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Messages - erico

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1
Bug Reports / Re: exe with trojan
« on: 2020-Feb-20 »
Yep, Steam version running on a win7 64b system.
Maybe my system is bugged? Very strange only the compiled .exe gets the warning and is quarantined.
Maybe it is a win7 thing where MS does not want to update or care any longer?

It is a bit worrying as I´m selling those games and would not want to bring other people harm.
Never got a complain from either steam or itchio stores directly.

First I thought it was because I use ResourceHacker tool to change GLB exe icons, it strangely gets the file a lot smaller.
But yesterday it happened on an work in progress game that has not being modified.

2
Announcements / Re: The Outhouse
« on: 2020-Feb-20 »
Just a little bit, so to tide up a neat story/scene.
The original had some enemies that were more abstract, I changed those.
The crusher became chtchulhu, zappers became drones, anglers and rotors became bats and skylab debries.
Here is how the original looks like:

3
Announcements / The Outhouse
« on: 2020-Feb-20 »
Hello chaps,
new game ongoing, something I already had graphics done. I hope to be a quick project <1 month.
Since I broke my main hand last year, I haven´t been able to properly draw by hand or computer, but coding is fine, we just need 2 fingers! :S

Anyways, I plan to bring major updates to this thread.
It is a pc-win game that is to mimic the trs-80 color computer (coco I or II) capabilities.
In this case, the semigraphics 4 mode, a very weird one, but fun to deal with.

This is to be an "updated" version of an 1981 game called OUTHOUSE, first released for the trs-80 model I/II/III and later for the coco itself, but the least one in high resolution graphics.
Let´s see how it works out. I´m making it of here on this thread:
https://forums.tigsource.com/index.php?topic=69502.0

Here is the intro, title and game start going about:


4
Bug Reports / Re: exe with trojan
« on: 2020-Feb-20 »
Will do so, I was just wondering if someone else has experienced it on a win 7 system.

5
Bug Reports / exe with trojan
« on: 2020-Feb-19 »
Microsoft security essentials running on my win 7 system every now and then dictates that the .exe I create when compiling a glb code is infected with trojans like:
Trojan:Win32/Wacatac.C!ml
Trojan:Win32/Wacatac.B!ml

A friend also informed me this happened on his system after running a game of mine.
Any hints about such?

6
Bug Reports / Youtube-BBCode broken [FIXED]
« on: 2020-Feb-14 »
Links not working neither previewing on the forum since a couple weeks.

7
Announcements / Re: New Space Game
« on: 2020-Feb-13 »
Mr.plow for posting youtubr. Use the youtube tag on the editor and paste just the video code, no need for the full html.

edit:hmm maybe the forum is broken since mines are not showing either, they were a few weeks ago.
By the way, the video looks awesome! I love the way the enemies capture crates!

8
Announcements / Re: Grave Digger Ex
« on: 2020-Feb-03 »
I asked you for help creating pnd a long time ago. You sent me guide by email. ;)

9
Announcements / Re: Red Wizard Island
« on: 2020-Jan-26 »
Nice! Body stretching looks cool too.

10
Announcements / Re: Grave Digger Ex
« on: 2020-Jan-23 »
Made a Pandora version and sent it to their repo.
Thanks Ian for the guide you did was super helpful!

In case you guys own a pandora, here is the link:
https://repo.openpandora.org/?page=detail&app=gravediggerex.fued

11
Announcements / Re: [GBJam 5] MRU:LV-426
« on: 2020-Jan-11 »
Because a friend requested to see this game´s source code, I think it is fare I share it amongst us.
I´m digging its souce now and shouls have it posted here soon.

12
Announcements / Re: Grave Digger Ex
« on: 2020-Jan-11 »
argh! you guys dont need to buy, I can only do better games because of the help you send my way!  :booze:
My games will always be free to us.

14
Announcements / Re: Grave Digger Ex
« on: 2020-Jan-11 »
added GLB credits to youtube descriptions and itchio page. :)
One nice thing is that every new game I release tends to sell my others.

15
Announcements / Re: 2600 shooter
« on: 2020-Jan-09 »
Setting up a balanced difficult level is a bit tough for me too.
As I go about testing and deving, I tend to increase it so it suits me...at the end the game is impossible for new commers...then...a kid pops out of nowhere and beat the game like peeling a banana. :)

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