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2D-snippets / Re: TTF - True Type Fonts
« on: 2018-Apr-03 »
Thanks Gernot! Probably it's worth rewriting my font engine in my upcoming game.
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I usually add a BREAK out of the FOR loop if the count (i) goes above the number of touches I want.
IF i>4 then BREAK
if(tokens[1].equals("Consume"))
{
return something.consumePurchase(3, something.getProductName(), "inapp:com.adaz.app:"+tokens[3]);
}