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Messages - bigsofty

Pages: 1 ... 167 168 [169] 170
2521
Off Topic / Website renewal
« on: 2006-Apr-20 »
Of course! :)

Ian

2522
Off Topic / Website renewal
« on: 2006-Apr-20 »
I desingned a little logo for GLBasic when I had a spare 5 minutes.



:)

Ian

2523
GLBasic - en / Editor Request - Code Folding
« on: 2006-Apr-20 »
No its not that important Gernot. I wrote a small Blitzbasic IDE a while back using Delphi, I thought it could be easy to modify it for GLB.

2524
GLBasic - en / Editor Request - Code Folding
« on: 2006-Apr-19 »
No problem Gernot, I understand :),

How is the compiler/debugger set for an external editor. Could I control the compiler/debugger from command line? Can I intercept errors/warrnings/messages?

2525
GLBasic - en / Editor Request - Code Folding
« on: 2006-Apr-19 »
Not an essential but my favourite feature of the Delphi IDE is Code Folding. This is the ablility to 'fold' a block of code into a code folded marker '...'

For example :-

Code: GLBasic [Select]
[-]FUNCTION PSprite: id, tile, width, height, x, y
LOCAL sx, sy, tx, ty, dx, dy
LOCAL p2x, p2y
LOCAL cols, c
    GETSPRITESIZE id, sx, sy
    cols = INTEGER(sx / width)
    tx = MOD(tile, cols) * width
    ty = INTEGER(tile/cols) * height
    c=RGB(255,255,255)

    width=width-1
    height=height-1
    STARTPOLY id
        POLYVECTOR x,      y       ,tx      ,ty       ,c
        POLYVECTOR x,      y+height,tx      ,ty+height,c
        POLYVECTOR x+width,y+height,tx+width,ty+height,c
        POLYVECTOR x+width,y       ,tx+width,ty       ,c
    ENDPOLY
ENDFUNCTION
Becomes...

Code: GLBasic [Select]
[+]FUNCTION PSprite: id, tile, width, height, x, y ...
Browsing and arranging your code is a much easier afair.

As I said, not essential but I would love to see it in the editor. :)

2526
GLBasic - en / Simple questions
« on: 2006-Apr-17 »
I agree, great Idea Mikie. I'll stick my Loox through your benchmark program.

2527
GLBasic - en / Simple questions
« on: 2006-Apr-09 »
Yes, I have the 'bright' effect too.

But my 'simple' experiments with GLBasics 3D are working out so far... great fun! :)

2528
GLBasic - en / Simple questions
« on: 2006-Apr-08 »
Thanks Gernot and Mikie.

Ive just purchased a Fujitsu Loox 610 on EBay for programming GLBasic (Thaks for the advice Gernot, Next, I need to save up for the full version of GLBasic though!), its pretty compatable. Im persoanly interested in getting 3D onto it.

2529
GLBasic - en / Simple questions
« on: 2006-Apr-08 »
Hi,

Some, mainly pocket pc, questions Gernot,

1) How do you stop a GLBasic program that is stuck in an infinte loop?

2) What commands access the joypad/buttons of a PDA from with GLBasic?

3) How do you access the stylus of a PDA from within GLBasic?

4) Is there anyway to get system information from GLBasic when running on a PDA (Screensize/Colurs available/Memory/ SD Card installed/size etc...)

Thanks for any answers,

Ian

2530
GLBasic - en / types
« on: 2006-Apr-06 »
Types in Blitz are more akin to dynamically allocated objects, with one 'type var' linking to the next via a linked list. Gernots, allhthough using dynamic arrays, are based on static data structures.

I prefer Gernots.

2531
GLBasic - en / GLBasic is cool!
« on: 2006-Mar-25 »
Quote from: Synthetic
My thoughts exactly. I've used quite a few of the newer BASICs out there and this one takes the cake. None could match the speed of GL BASIC. The addition of inline c++ code makes it even better. Not to mention that Gernot is a great help and  puts forth an excellent effort to assist the community. I'm looking forward to my up coming purchase of GL BASIC next week when I get paid. =)
I totaly agree! :)

Ian

2532
Yep, that did the trick Gernot. Now all I got to is wait for my PDA! ;)

This is a powerfull cross-compiler, its a great product, I cant see how you can not become extremely rich selling it. Good luck.

Ian

P.S. I would always keep your main website downloadable version the most uptodate, as it isnt obvious that the version you are downloading is not the latest.

2533
OK I load the 3DMaze Demo,

Build-MultiPlatform for WINCE...

_______________________________________
*** Configuration: WINCE ***
*** ERROR - Please set project settings for this platform


So I set the project option to WINCE/60hz/240x320Rez.

Build-MultiPlatform for WINCE...


_______________________________________
*** Configuration: WINCE ***
precompiling...

GPC - GLBasic Precompiler V.2006.069 - 2D, WIN32
compiling...
3DMaze.gbas (6 KB)
"3DMaze.gbas"(25) error : no valid license for this feature : X_MIPMAPPING


I remove the X_MIPMAPPING line...

Build-MultiPlatform for WINCE...


_______________________________________
*** Configuration: WINCE ***
precompiling...

GPC - GLBasic Precompiler V.2006.069 - 2D, WIN32
compiling...
3DMaze.gbas (6 KB)
"3DMaze.gbas"(36) error : no valid license for this feature : X_MAKE3D


I have download the SDK 2 times now, its allways V.2006.069?


Ian

2534
Got this error with the latest build of the Demo, when trying to compile for WINCE?

Ian

2535
Hehe, nice Gernot, the latest demo release answers all my questions.


Ian

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