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Messages - Qedo

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2
I would like to help you if only Android Studio works for me

3
GLBasic - en / Re: Compiling to html5?
« on: 2020-Aug-29 »
but sorry am the only one who is trying to compile html5 with v16?
Possible?
I would like to solve this (only for me?) problem because looking on the internet Emscripten seems to be a really good solution.
We try to make it work for GLB too.

4
GLBasic - en / Re: Compiling to html5?
« on: 2020-Aug-28 »
Great.
thanks SnooPI for the help.
In the meantime, I downloaded 123basic from Github and will try to work on it. I consider your proposal for the future; certainly it would be interesting to develop the Webgl version to speed up the applications.

ad maiora

5
Off Topic / Re: GLB is dead?
« on: 2020-Aug-28 »
as I would like Neymar in my Rome   =D

ad maiora

6
GLBasic - en / Re: Compiling to html5?
« on: 2020-Aug-28 »
in fact i think i will write my GLB-> HTML5 translator too if i feel like it. at least for 2d.
From your experience how long will it take?
Also I'll look back at Metzzo's GLBScript / 123basic.

7
GLBasic - en / Re: Compiling to html5?
« on: 2020-Aug-27 »
Hey you
has anyone tried in html5 to go directly to full screen bypassing the initial emscripten screen?
Furthermore it seems to me that in full screen the management of the mouse reports false values. does anyone confirm?

8
Off Topic / Re: GLB is dead?
« on: 2020-Aug-25 »
never make predictions before, it does not bring good ....  :)

9
GLBasic - en / Re: Box2D released 2.4.0
« on: 2020-Aug-17 »
in fact every time I am attracted by javascript (babylon, pixy, phaser etc.) I study the syntax I am amazed by its potential but also by its complications and every time I return to the good old GLB that never betrayed. If there were the necessary updates it would be perfect.

10
I don't know if it works but it's the only reference I've found.
Try to regenerate the AndroidStudioMakeApp.exe file in the folder:
D:\Program Files\Steam\steamapps\common\GLBasic_SDK\Compiler\platform\android_studio\tools or where the steam version is installed.

the sources in GLB can be found in:
D: \ Program Files \ Steam \ steamapps \ common \ GLBasic_SDK \ Compiler \ platform \ android_studio \ tools \ AndroidStudioMakeApp
you need to edit line 175 of AndroidStudioMakeApp.gbas
LOCAL astudio$ = "C:/Program Files/Android/Android Studio/bin/studio64.exe"

Test. But first, to be safe, backup the two files

11
GLBasic - en / Re: Box2D released 2.4.0
« on: 2020-Aug-12 »
ok but html5 ..........

12
GLBasic - en / Re: Box2D released 2.4.0
« on: 2020-Aug-12 »
if something does not happen unfortunately I agree

13
GLBasic - en / Re: Compiling to html5?
« on: 2020-Aug-04 »
for now both in Html5 and android I compile with v15  :giveup:

14
GLBasic - en / Re: Compiling to html5?
« on: 2020-Aug-04 »
in fact Html5 on V16 is a bad mess

15
Bug Reports / Re: V11+V12 Beta bugreports!
« on: 2020-Aug-03 »
unfortunately in html5 if you go to full screen mode the resolution of the canvas changes automatically and if, as in my case, you are working with the virtual resolution all the reference coordinates of the mouse change.
I should have solved with a solution that in Italy we call "casereccia" that is homemade, with only the GLB commands that should work.
I will let you know if it works and how. I hope someone will be interested

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