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Messages - bigsofty

Pages: 1 ... 169 170 [171] 172 173
2551
Announcements / vision3d
« on: 2006-Jul-06 »
Cool, where is it Mich?

Ian

2552
GLBasic - en / Requests
« on: 2006-Jul-01 »
No problem Gernot.

Ian

2553
GLBasic - en / Requests
« on: 2006-Jul-01 »
Heightmap would be a fine start for me. ;)

Ian

2554
GLBasic - en / Requests
« on: 2006-Jul-01 »
How about just the landscape part? :p hehe

Ian

2555
Announcements / Update
« on: 2006-Jun-29 »
Is this the same as enviroment mapping?

But nice additions Gernot,

Thank you,

Ian

2556
GLBasic - en / Requests
« on: 2006-Jun-19 »
:rant:

2557
GLBasic - en / Requests
« on: 2006-Jun-19 »
:rtfm:

2558
GLBasic - en / Requests
« on: 2006-Jun-18 »
Hi Gernot,

Some requests, not important but food for thought...

I would like to see an LOD Landscape object, hightfield based with collision and multiple texture support.

Access to the GLBasic rendering pipeline via a plug-in custom command API. Create your own commands, via a DLL or have the ability witihin GLBasic to compile command libs?

No small requests, I know.

Any comments?


Ian

2559
Announcements / Scramble Remake
« on: 2006-Jun-07 »
Ah your own Gernot, very impressive. :)

2560
Announcements / Scramble Remake
« on: 2006-Jun-06 »
What is the 3D driver for the PPC (OpenGL ES, Mesa3d for example)?

2561
Off Topic / This is so cool...
« on: 2006-Jun-05 »
http://russose.free.fr/ Blender for the pocket PC, its amazing what people can squeeze into there PPC!

Ian

2562
Announcements / Scramble Remake
« on: 2006-Jun-03 »
Quote from: GernotFrisch
Oh. polyvector might not work. Try DRAWLINE to see if it does. If it would, it is terribly slow!
Is there a table to what commands are comapatable with what platform?

2563
Announcements / Scramble Remake
« on: 2006-May-25 »
Ah, I see, ah well never mind. I thought of a solution using semi-circles, lines with a normal vector used to rotated the semi circles at each end of the line... but your right, overkill...

2564
Announcements / Scramble Remake
« on: 2006-May-24 »
Hmmm, not sure, I think so... wouldnt it be simpler to blit a little sphere at the begining and end of your polyline?

Ian

2565
Announcements / Scramble Remake
« on: 2006-May-24 »
Just a small tech question, I noticed that the end of the vector lines are square, is there a way rounding them off?

Ian

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