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Messages - SnooPI

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1
Off Topic / Re: NES Emulator
« on: 2020-Jun-24 »
My dream would be SNES  <3

But given the architecture of the SNES, this seems a bit difficult  :|

2
Announcements / Re: Red Wizard Island
« on: 2020-Jun-23 »
 :)
You really are the most patient and helpful guy I know in the programming world, Spacefractal.
You have my respect, and it's really sincere  ;)

3
Off Topic / Re: NES Emulator
« on: 2020-Jun-19 »
Here is the Steam link for this awesome future emulator  :good:
https://store.steampowered.com/app/1147940/3dSen_PC/

Ps: Erico I didn't understand anything  :D

4
Off Topic / NES Emulator
« on: 2020-Jun-18 »
This 3D NES emulator is incredible !  :blink:  <3 <3


5
RAYLIB creates its own opengl context... no?

So you have to do it in dos mode if you don't want to have more than one context.
At least according to my logic, but maybe I'm wrong  :-[

6
Very good job Schranz0r.

But you know very well that for RAYLIB you must compile in DOS mode, and therefore program completely differently from GLB.
I'm not sure that GLB programmers like this  ;)

7
Off Topic / Re: An idea for the forum
« on: 2020-May-28 »
Yes, I think so too (but it was easier with a plug-in).
In any case, I think it would be really cool.

8
Bug Reports / Re: Android Game Loop
« on: 2020-May-28 »
It's very bad in a game to limit the number of frames per second.
You must use an unlimited FPS and a deltatime (and a vsync for a really smooth animation but this can cause a slowdown if the display takes longer than the refresh rate of your PC/Phone screen).

9
2D-snippets / Re: Text Shadow CSS importer
« on: 2020-May-20 »
No, because I didn't have the use of it.
But I will take a closer look.

---EDIT---
Qedo, just a tip, use Gernot's OpenGL wrapper instead.
With this (very good) wrapper you can use all the OpenGL functions without using the INLINE function.

...\GLBasic\Samples\Common\gl.gbas

There are many interesting sources in this Common folder.

10
2D-snippets / Re: Text Shadow CSS importer
« on: 2020-May-19 »
Yes it's interesting and I confirm MEM2SPRITE is slow, I also had to write my own function for my 3D software engine.

Good job Qedo.

11
Off Topic / Re: An idea for the forum
« on: 2020-May-19 »
I thought that with a mod or a plugin it would be easy but I searched and indeed, it's not as simple with SMF as with other forums  :(
Thks SF

12
Off Topic / An idea for the forum
« on: 2020-May-19 »
Why not use the empty border of the forum to make a scrolling advertising panel for finished games?

The advertisement would change every 3 or 5 seconds and when we click on it we would go to the game's sales page.
As I am not sure to be clear, I quickly made a photo explaining my idea  ;)

13
Very interesting, thks for the update.

14
Announcements / Re: The Outhouse
« on: 2020-May-18 »
You should bundle your games in a pack on itch.io, I'm sure many would be happy to buy it (me for example  :)).

If you need help with your underwater shootemup I can give you a hand if you want.
A good underwater shootemup is this one on PS1, it's like Metal Slug but underwater ...and too fast for me.

15
Beta Tests / Re: 3D Demo
« on: 2020-May-11 »
2 or 3 crashes?
Damn, yet I tested it on several computers (even on my dinosaur computer) without crashing  :(
Indeed I will have to make an error log.

Thank you for this reference to this cult game... Yes it's true that the style looks a bit like Half-Life.

I finish the wrapper, improve the IA, add enemies, shots, etc ... and the next demo will be a mini game (a mini FPS).

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