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Messages - bigsofty

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1
A nicely curated list, thank you Mentalthink!

2
Announcements / Re: Red Wizard Island
« on: 2020-May-16 »
Congrats on the release, I would wish you luck but you don't need it, its a great game it will sell well!  :booze:

3
Cool beans, I may try to convert some of the C demos if I get the time to GLB, I'll keep you informed how this works out. ;)

4
Great stuff and a lot of fun to mess around with, thank you Schranz0r!  :happy:

One thing, did you write a Raylib to GLB parser type of util or did you do the conversion by hand (via find/replace etc.) for all the various calls/enums?

5
Nicely done sir! Too late to look at it tonight, will enjoy a proper look tomorrow.  :good:

6
Ooh, Raylib + GLB could be the perfect match!

7
Wow, very cool, thanks Schranz0r!

I enjoy messing around with other APIs in GLB, this should be interesting.  :booze:

8
GLBasic - en / Re: SDL2 access inline?!
« on: 2020-Apr-20 »
Some useful stuff here, thank guys!  :booze:

9
GLBasic - en / Re: Debug
« on: 2020-Apr-03 »
Changed to ESet Nod32 when I had the problem, a lot less false positive generic reports.

10
Off Topic / Re: Checkpoint reached!
« on: 2020-Apr-03 »
Looks great!  :nw:

11
Nice!  =D

12
The 64bit command line options are ignored too, they use the 32bit ones even if you select a 64bit compile.

13
My bad, I just tested the if the download was working. It did download(on my IPad), not sure if it contains the source though, my dumb Ipad can’t open zips.

14
I just tried to download the original as a test Qedo, seems to be working for me?

15
Off Topic / Re: one night Fight ..
« on: 2020-Feb-27 »
going mad .. :D
Looks great, your game?

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