects the current size of the original loaded sprite, and not the printed zoomed sprite.
i was thinking on a solution... using GRABSPRITE but i'm not sure if it will work because of my game having a background...

Thanks in advance :)!

32
I wrote an app in GLBasic using DDGUI and the SQLite wrapper found in the forums, the app works great and i still have updates for it.

GLBasic does really work great :)

33
GLBasic - en / Re: Quick request
« on: 2013-Jul-01 »
German, i live in Mexico

34
Off Topic / Re: So, OUYA. Will YA?
« on: 2013-Jun-27 »
I'm about to release my DitraFall game at OUYA Market :) the player will have to use the touchpad.

35
Beta Tests / Re: DPI for Samsung Galaxy S4
« on: 2013-Jun-20 »
I confirm that on Samsung Galaxy Ace (Android 2.3.7)(3.5")(hvga)(320x480) the PLATFORMINFO$("DPI") returns "1"

On desktop compuer with Windows 7 (18")(1366x768) the PLATFORMINFO$("DPI") returns "96"

36
Beta Tests / Re: DPI for Samsung Galaxy S4
« on: 2013-Jun-19 »
Gonna test the command on Android to see what it returns

37
Announcements / Re: GLBasic V11 public beta
« on: 2013-Jun-17 »
I've only found issue with setcurrentdir for Android sound in the latest beta.   If I don't use this and explicitly put the path then it works fine.
I think it's the same for me, also running latest beta

EDIT: Also im having another issue, the command MOUSEAXIS() doesn't seem to work under Android also.

38
Announcements / Re: GLBasic V11 public beta
« on: 2013-Jun-16 »
You mean SETCURRENTDIR, not GETCURRENTDIR right?
right xD
its mightbeen the sound only and not music. Im have not tested Android with v11.4 yet, because im have not moved the java communications over yet. GETCURRENTDIR$() should works for other than sound/music, its should just got ignored here.
for me, both aren't working under Android 2.3.7

39
Announcements / Re: GLBasic V11 public beta
« on: 2013-Jun-15 »
im heard about the sound bug, you need to add path to the sound files as GETCURRENTDIR$() does not work, but sound do work for sound, etc "Media/sound/whatever.wav":
http://www.glbasic.com/forum/index.php?topic=8544.msg78812#msg78812
Thank you :) for this i should disable GETCURRENTDIR$() command right?  just adding "Media/file.ogg" to the PLAYMUSIC command did not work

40
Announcements / Re: GLBasic V11 public beta
« on: 2013-Jun-14 »
I still don't have sound on Android, what about you my friends?

Anyway, thank you Kitty Hello for the update! :)

41
well, this is what i can do:

-Name of the app
-Do a couple of text edits to the tutorial help area

I have no experience with analytics or ad snippets i'm sorry

42
Beta Tests / Re: DPI for Samsung Galaxy S4
« on: 2013-Jun-11 »
It has to be a Samsung Galaxy S4? because my current device is a Samsung Galaxy Ace, and i plan to buy a INCO QUOS tablet with Android 4.2

43
If it's not too late to recommend, i also suggest you to check out ZGameEditor (ZGE)

www.zgameeditor.org (FOSS)

44
Announcements / Re: Android Extras
« on: 2013-May-10 »
Nice job!
Thank you for all your efforts! :D

45
GLBasic - en / Re: Introduction to 3D
« on: 2013-May-06 »
Still can't see anything :(
I would like to scale text to different resolutions, just like sprites or animations
Code: (glbasic) [Select]
X_MAKE3D 1,100,45  // TEST FOR SCALABLE TEXT //
X_CAMERA 0, 0, 0, 0, 0, 1
SETFONT 8
IF PLATFORMINFO$("LOCALE") = "es"
X_PRINT "presenta...",0-(LEN("presenta...",TRUE)/2), 0, 1.1, 1//TRUE // TEST FOR SCALABLE TEXT //
ELSE
X_PRINT "presents...",0-(LEN("presents...",TRUE)/2), 0, 1.1, 1//TRUE // TEST FOR SCALABLE TEXT //
ENDIF
IF mn > 260
PLAYMUSIC "hola.mp3", TRUE
X_MAKE2D // TEST FOR SCALABLE TEXT //
btw, i understand some things from you, but everything is different with this picture:

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