BASIC

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Steinbock

Pages: [1] 2 3 4
1
GLBasic - en / Re: GPC - C++ files
« on: 2019-Apr-22 »
Hello kirkdev

The C-files are located at "%appdata%\..\Local\Temp\glbasic\".
To get there
-  press WINKEY+R
-  type "%appdata%\.."
-  windows explorer will open and the you can go to folder "\Local\Temp\glbasic\"





2
I did a very basic scanline shader already with ALPHAMODE. But at the moment this has no priority. But at the end  it should look similar to "Super Hydorah"
https://www.youtube.com/watch?v=pi-xu06RdO8
For now I'm working on soundFX and first level BGM.

3
I'm just a hobby programmer too, but my thoughts were to taking unpaid holydays from my fixed job to gain more time to program.
But I think I will not make the kickstarter. It seems to be a (to) big risk for me.

4
Hi all.

I'm thinking and thinking around..  ;/ and i don't knoww..
Should I make a kickstarter campaign? Is here anyone who made experience with it?

5
Announcements / Re: Fun snake
« on: 2018-May-15 »
Short time developement...  :good: cool idea. Will try your game after work.

6
The slowdown is not an issue  :whistle: this keys ar for test purpose to set different FPS.
1 =   2 FPS
2 = 15 FPS
3 = 30 FPS
4 = 60 FPS
5 = if VSYNC of graphic is off , highest possible FPS

I just forgot to take it out for the demo  ;/



7
Well. In the attachement you will find a short demo (endlessloop) to get the feel of the game.
Of course it's uncomplete. Just unzip to your desired folder.

Move = arrowkeys
Shoot = spacekey

8
It's all done with X_SPRITE, without any optimization.

9
Funny,. Somehow also I thinking about changing now away from Android. But in my case it's because I now see behind marketing. So I'ts nearly impossible as an unknown "real independent" developer to get anything. It's so many fakery behind the scene  :( 

10
Some small progress done:
- gameplay -> weapon change
- graphics -> palmtrees, bungalows, octopus

see updated video on website

11
@bigsofty
Yes, Space Harrier is the main influence
@MrPlow
The video is 30fps but on real hardware (normal Intel onboard graphic) it runs on 60fps  :)
It's all written in GlBasic. In my opinion GlBasic is heavy underrated. Performance is good and it doesn't have this huge overload like Unity
@erico
It seems since 3D-polygon graphics came, no one made anymore games like this (except bad 3D remakes)

12
Hi all

After few projects I did with Unity it's time to do something for RETRO-memories.
And what's better to program this as GlBasic? Well, I found nothing.
I started a new game project. It's still very early state but if you like you can watch the actual state on my site mountainsoft.ch.



Edit 01.05.2018: @post #11 short demo for download

13
Ok. i've found a solution and for me it works.  :)

In the filebrowser (windows explorer) move to the editor of GLBASIC (EditorE.exe).
Then right-click and select properties.
Select compatibility-tab.
Choose compatibilitymode for Windows XP (Servic Pack 2).

Hope this helps.

[attachment deleted by admin]

14
If i run only *.exe-file first from explorer and close it.
And then try to compile the project, the error occurs, even if the file was not run by IDE.
No difference if in debug mode or not.
As MrTAToad said, a loop with SHOWSCREEN.

15
Yes, it's possible.

Pages: [1] 2 3 4