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Messages - erico

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1
Off Topic / Checkpoint reached!
« on: 2020-Apr-02 »
I was working with arduinos to get a hud display on my motorbike.
Today I just got it partially working, and running glbasic to boot!!
I will soon be able to compile apps for it!

2
Announcements / Re: The Outhouse
« on: 2020-Mar-28 »
Autoshoot won't work as the game will pause a lot. I tryed it while also making it move half speed if button is pressed but didnt work either. So I reverted to the 1 button 1 speed control.

3
Announcements / Re: The Outhouse
« on: 2020-Mar-28 »
Dual stick seems like the best option.
I will make a beta soon and share here.
I was also thinking about using analog like half way does not move the ufo but it aims towards that direction. Push analog full way for movement. I hope one can aim without moving by adding these? I think the original on the coco has a bit of this.

4
Announcements / Re: The Outhouse
« on: 2020-Mar-28 »
Thanks for the kind words chaps! I´m still stuck on sound, had to skip a few days to cool down a bit.
But yeah, the controls are going to be hard to set.

The current way I did is an old school way and I´m noticing people have difficulties playing it. :(
I could use both analogs on a joypad but I wanted to keep it pad+single button for the sake of the oldschool.

It could be that fine tuning current controls could fix it but I´m unsure.
 I will see to finish everything and then to get to it at the end, some more ideas might pop up.

5
Great, it is a common platform! :good:

6
Announcements / Re: The Outhouse
« on: 2020-Mar-25 »
Some bat orbit.


And some sound work in progress:

7
Announcements / Re: The Outhouse
« on: 2020-Mar-21 »
Here a study compiling a series of coco game´s sounds. Hopefully I can come up with "proper" sounds for the game, sounds that mimic the real machine or are , at least, possible to do.
I´m still debating about the pause/play sound deed, some I can keep.


8
GLBasic - en / Re: water effect
« on: 2020-Mar-19 »
Very neat! It has some sharp slices, very interesting and looks great. :good:

9
Announcements / Re: The Outhouse
« on: 2020-Mar-17 »
Just a glbasic game that mimics the semigraphics mode on the color computer.
I dumped the font and recreated it glbasic wise and the game runs on a 64x32 virtual screen, square pixels, then it gets scaled to 640x480 with the tall semigraphic pixels and I add the fonts, then upscale the result to whatever user´s resolution. I hope it ends up very close to a coco game.
I´m working with the sound and music now and hope that will also be genuinely similar. :booze:

10
Damn that is sad to hear space. I hope you heal fast.

11
Announcements / Re: The Outhouse
« on: 2020-Mar-15 »
A silent 2 player game run.


Got to the militaries, the second boss. ;)

12
Announcements / Re: The Outhouse
« on: 2020-Mar-11 »
it could!
Here are all elements stuck together just for testing. There won´t be such a situation in game but it is fun to look at.
I just need to finish the final boss now.


13
I heard the 64b win is still a work in progress.

14
Almost there! :booze:

15
Announcements / Re: The Outhouse
« on: 2020-Mar-07 »
Apart from the squatters and vandals, there is now a bomber vandal, here are them in action.


There are military guys, which should be part of a boss system on level 10.


...and I just added bats.


Now to work on the drones and meteor showers (skylab debries :) )

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