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Messages - bigsofty

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Off Topic / Re: Spectrum Next
« on: Yesterday at 11:40 PM »
Nice review here and it looks great!

Announcements / Re: The Outhouse
« on: 2020-Feb-20 »
Never heard of the game but I like the retro atheistic. I like mono graphics too of the original, it would be nice to have this option in the remake?

Announcements / Re: New Space Game
« on: 2020-Feb-20 »
Looks quite (and sounds) quite authentic, very well done!  :good:

Bug Reports / Re: exe with trojan
« on: 2020-Feb-20 »
Not had the problem for many years. Many moons ago I had similar problems with GLB, it turned out to be a virus though. I can recommend ESet Nod32 Antivirus Erico, it’s a great piece of software and does not slow down your computer in the same way many other antivirus do. It has a months free trial, stick it on and if reports your fine, I would trust that result.   ;)

Bug Reports / Re: Youtube
« on: 2020-Feb-15 »

Whoops pressed post instead of preview to verify it’s not working, yup Erico’s right! :D

Announcements / Re: Red Wizard Island
« on: 2020-Jan-26 »
Testing endboss

Looks great!   :good:

Possibly add some hissing sound FX?

GLBasic - en / Re: Multi istances
« on: 2020-Jan-22 »
For me, from the Steam version, I first launch the Steam version from the Steam app and then run the instances directly from the Steam "common\GLBasic_SDK" folder.

That is for instances, I navigate to "C:\Program Files (x86)\Steam\steamapps\common\GLBasic_SDK" and then run "GLBasicEditor.exe"

Pretty untested though as I don't use instances myself.

Oh, and I would definitely not close the original Steam launched version, before any instances have been closed first.

Announcements / Re: Grave Digger Ex
« on: 2020-Jan-07 »
I like it, the gameplay seems to be quite unusual, semi-puzzle/action. If you could sync up music to the movement, there’s a definite Crypt Of The Necrodancer vibe here.

Off Topic / Re: Happy New Year!
« on: 2020-Jan-01 »
Thanks SnooPI, happy new year guys!  :booze:

Off Topic / Merry Christmas!
« on: 2019-Dec-24 »
It's that time of year, have a good one guys!

Announcements / Re: 2600 shooter
« on: 2019-Dec-24 »
Smart move, Taito has trademarked every one of the original invaders design separately.  :S

I like the top ones design, reminds me of Space Panic another great arcade game from that era... now I am really showing my age!  :D

Announcements / Re: 2600 shooter
« on: 2019-Dec-24 »
Looks pretty authentic, well done!  :good:

Great news, thanks Gernot!  :good:

Lol, you had me going for a bit, when I stuck in 99 and it looked like it worked, a quick...  :O =D :o :(

Use screenID% = 99 .... then it works

Unfortunately CREATESCREEN ID%, ID% is limited from 0 to 31, so going above 31, is the same as -1, which is the backbuffer, so 99, is basically just normal rendering to the screen, not buffering it to a sprite. This can be illustrated by adding a CLEARSCREEN before the first  X_MAKE_2D. If it was copied properly via an FBO it should still reside within the spriteID% which unfortunately it doesn't, and drawing the sprite should show the screen but as it was  USESCREEN  99 (same as -1) , its simply drawing  to the screen and not drawing/buffering it.  :( TBH I'm kinda surprised it did not throw an error.

Its good to know that this was working at some point (version) so maybe its an easy fix for Gernot?

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