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Messages - SnooPI

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31
GLBasic - en / Re: Playmusic freeze
« on: 2019-Jul-21 »
I remember that I had a lot of problems with the playmusic function (especially on mobile) and finally, I used the playsound function.

Moreover, at the time of launching this function, everything slows down (as in my demo with the music of 2001, when the music stops and restarts, the demo slows down).
Nevertheless, it is a bit normal because the music is not loaded in memory, unlike the playsound function.

Erico, you should convert all yours musics to be compatible with the playsound function. Personally, I think this is the best solution at the moment.

32
Yes, it's from the original size.

You must scan all the vertices, take the highest value, and use it as the scaling value.

For example, your highest value (x, y, or z) is 250:
Your scaling value = 1/250 = 0.004

X_SCALING 0.004, 0.004, 0.004 

33
GLBasic - en / Re: It's the time !
« on: 2019-Jul-21 »
What 3d system do you plan to use? The standard one?
At first, I wanted to use only the standard functions, but I think I'm going to do a mix of both and I would specify during the demo if it's standard or not.

Great idea.   :) Will the player be in first or third person?
Third person, it's more beautiful for a demo ;)

I have fallen behind but I will start and I will soon propose a first version.
Thank you guys for your interest.


34
GLBasic - en / Re: It's the time !
« on: 2019-Jul-10 »
Sorry for the delay, I had a problem with my old pc (probably because of this damn heatwave :rant:) and at my job, so I have not started this demo yet  :(

For this demo, I hesitated between doing a mini game (like a level of Mario64-like or Quake-like) or just a demonstration suite.
But after thinking, I think I'm going to do a mix of both, I'm going to make a character that will walk from one room to another and in each room there will be a demonstration in 3D.

For 2D, I think I'll leave that to someone else because I don't have enough time.

What do you think of this idea Erico?

35
GLBasic - en / It's the time !
« on: 2019-Jun-29 »
I think it's time to do a demo worthy of the name to show the power of this language (with wrapper or not).
I will work there.


36
GLBasic - en / What is that?
« on: 2019-Jun-21 »
Gernot what is that?
It's awesome!
https://www.youtube.com/watch?v=Fm1ZGbEmsCo

37
GLBasic - en / Re: The limits of GL Basic
« on: 2019-Jun-05 »
I have always wanted to do a RTS and I too had made a prototype (a long time ago), so if you need help to solve a particular problem, don't hesitate to ask JohnnyB.

38
GLBasic - en / Re: The limits of GL Basic
« on: 2019-Jun-02 »
With INLINE functions there is no real limit to GLBasic.

By cons, if you don't use INLINE, you will be a little more limited (especially in 3D), but you will be sure that your code is 100% portable.

Without INLINE functions, with a lot of work and talent, you can make a "Warcraft 2" with GLB, to make a "Supreme Commander", you will have problems with 3D (but it is not impossible, you will probably a retro rendering but that may please many people).

In summary, with or without, you will have no limit for a good game logic in real time and therefore a good AI (only the limit of your work and your talent).
For all that is calculation, once compiled, GLBasic is really fast (unlike the AGK-Basic which is interpreted and poorly optimized).




39
If we have to program them, it means they are missing.
I know something about it because I programmed it for one of my 3D games (and it was not so easy). In addition, it must be fast and multi-platform.
My routine was not 100% complete but was sufficient at the time.

Good Luck Hemlos !  =D ;)

40
Ah ok, I understand.
The best thing to do would be to create a wrapper for a library of sounds like http://www.portaudio.com/, because it's a cross-platform library.

41
YEAAHH !! WELL DONE GUYS !!


Quote from: Kitty Hello
I, again, am not good at that kind of stuff.
:D Me too ! (I laugh but it's a big problem in my job :sick:)

42
Hi gp2xboyuk,

Why do you need this (old) library?
The standard audio functions of GLBasic are now sufficient (only 3D is missing).
You can play wav, ogg, midi, mp3, ... and of course, multiplatform, not like this library.

43
Woah!, I just realized that it's my message with Obama's "Can you do it? ... Yes, you can!!!" that made me go from "Mr. Polyvector" to "Dr. Type" :D
It's cool!  :good:

44
 :good: :good:

45
GLBasic - en / Re: Just an idea
« on: 2019-May-28 »
In fact, I didn't think of a revolutionary game, but rather a classic game like Shoot 'em up, Platform, Beat' em up, etc ...
I could have started creating a prototype that I would call version 0.1 and whenever someone improves / adds code, graphics or sound, we increase the version by quoting the name of the person.
A bit in this style:

SHMUP
SHMUP_V0_1_0.ZIP  ----> Snoopy    : Prototype
SHMUP_V0_2_0.ZIP  ----> MrPlow    : Code improvement / addition
SHMUP_V0_2_5.ZIP  ----> Snoopy    : Minor graphics improvement / addition (a 0.5 addition = minor improvement or addition)
SHMUP_V0_3_0.ZIP  ----> Someone : Sound improvement / addition
(...)

It's just an example.
In this way the source code can also be used as a tutorial.

Quote from: MrPlow
But, sell them and divide up the loot  =D
:D ... Everything is free of course ;)
As I said, it would not be a revolutionary game, but just a classic that I hope well done and fun.


In short, it's an idea but it's true that it's not easy to put in place :(

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