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Messages - bigsofty

Pages: 1 ... 170 171 [172] 173
2566
GLBasic - en / glbasic benchmark
« on: 2006-Apr-24 »
This looks really good guys, well done.

Iv a new puppy and my activesync cable has been chewed (Grrr!) but I ordered a new one yesterday, so I should have it by tomorrow. Ill run the benchtest then.

Now if Gernot could post this on the German forum, as well, we could possibly get a decent table of results together. Interesting! :)


Well done Mikie, its a great idea.

Ian

2567
Off Topic / Website renewal
« on: 2006-Apr-20 »
Of course! :)

Ian

2568
Off Topic / Website renewal
« on: 2006-Apr-20 »
I desingned a little logo for GLBasic when I had a spare 5 minutes.



:)

Ian

2569
GLBasic - en / Editor Request - Code Folding
« on: 2006-Apr-20 »
No its not that important Gernot. I wrote a small Blitzbasic IDE a while back using Delphi, I thought it could be easy to modify it for GLB.

2570
GLBasic - en / Editor Request - Code Folding
« on: 2006-Apr-19 »
No problem Gernot, I understand :),

How is the compiler/debugger set for an external editor. Could I control the compiler/debugger from command line? Can I intercept errors/warrnings/messages?

2571
GLBasic - en / Editor Request - Code Folding
« on: 2006-Apr-19 »
Not an essential but my favourite feature of the Delphi IDE is Code Folding. This is the ablility to 'fold' a block of code into a code folded marker '...'

For example :-

Code: (glbasic) [Select]
[-]FUNCTION PSprite: id, tile, width, height, x, y
LOCAL sx, sy, tx, ty, dx, dy
LOCAL p2x, p2y
LOCAL cols, c
    GETSPRITESIZE id, sx, sy
    cols = INTEGER(sx / width)
    tx = MOD(tile, cols) * width
    ty = INTEGER(tile/cols) * height
    c=RGB(255,255,255)

    width=width-1
    height=height-1
    STARTPOLY id
        POLYVECTOR x,      y       ,tx      ,ty       ,c
        POLYVECTOR x,      y+height,tx      ,ty+height,c
        POLYVECTOR x+width,y+height,tx+width,ty+height,c
        POLYVECTOR x+width,y       ,tx+width,ty       ,c
    ENDPOLY
ENDFUNCTION
Becomes...

Code: (glbasic) [Select]
[+]FUNCTION PSprite: id, tile, width, height, x, y ...Browsing and arranging your code is a much easier afair.

As I said, not essential but I would love to see it in the editor. :)

2572
GLBasic - en / Simple questions
« on: 2006-Apr-17 »
I agree, great Idea Mikie. I'll stick my Loox through your benchmark program.

2573
GLBasic - en / Simple questions
« on: 2006-Apr-09 »
Yes, I have the 'bright' effect too.

But my 'simple' experiments with GLBasics 3D are working out so far... great fun! :)

2574
GLBasic - en / Simple questions
« on: 2006-Apr-08 »
Thanks Gernot and Mikie.

Ive just purchased a Fujitsu Loox 610 on EBay for programming GLBasic (Thaks for the advice Gernot, Next, I need to save up for the full version of GLBasic though!), its pretty compatable. Im persoanly interested in getting 3D onto it.

2575
GLBasic - en / Simple questions
« on: 2006-Apr-08 »
Hi,

Some, mainly pocket pc, questions Gernot,

1) How do you stop a GLBasic program that is stuck in an infinte loop?

2) What commands access the joypad/buttons of a PDA from with GLBasic?

3) How do you access the stylus of a PDA from within GLBasic?

4) Is there anyway to get system information from GLBasic when running on a PDA (Screensize/Colurs available/Memory/ SD Card installed/size etc...)

Thanks for any answers,

Ian

2576
GLBasic - en / types
« on: 2006-Apr-06 »
Types in Blitz are more akin to dynamically allocated objects, with one 'type var' linking to the next via a linked list. Gernots, allhthough using dynamic arrays, are based on static data structures.

I prefer Gernots.

2577
GLBasic - en / GLBasic is cool!
« on: 2006-Mar-25 »
Quote from: Synthetic
My thoughts exactly. I've used quite a few of the newer BASICs out there and this one takes the cake. None could match the speed of GL BASIC. The addition of inline c++ code makes it even better. Not to mention that Gernot is a great help and  puts forth an excellent effort to assist the community. I'm looking forward to my up coming purchase of GL BASIC next week when I get paid. =)
I totaly agree! :)

Ian

2578
Yep, that did the trick Gernot. Now all I got to is wait for my PDA! ;)

This is a powerfull cross-compiler, its a great product, I cant see how you can not become extremely rich selling it. Good luck.

Ian

P.S. I would always keep your main website downloadable version the most uptodate, as it isnt obvious that the version you are downloading is not the latest.

2579
OK I load the 3DMaze Demo,

Build-MultiPlatform for WINCE...

_______________________________________
*** Configuration: WINCE ***
*** ERROR - Please set project settings for this platform


So I set the project option to WINCE/60hz/240x320Rez.

Build-MultiPlatform for WINCE...


_______________________________________
*** Configuration: WINCE ***
precompiling...

GPC - GLBasic Precompiler V.2006.069 - 2D, WIN32
compiling...
3DMaze.gbas (6 KB)
"3DMaze.gbas"(25) error : no valid license for this feature : X_MIPMAPPING


I remove the X_MIPMAPPING line...

Build-MultiPlatform for WINCE...


_______________________________________
*** Configuration: WINCE ***
precompiling...

GPC - GLBasic Precompiler V.2006.069 - 2D, WIN32
compiling...
3DMaze.gbas (6 KB)
"3DMaze.gbas"(36) error : no valid license for this feature : X_MAKE3D


I have download the SDK 2 times now, its allways V.2006.069?


Ian

2580
Got this error with the latest build of the Demo, when trying to compile for WINCE?

Ian

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