Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - bigsofty

Pages: [1] 2 3 ... 172
1
Off Topic / Re: Spectrum Next
« on: Yesterday at 11:40 PM »
Nice review here and it looks great!


2
Announcements / Re: The Outhouse
« on: 2020-Feb-20 »
Never heard of the game but I like the retro atheistic. I like mono graphics too of the original, it would be nice to have this option in the remake?

3
Announcements / Re: New Space Game
« on: 2020-Feb-20 »
Looks quite (and sounds) quite authentic, very well done!  :good:

4
Bug Reports / Re: exe with trojan
« on: 2020-Feb-20 »
Not had the problem for many years. Many moons ago I had similar problems with GLB, it turned out to be a virus though. I can recommend ESet Nod32 Antivirus Erico, it’s a great piece of software and does not slow down your computer in the same way many other antivirus do. It has a months free trial, stick it on and if reports your fine, I would trust that result.   ;)

5
Bug Reports / Re: Youtube
« on: 2020-Feb-15 »


Whoops pressed post instead of preview to verify it’s not working, yup Erico’s right! :D

6
Announcements / Re: Red Wizard Island
« on: 2020-Jan-26 »
Testing endboss



https://www.redwizardisland.com

Looks great!   :good:

Possibly add some hissing sound FX?

7
GLBasic - en / Re: Multi istances
« on: 2020-Jan-22 »
For me, from the Steam version, I first launch the Steam version from the Steam app and then run the instances directly from the Steam "common\GLBasic_SDK" folder.

That is for instances, I navigate to "C:\Program Files (x86)\Steam\steamapps\common\GLBasic_SDK" and then run "GLBasicEditor.exe"

Pretty untested though as I don't use instances myself.

Oh, and I would definitely not close the original Steam launched version, before any instances have been closed first.

8
Announcements / Re: Grave Digger Ex
« on: 2020-Jan-07 »
I like it, the gameplay seems to be quite unusual, semi-puzzle/action. If you could sync up music to the movement, there’s a definite Crypt Of The Necrodancer vibe here.

9
Off Topic / Re: Happy New Year!
« on: 2020-Jan-01 »
Thanks SnooPI, happy new year guys!  :booze:

10
Off Topic / Merry Christmas!
« on: 2019-Dec-24 »
It's that time of year, have a good one guys!


11
Announcements / Re: 2600 shooter
« on: 2019-Dec-24 »
Smart move, Taito has trademarked every one of the original invaders design separately.  :S

I like the top ones design, reminds me of Space Panic another great arcade game from that era... now I am really showing my age!  :D

12
Announcements / Re: 2600 shooter
« on: 2019-Dec-24 »
Looks pretty authentic, well done!  :good:

13
Great news, thanks Gernot!  :good:

14
Lol, you had me going for a bit, when I stuck in 99 and it looked like it worked, a quick...  :O =D :o :(

15
Use screenID% = 99 .... then it works

Unfortunately CREATESCREEN ID%, ID% is limited from 0 to 31, so going above 31, is the same as -1, which is the backbuffer, so 99, is basically just normal rendering to the screen, not buffering it to a sprite. This can be illustrated by adding a CLEARSCREEN before the first  X_MAKE_2D. If it was copied properly via an FBO it should still reside within the spriteID% which unfortunately it doesn't, and drawing the sprite should show the screen but as it was  USESCREEN  99 (same as -1) , its simply drawing  to the screen and not drawing/buffering it.  :( TBH I'm kinda surprised it did not throw an error.

Its good to know that this was working at some point (version) so maybe its an easy fix for Gernot?

Pages: [1] 2 3 ... 172