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Messages - SnooPI

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Off Topic / Re: An idea for the forum
« on: 2020-May-28 »
Yes, I think so too (but it was easier with a plug-in).
In any case, I think it would be really cool.

Bug Reports / Re: Android Game Loop
« on: 2020-May-28 »
It's very bad in a game to limit the number of frames per second.
You must use an unlimited FPS and a deltatime (and a vsync for a really smooth animation but this can cause a slowdown if the display takes longer than the refresh rate of your PC/Phone screen).

2D-snippets / Re: Text Shadow CSS importer
« on: 2020-May-20 »
No, because I didn't have the use of it.
But I will take a closer look.

Qedo, just a tip, use Gernot's OpenGL wrapper instead.
With this (very good) wrapper you can use all the OpenGL functions without using the INLINE function.


There are many interesting sources in this Common folder.

2D-snippets / Re: Text Shadow CSS importer
« on: 2020-May-19 »
Yes it's interesting and I confirm MEM2SPRITE is slow, I also had to write my own function for my 3D software engine.

Good job Qedo.

Off Topic / Re: An idea for the forum
« on: 2020-May-19 »
I thought that with a mod or a plugin it would be easy but I searched and indeed, it's not as simple with SMF as with other forums  :(
Thks SF

Off Topic / An idea for the forum
« on: 2020-May-19 »
Why not use the empty border of the forum to make a scrolling advertising panel for finished games?

The advertisement would change every 3 or 5 seconds and when we click on it we would go to the game's sales page.
As I am not sure to be clear, I quickly made a photo explaining my idea  ;)

Very interesting, thks for the update.

Announcements / Re: The Outhouse
« on: 2020-May-18 »
You should bundle your games in a pack on, I'm sure many would be happy to buy it (me for example  :)).

If you need help with your underwater shootemup I can give you a hand if you want.
A good underwater shootemup is this one on PS1, it's like Metal Slug but underwater ...and too fast for me.

Beta Tests / Re: 3D Demo
« on: 2020-May-11 »
2 or 3 crashes?
Damn, yet I tested it on several computers (even on my dinosaur computer) without crashing  :(
Indeed I will have to make an error log.

Thank you for this reference to this cult game... Yes it's true that the style looks a bit like Half-Life.

I finish the wrapper, improve the IA, add enemies, shots, etc ... and the next demo will be a mini game (a mini FPS).

Beta Tests / Re: 3D Demo
« on: 2020-May-11 »
Good news Schranz0r.

It's an interesting question Qedo!
The problem was that OB3D used only OpenGL, but the HTML5 port uses OpenGLES so a mobile version must be possible  ;)
Without forgetting that it is quite easy to transform an HTML5 application into a mobile application.

Hey, it's good to see you again Mentalthink  :booze:

For a non-steam version, I think it's not for now because I already asked the question in the bonus section  :(

Beta Tests / Re: 3D Demo
« on: 2020-May-11 »
Thks Qedo!

The advantage of the .b3d format is that the objects are animated by skeleton unlike the .ddd format which is animated by vertex.
This allows for much smaller files and greater interaction with a physics engine.

A long time ago, I used the old Bigsofty's wrapper and I had several bugs (but it was not only because of the wrapper but also because of OpenB3D version which was in beta version), and as Bigsofty decided to abandon it (due to a problem of porting on mobiles), I decided too abandon it.

But a few weeks ago (during the development of my demo) I decided to rewrite it entirely by coupling it with my old engine  :) 
Even if I think to switch completely to OpenB3D because its entity system is really very interesting (I would only keep the AI ​​of my old engine), especially since I haven't encountered any bugs.

-- EDIT ---
I forgot to point out that the other advantage of using this engine is that there is not the famous shadow/camera problem of the GLB 3D engine and that we can do a light mapping.
This is very important for 3D developers.

Another point, this wrapper is not in competition with the Schranz0r's wrapper of Raylib because OB3D is not for mobiles (even if it has an HTML5 port that I have not yet tested).

Beta Tests / Re: 3D Demo
« on: 2020-May-09 »
I'm sorry, I edited my main topic, but I didn't send a message to say that I updated it.

It's done  ;)

Yes, me and others, we have already noticed a slowdown with 64bit version.
Spacefractal gave a tip that solves the problem (even if it is not very logical) :

For the rest, I don't know.
Perhaps with more information on this function...

Thanks Dreamerman.

For the moment it is not the case, but later it could help me for a project in progress.
That day I will not forget to send you my version if I ever improve it or find bugs  ;)

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