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Messages - erico

Pages: [1] 2 3 ... 268
1
FAQ / Re: Prevent 3d Camera "Shake"
« on: 2019-Feb-14 »
collisions with beautiful slow motion explosions too???   ;/

2
FAQ / Re: Prevent 3d Camera "Shake"
« on: 2019-Feb-14 »
Nice! I was just reading about ganymede moon yesterday and how it possibly formed by disk accretion and whatnot.
So while I was expecting an ELITE game, a simulations suits just fine! :D

3
It is possible to output low res pixel art from 3d, you just need some clean up work after that.
It is a very useful technique that can give you some free base perspective draw which is hard to achieve by hand.
As an example, there is this tricicle from the avocado game I rendered in 3d so to get the bike turning around.
The leaves were also 3d rendered as particles made of 3 handmade pixel art leaves, otherwise it would take ages to animate the wind blowing.

4
FAQ / Re: Prevent 3d Camera "Shake"
« on: 2019-Feb-14 »
Tell more about the 3d space/gravity program!

5
Beta Tests / Re: Test 3D software
« on: 2019-Feb-13 »
370-405 variations here.

6
GLBasic - en / Re: Happy Christmas
« on: 2018-Dec-20 »
Same to everyone here! :enc:
Praise that next year we are all going to be more productive on our games and projects. :booze:
All the best to us all! <3

7
I´m cracking my head on how to mix this all with a game. :good:

8
GLBasic - en / Re: Future of Glbasic!
« on: 2018-Dec-18 »
Pretty good! Maybe it could be something like 1 minute or 2.
But anyways, I want to give it a try too, probably around first weekend of 2019.

9
GLBasic - en / Re: Future of Glbasic!
« on: 2018-Dec-17 »
Sure shot Space, I´d probably use the same structure with pin pointed habilities of GLB. It would be nice if we could add a few more, like internet multiplayer commands and what not.

10
GLBasic - en / Re: Future of Glbasic!
« on: 2018-Dec-17 »
Sure shot Space!
The best path would be to one of us to have all games and do all capture non compressed and then work it out.
But that could be troublesome.

I´m a visual special fx specialist and could deconstruct the compression, possibly work fine with youtube, but time this year is getting very short now.
I should be back on HQ first weekend of 19, maybe I could do a second video version.

11
GLBasic - en / Re: Bluetooth for Android?¿
« on: 2018-Dec-12 »
I think Gernot just added that for the next version.
His posted printer COMPETITION seems to be all about the bluetooth connection from android to the printer and possibly PC soon.
Check it out:
http://www.glbasic.com/forum/index.php?topic=11212.0;topicseen

12
GLBasic - en / Re: Future of Glbasic!
« on: 2018-Dec-10 »
That is another game that could be used. I also recall a space shoot 4d game and a racer.

13
GLBasic - en / Re: Future of Glbasic!
« on: 2018-Dec-10 »
I checked the page, 4th January release? Quite soon.
I can help with the images on the store page and I can help with the video.

The first is probably fast enough to produce but the video may take a while since I would have to get to the game video files first.
I miss more games into it, Ian Price has some excellent games where footage could be used and I think there are more.

Let me know if something on that front is needed. I have about a week and a half of time left this year and should be back first weekend of the new year.
Maybe we could do those later and go on about updating the page and assets but I think it is important to use the very first round of Steam promotions with the best assets possible.

Cheers.

14
Bug Reports / Re: Fail Fast Exception
« on: 2018-Dec-10 »
Haven´t seen this either. A quick google indicates it could be a win 10 build version problem or probably third party installed software.
If your system is clean, then it is probably the first issue. Do you have system updates to do? Or, can you revert last changes back?
It is hard to find info about it on the internet.

15
GLBasic - en / Re: Future of Glbasic!
« on: 2018-Dec-07 »
Me too, I also wish to see the steam GLB page prior to release, maybe we can help with some bits.

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