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Messages - bigsofty

Pages: 1 ... 170 171 [172] 173 174
2566
Announcements / Scramble Remake
« on: 2006-Jun-03 »
Quote from: GernotFrisch
Oh. polyvector might not work. Try DRAWLINE to see if it does. If it would, it is terribly slow!
Is there a table to what commands are comapatable with what platform?

2567
Announcements / Scramble Remake
« on: 2006-May-25 »
Ah, I see, ah well never mind. I thought of a solution using semi-circles, lines with a normal vector used to rotated the semi circles at each end of the line... but your right, overkill...

2568
Announcements / Scramble Remake
« on: 2006-May-24 »
Hmmm, not sure, I think so... wouldnt it be simpler to blit a little sphere at the begining and end of your polyline?

Ian

2569
Announcements / Scramble Remake
« on: 2006-May-24 »
Just a small tech question, I noticed that the end of the vector lines are square, is there a way rounding them off?

Ian

2570
Announcements / Scramble Remake
« on: 2006-May-24 »
Wow, this is cool, very retro... again, a nice example of the power of GLBasic!

Ian

2571
GLBasic - en / Future of GLBasic...?
« on: 2006-May-22 »
Thanks for the reply Gernot, Im not desperate for any specific feature (I enquired more due to interest), which says something for the current feature set. ;)

A game eh, what type are you writing?


Ian

2572
GLBasic - en / Future of GLBasic...?
« on: 2006-May-22 »
Hi,

I was wondering what is in store for the future of GLBasic Gernot, what is the feature roadmap that we can look forward to?

I personaly would like to see Shaders and possibly LOD controlable landcape rendering at some point?

What is your take on things, longterm Gernot?

Ian

2573
GLBasic - en / X_settextureoffset
« on: 2006-May-21 »
Good example :)

2574
GLBasic - en / X_settextureoffset
« on: 2006-May-21 »
Its the texture offset.

The two parameters are added to all UV co-ordinates for a model to make the texture 'scroll' by a certain amount, horizontally and vertically.

Think of it as quick way to rotate a skin around a model or scroll a repeated texture accross a polygonial plane.

2575
Quote from: GernotFrisch
Last Message from Bubba :lol: :
http://www.glbasic.com/files/bubba.wmv
ROFL, very funny! :nw: :nw: :nw: :lol::lol::lol:

2576
Announcements / Forum update
« on: 2006-May-11 »
:good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D !!! ;)

2577
GLBasic - en / Editor Request - Code Folding
« on: 2006-May-01 »
A nice addition,

thank you Gernot.

Ian

2578
GLBasic - en / glbasic benchmark
« on: 2006-Apr-24 »
This looks really good guys, well done.

Iv a new puppy and my activesync cable has been chewed (Grrr!) but I ordered a new one yesterday, so I should have it by tomorrow. Ill run the benchtest then.

Now if Gernot could post this on the German forum, as well, we could possibly get a decent table of results together. Interesting! :)


Well done Mikie, its a great idea.

Ian

2579
Off Topic / Website renewal
« on: 2006-Apr-20 »
Of course! :)

Ian

2580
Off Topic / Website renewal
« on: 2006-Apr-20 »
I desingned a little logo for GLBasic when I had a spare 5 minutes.



:)

Ian

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