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Messages - r0ber7

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1
Announcements / Re: Red Wizard Island
« on: 2020-May-16 »
A gif of the trailer I made for the full release:



I now consider this game finished. I will perhaps tweak levels and fix bugs later, but other than that I'm on to other projects.

Here is the trailer on Youtube: https://www.youtube.com/watch?v=MJBBjV8M4nU

Cheers.   =D

2
GLBasic - en / Re: NETWEBGET and HTTPS
« on: 2020-May-14 »
HTTPS is standard nowadays  :D :D :D

This.

Are there plans to include SSL in NETWEBGET calls?

3
Announcements / Re: Red Wizard Island
« on: 2020-Jan-26 »

4
Nice, ok, so sorry, but I just realized 64bit compiling is part of the Steam version. Do I have to buy this version again?  :(


same here

Gernote gave me a key, but I already bought the Steam version. If you still need it, you can have my code.

5
64bit Windows builds.

6
Now that you said I went to check, and there is an icon as win 64 on the multi platform compile.
Since I installed and went about using it, I was hitting F5 as usual and the compile window states win32, so I guess that is the standard.

HavenĀ“t tried the 64 version yet.

For the Steam version I probably have to buy again?

7
GLBasic - en / Re: Can i still use DDGui?
« on: 2019-Nov-03 »
You can probably fix it. What errors do you see?

8
RELEASE TIME!
Out now!

Nice, ok, so sorry, but I just realized 64bit compiling is part of the Steam version. Do I have to buy this version again?  :(

9
Hang on! Did I just realize that the Steam version has 64bit support?  :blink:  :giveup:

10
Ok, compiling is now working. Now I get this:

Code: (glbasic) [Select]

linking:
C:/GLBasic_v15/Compiler/platform/Win64/Bin/ld.exe: cannot find -lGLBasicWin32
C:/GLBasic_v15/Compiler/platform/Win64/Bin/ld.exe: cannot find -lCxImageWin32
*** FATAL ERROR - Please post this output in the forum

It turns out these libraries exist in the Win32 version, but they are 32bit libraries of course. How can I get a 64bit version of these libraries?  :|

I guess I could compile or find a 64 bit version of CxImage library, but what about "GLBasicWin32"? I hope this is still possible.

11
Ok, so I'm messing around with this. One problem I have is that I do not get any error messages. I just get this:

Code: (glbasic) [Select]
compiling:
*** FATAL ERROR - Please post this output in the forum

How would I get more error messages? If I do not know what the problem is, I cannot fix it...

12
I have found mingw-64, a 64bit development environment. Let's try shoving their compiler into GLBasic.  :D

13
So I've decided to try and make my own folder for the Compilers/platform folder, so I can compile 64bit programs.
Right now I've only copied over the 32bit folder, changed its name, and added the -m64 flag to the g++ compiling options. Of course it throws an error, this one:

Code: (glbasic) [Select]
gpc_temp46.cpp:1: sorry, unimplemented: 64-bit mode not compiled in

So now I have to look for a Windows g++ compiler with 64bit mode compiled in, which will work with the rest as well. Any tips?  ;)

14
GLBasic - en / Re: Can i still use DDGui?
« on: 2019-Nov-03 »
I'm still using it for my level editor. It's somewhat counter-intuitive, but it does the job. For a small application I think it is good enough. For a more professional GUI, I personally would probably not use GLBasic anyway.

15
Announcements / Re: TH_AVOCADO MAYHEM
« on: 2019-Nov-01 »
I really like the drawings of this game.

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