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Messages - SnooPI

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Good recovery Spacefractal... and all my support for everyone in this coronavirus period  :sick:

Yeah ! It's cool guys!

I think it will help a lot of people  :) ...including me when I get back to Android.

Yes but it's not very logical to have to put a WIN32 DEFINE during the compilation in 64 bits.

But this is good news for your program  :good:

Yes it's a good idea.
But as I said at the start, these are not big problems but unpleasant little bugs.

I specify that today I did not discover more problem in 3D than in 32 bits (apart from the slowdown of course) ... this is good news for 3D developers  :)
I hope it will continue.

Yes I think so too...
This is one of the reasons (with also the fact of having to go through Steam) that I prefer to stay for the moment with the 32-bit version for professional development.

Quote from: Qedo
500fps 32bit
6fps 64bit
:O  The difference is huge.

Quote from: spacefractal
Windows or android? Android seems fine and is compiled directly from android studio. Im did do newer compiled to 64 win thought.
I haven't tested android yet.

Quote from: spacefractal
Howover its a quite annoying the 64bit version uses same file as the 32bit version, rather creating own 64bit. Im will rename this typic to 64bit issues.

Howover im dont mean the base font and base font, distribute folder has been changed at all?
Yes I agree.
For example, it would appear that the fonts are enlarged, which creates artifacts with the basic font used in the 32-bit version.

Thank you all for your answers, I would try to redo other tests with the 64-bit version to see the problems and explain them well.
And I risk having others because I mainly do 3D and I already had plenty with the 32-bit version  ;)

Good news Spacefractal!  :good:

It's strange, but my programs are slower in 64-bit version than in 32-bit  :(
Is it the same for others?

In addition there are lots of unpleasant little bug difficult to explain (especially in English) with the Steam version (base font, distribute folder, etc..)
I admit that I am disappointed with this version... I am even starting to turn to BlitzMax  :(

Right now, I prefer to stay with my 32-bit version for GLB.

Announcements / Re: The Outhouse
« on: 2020-Feb-23 »
 :D  It’s probably the most retro game I’ve seen here... Nice work Erico!  :good:

This very retro graphic style is cool, but your usual graphic style (with your 2 hands) is really special too, so I hope your hand will get better.  ;)

Announcements / Re: New Space Game
« on: 2020-Feb-19 »
It looks like a nice remake of Asteroids.

With your rendering system, you can adapt many Vectrex games (with work of course).

PS : Don't watch Vectrex games on an emulator, the rendering is not at all the same as on a real Vectrex console.

Even though I'm not developing on Android at the moment, I wanted to congratulate Spacefractal for his hard work on this platform for years  :good:
I hope you can solve your problem MrPlow (especially that we may one day have the same).

Announcements / Re: Red Wizard Island
« on: 2020-Jan-31 »
Very professional work. Well done  :good:

Announcements / Re: 2600 shooter
« on: 2020-Jan-09 »
Quote from: bigsofty
Taito has trademarked every one of the original invaders design separately.  :S
It's a bit ridiculous  ;/

Your version really looks like the original MrPlow, good job!
I looked a little at all of your retro games, you are really gifted and very prolific.
I hope you will do a lot of downloads and sales in 2020  :good:

Off Topic / Re: Happy New Year!
« on: 2020-Jan-09 »
You're welcome Erico!  :)

Quote from: erico
No videos here as I spent it in house.
Yes but not me  =D  (and maybe others)

In fact, this post is also a celebration of all nationalities on this forum, so ...

Viva Brasil!  :booze:

Off Topic / Re: Happy New Year!
« on: 2020-Jan-08 »
Thanks Bigsofty... at least we are 2  ;)

I think that the end of 2019 and the start of 2020 is important because it represents the end of a decade and in addition a new start for GLB on Steam.

Long live Scotland!  :booze:

Announcements / Re: Grave Digger Ex
« on: 2020-Jan-08 »
Nice work Erico!  :good:

Personally I also prefer the landscape on mobile, but it's true that applications in portrait mode are more successful in general.

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