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Messages - Ian Price

Pages: [1] 2 3 ... 264
1
Competitions / Re: Hello World - Contest
« on: 2019-Mar-13 »
Here's mine. Not especially complicated, but definitely more complex than just typing PRINT"HELLO WORLD",10,10

:P

Code: GLBasic [Select]
GLOBAL n%

GLOBAL map%[]

DIM map[100][16]

text_data()

WHILE TRUE

 FOR y=0 TO 7
 FOR x=0 TO 61  
  IF map[x][y]<>0 THEN DRAWRECT x*1+20,y*1+20,1,1,RGB(255,255,255)
 NEXT
 NEXT
 
 SHOWSCREEN
 
WEND


FUNCTION text_data:
 RESTORE text

 FOR y=0 TO 7
 FOR x=0 TO 61

  READ n
 
  map[x][y]=n
 
 NEXT
 NEXT

 STARTDATA text:
  DATA 1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,0,0,1,1,1,1,0,0,1,1,0,0,0,1,1,1,1,0
  DATA 1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,0,0,0,1,1,1,1,1
  DATA 1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,1,1,0,1,1
  DATA 1,1,1,1,1,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,1,1,0,1,1
  DATA 1,1,1,1,1,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,0,0,1,1,0,1,1
  DATA 1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,1,1,1,0,1,1,0,1,1,0,1,1,1,1,0,0,1,1,0,0,0,1,1,0,1,1
  DATA 1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1
  DATA 1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,0,0,1,1,0,1,1,0,1,1,1,1,0,1,1,1,1,0
 ENDDATA

ENDFUNCTION
 

2
GLBasic - en / Re: Smooth scroll
« on: 2019-Mar-03 »
I wouldn't recommend using floats - they are notoriously unreliable for something that needs to be smooth. Better to use INTs and scroll at a fixed rate/value - scrolling each layer at the speed required; it all should look much smoother without any obvious lag on any layer.

I did a SOTB demo for the Wiz that ran at 60FPS with GLBasic -

https://www.youtube.com/watch?v=58O59UIP73I


3
GLBasic - en / Re: Future of Glbasic!
« on: 2019-Feb-13 »
A CTRL+Mousewheel zoom in the IDE, like web browsers, would be nice for us old guys.  :good:
FTW :D :D :D

4
Bug Reports / Re: Fail Fast Exception
« on: 2019-Feb-11 »
Virus scanners? Malware detector?
Possibly, but I don't think so.

I just ignore it now; there's no negative effects. I suspect my graphics card. Dunno.

5
Beta Tests / Re: Test 3D software
« on: 2019-Jan-31 »
370+- FPS  =D

6
Purchased. It'd be rude not to :D

7
Announcements / Re: new book
« on: 2019-Jan-06 »
That link is not working - Brings up "Sorry, we couldn't find that page"

Hope it sells well :)

8
GLBasic - en / Re: Happy Christmas
« on: 2018-Dec-25 »
Seasons Greetings. Happy Holidays. Merry Christmas.

May 2019 truly shine for GLBasic and all who use it :)

9
Bug Reports / Re: Fail Fast Exception
« on: 2018-Dec-09 »
I had read up a bit before posting, but there's not a real lot I can do that I haven't done already and the problem only exists with GLB (so far).

Looks like something I might just have to put up with. The weird thing is, it doesn't happen every single compile - it's random.

10
Bug Reports / Re: Fail Fast Exception
« on: 2018-Dec-09 »
@Heiko. It was a clean install. :(

@Robert. The same error? I've never had it before in Win7, 8.x or 10.

:(

11
Bug Reports / Re: Fail Fast Exception
« on: 2018-Dec-09 »
LOL. I'd definitely much rather using Windows 7 but that's not an option. :'(

12
Bug Reports / Fail Fast Exception
« on: 2018-Dec-09 »
I've recently bought a new Windows 10 laptop and installed the latest version of GLB on it.

I'm getting frequent Windows pop-up boxes, stating "Fail Fast Exception", as seen in the attachment, when I compile some code. The code still runs and GLB doesn't terminate.

Anybody else getting/had/overcome this?

I never had it on my old Windows 10 machine and I only get it with GLB.

Any ideas?

13
Sounds cool :)

14
Announcements / Re: GLBasic is 15!
« on: 2018-Sep-03 »
Ahhh, the terrible teens. Will it reach adulthood? Let's all hope :D

Fingers crossed for many more years of GLB growth and support.

15
Sounds great. Is there any reason why it can't be incorporated directly into GLBasic so that the user has no extra faffing?

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