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Topics - SnooPI

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Off Topic / Interesting promo.
« on: 2019-Apr-14 »
For fans of retro 2D platform games, he currently has a very good promotion on GOG for 3DRealms games.
For about 4 euros you have.

-Hocus Pocus
-Secret Agent
-Realms of Chaos
-Cosmo's Comic Adventure

Moreover you have :

-Wacky Wheels (racing)
-Bio Menace (free, platform too)
-Stargunner (free, shoot 'em up)
-Shadow Warrior Classic (free, very good first person shooter)

This could give ideas for remakes in GLBasic  ;)

Bug Reports / DDgui is cool but...
« on: 2019-Mar-23 »
DDgui doesn' t have copy / paste function?
If it's normal, it's too bad  :(

Normally, GENX_OBJ() only returns -1 if there is not enough memory but that is not the case.
It seems that GLBASIC don't allow more than 4096 3d object.

In fact, the GENX_OBJ()  function gives 4095 at the beginning and decreases with each call, it has nothing to do with the memory, this function is probably just in relation to a memory array of 4096.
It is very restrictive that the maximum number of objects is not related to the available memory (as the help says), but only with a precalculated memory array, because a 3D world can often contain more than 4096 objects  :(

Beta Tests / Test 3D software
« on: 2019-Jan-29 »
I'm not sure it's in the good topic..

It's just a 3D engine sotware with 3DS file.
Move the topic if it's not in the right place (or delete it)

But could you give me the FPS have you have?

Thank you in advance  ;)

Off Topic / just a topic for laughter
« on: 2014-Apr-30 »
I just realize that GLB = GLB (gay, lesbian and bisexual) it's fun no?

shit , it's not serious ... :(...

the game programming must be boring :(

Off Topic / Remake
« on: 2014-Apr-24 »
A remake for mobile devices of this game would be really a good idea... no?

GLBasic - en / md2 to ddd
« on: 2014-Apr-20 »
Why the difference in size is so important when converting a .md2 to .ddd ? (for example 1.5mo  MD2 --> 8.5mo DDD   :blink:)

I think the converter doesn't convert only the keyframes, but convert all.
But i'm not sure  :(

GLBasic - fr / Raytracer pour GlBasic
« on: 2013-Nov-03 »
je travaille en ce moment (a coté de mon prog principale pour android) sur un raytracer pour glbasic .
je l'apelle GLBR ......... GLB  + R (pour raytracing)

je ne sais pas trop si ca interesse quelqu'un , c'est du genre :

GLBR_screen(400, 240)
GLBR_camera_pos(5.0,  -3.2,  2.4)        
GLBR_camera_view(-0.6,  0.0,  0.8 )        
GLBR_camera_aspect(16.0,  9.0,  6.0)       

c'est en mode beta pour l'instant , mais bien avancé...........

en resumé je fais un raytracer qui peut etre totalement controlé par glb et qui affiche le resultat dans un sprite de GLB
je sais pas trop si ca peut interesser ...  :(

et je ne sais pas trop expliquer ca en anglais (je parle pas assez bien anglais)
peut etre que Ocean qui parle mieux anglais que moi pourra l'expliquer  ;)

sinon tant pis , c'etait sympa a faire  :)

Apparently there is some differences between v10 and v11.556 in 3D on Android:

In X, the camera seems to be inversed.
X_CULLMODE is inversed.

(thanks Gernot, despite still some problems, this is a very good version  :good:)

GLBasic - es / Solidaridad
« on: 2013-Jul-25 »
Un Mensaje de solidaridad de Francia para el accidente de tren en España.  :|

Bug Reports / Sound Panning
« on: 2013-Jun-30 »
Apparently there is a problem with sound panning on android (tested on nexus and kindle fire with glbasic v10 (not tested with v11 beta))

pan = -1.0 or pan = 1.0 always returns a pan = 0
It's strange  O_O

However, the sound panning work perfectly on PC (of course, in waiting the possiblity of changing the sound panning and volume in real time  :P)

 ---> Sounds are in ogg format / 22050 hz

There is a problem with the interpolation in X_DRAWANIM and X_SPOT_LT in shadow mode.
The interpolation is not correct. It only rendering the keyframes in the stencil buffer.  :(

in french:
Aurez-vous l'équivalent de cette fonction de glfw dans glbasic ?
Parce que l'animation (scrolling par exemple) n'est pas totalement lisse dans glbasic  :(

in english:
Will you have the equivalent of this glfw function in glbasic?
Because the animation (scrolling for example) are not totally smooth in glbasic  :(

void glfwSwapInterval( int interval )
Parameters : interval
Minimum number of monitor vertical retraces between each buffer swap performed by
glfwSwapBuffers. If interval is zero, buffer swaps will not be synchronized to the vertical
refresh of the monitor (also known as ’VSync off’).


GLBasic - fr / Félicitation / Congratulation
« on: 2012-Mar-06 »
Un petit message pour me présenter a la communauté francophone de GLBasic (pas encore très nombreuses apparemment)  et pour féliciter Kitty pour son excellent travail.

Vraimment un superbe boulot  :good:
En plus il a fait un remake de S.E.U.C.K  :P ..... trop fort  :good:

Je vais essayer de traduire ma penser en anglais pour qu'il comprenne :

It's really a good job Kitty.
I love GLBasic (S.E.U.C.K too)  :-*
You are my new god. :nw:  ;)

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