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Messages - bigsofty

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Bug Reports / Profiler broken?
« on: 2019-May-21 »
I get a compile failed when I turn on the profiler option...

Code: GLBasic [Select]
g++.exe: error: resource.o-lGLBProfiler: No such file or directory
*** FATAL ERROR - Please post this output in the forum

Good news indeed!  :good:

GLBasic - en / Re: Inline C++
« on: 2019-May-10 »
You could put all your header file references within a C header file, then link it at the projects command line in the projects options. The headers will be available to any inline code after that point.

GLBasic - en / Re: Passing functions directly
« on: 2019-May-01 »
You need to create a function pointer(a variable of type PROTOYPE) to pass a it as a function parameter AFAIK. You shouldn’t however need to assign the PROTOYPE every time in a local var for each call.

Runnable code may be helpful to understand where you are and where you want to be TBH.

Yeah, one of my monitors is flipped in portrait mode. Whatever res the demo selected I don’t think it was supported. A simple check to see if the res change was successful should fix it.

The main problem I see, from a personal point of view, is that the engine is DX based. D3D has limited appeal due to the lack of portability.

Off Topic / Re: 80ties
« on: 2019-Apr-29 »
I had an ST back in the day, many a game never got past the intro for a very long time, the chip-tunes were that good!

I had to disable one of my monitors(dual display) for it to work?

Looks cool, very smooth too!  :good:

GLBasic - en / Re: The power of GLBasic !
« on: 2019-Apr-23 »
Yup, totally agree! I'm continuously reminded how well GLBasic syntax has been designed. Its as complex as you want, yet simple enough for first time coders. Optional inline C, is such a valuable feature too, I am amazed that none of the big-boys (Unity etc.) have it as a feature!  :happy:

Competitions / Re: GLBasic Contest 02: 2D Art
« on: 2019-Apr-23 »
This is an experimental piece i tinkered with a few years ago, hardly worth being called art.

I disagree, very much art!  ;)

Off Topic / Re: New Mac....ish story
« on: 2019-Apr-22 »
Saw this the other day, this looks like another cool option using a virtual machine this time...

<a href="" target="_blank"></a>

Oh this year Computer and E3 will be HOT

Have saved my money, am now waiting for that 16 core/32 thread AMD CPU GLBasic monster compilation upgrade! :D

GLBasic - en / Re: Issue with case sensitivity
« on: 2019-Apr-22 »
I'm using the same version with no problems at all.

Your not just copying/pasting from another editor, then doing a direct compile? GLBasic changes the case of key words as you type.

Also try this option on and off...

"Reformat code only when compiling" the "Tools", "Options" menu(Usually off). To see if it makes a difference.

Make sure you have nothing preventing the file from being written to at compile time (antivirus, read-only, security settings etc.)

Last case scenario, ZIP up the project and allow me to try it to see how it runs on my setup, in case you project is corrupt in some way.

Off Topic / Re: Interesting promo.
« on: 2019-Apr-15 »
Thanks for the heads-up Snoopy, I've a real soft spot for these old games!  :good:

Off Topic / Re: New Mac....ish story
« on: 2019-Apr-03 »
Yeah I see what you mean Ian. I’m actually holding back on upgrading this year because of the current AMD Zen 2 rumours. I’m hoping the more cores/threads will help with my GLBasic compilation times. There are rumours of a 16/32 thread monster CPU for about £500 quid. Although still quite expensive, in relative terms, nothing of this power has really been seen on non-server market before. These chips will definitely shake up the desktop market IMHO later this year.

Yeah, no Metal support for NVidia GPUs past GTX680(Quattro-GTX680 are still Metal supported though) in Mojave. There’s  quite an interesting spat between NVidia and Apple just now. Apple aren’t allowing any NVidia drivers for their new graphics cards in Mojave, since there is no NVidia native Metal drivers for them but will accept unsigned drivers, which are needed for an Apple sourced wrapper. Apple knows that NVidia will never supply them with unsigned drivers(it’s a real security risk as far as NVidia are concerned, since they are at the end of the day, kernel level drivers), it’s really Apples way to force NVidia to support Metal, whether NVidia wants to or not.

Simplest solution, stick any bog-standard Radeon in your Hackintosh and your good to go though as far as Mojave is concerned.

Off Topic / Re: New Mac....ish story
« on: 2019-Apr-02 »
Apple actually has a server download for the last four versions MacOs installers and even just specific updates if your require. You can create an official Mountian Lion to Sierra installer DMGs using python. These are free and official from Apple.

The easiest way to get them is using Python, see here... This process is on MacOS but you can do the same on windows. Its a small step to create a bootable USB image from the DMG.

I stuck on a £5 bluetooth dongle on the Hackintosh today, as I have a Magic Trackpad from my old Mini. Worked first time, very pleased. Again, works great on OSX, lots of gestures for doing repetitive things, something that was sorely missed when I paired with Windows 10 a year back. Not unexpected though, each company is hardly well know at supporting the others hardware!  :S

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