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Messages - Snoopy

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GLBasic - en / Re: Dynamic multidimensional array?
« on: Today at 02:14 am »
Maybe something like that :

Code: GLBasic [Select]

DIM x[44][1]

DMA(x[], 4)

x[0][0] = 506
x[10][1] = 10
x[7][2] = 1004
x[25][3] = 99
x[42][4] = 2019

PRINT x[0][0], 0, 10
PRINT x[10][1], 0, 20
PRINT x[7][2], 0, 30
PRINT x[25][3], 0, 40
PRINT x[42][4], 0, 50

DMA(x[], 2)

x[1][5] = 52
x[37][6] = 308

PRINT x[1][5], 0, 70
PRINT x[37][6], 0, 80


        LOCAL s1%, s2%

        s1 = BOUNDS(a[], 0)
        s2 = BOUNDS(a[], 1)

        REDIM a[s1][s2 + n]


Announcements / Re: TH_AVOCADO MAYHEM
« on: Today at 01:29 am »
Yes, give up the parsing system, the majority of modern players don't like that.

Beta Tests / Re: Beta test 3D demo 0.1
« on: Today at 01:24 am »
I will take a look at it. Thanks.

I haven't followed the whole story, but I understand your frustration. IOS and Android are boring me a lot right now :sick:
I put aside mobile development because of that.

You have my support Spacefractal.

Announcements / Re: TH_AVOCADO MAYHEM
« on: Yesterday at 02:24 am »
Hey!! Really Nice !!
It reminds me of Game & Watch games and especially this one :

In addition, your making-of is awesome, you have a really nice and special graphic style, you never thought to make a point-and-click adventure game ?

Beta Tests / Re: Beta test 3D demo 0.1
« on: Yesterday at 02:03 am »
Although it is actually easier to code, I don't really intend to do a flight demo, but a more general demo.

For WW2, my idea would be a WW2 Doom but with the ability to switch between first-person view and third-person view.
For Fantasy, your idea of Rygar is a very good idea, but I'm having a big problem with 3D graphics :( Especially for monsters.

I think I'll start with a WW2 style and if it doesn't work, I'll come back to the idea of ​​Fantasy in the Rygar style (because it's true that the current hero could be in a game of this style).
I will try to make a 0.2 test version in WW2 style for this weekend ... with (yet) another key for the jump Ian :)

Thanks all.

Note : My dream would be to build a Refractor 1 style engine, so your idea Erico of ​​flying is not too far from mine, because in RE1, players can use cars, trucks, tanks and ... planes ;)
Unfortunately for this dream, the 3D rendering functions of GLB will no longer be sufficient and I should code mine (and the code will probably not be 100% portable :().

Beta Tests / Re: Beta test 3D demo 0.1
« on: 2019-Aug-20 »
Seems to work well, but seeing as my laptop doesn't have a Right CTRL, I can't jump! :P
Damn ! I still have to work on that :P

Erico, first of all thank you for your support  :good:  I hesitate between a fantasy style demo or rather a WW2 style.
I would like your opinion before continuing.

Beta Tests / Beta test 3D demo 0.1
« on: 2019-Aug-09 »
Up, down, left, right and (not space  :rant:) ctrl right for jump.

0.1 test version.

Bug Reports / Re: Many strange Bugs.
« on: 2019-Aug-08 »
I used another keyboard (a microsoft) and it's the same problem.
But I can confirm that it is not GLBasic that is responsible because I programmed the same test directly in C and it's the same too.

Well ... I'll leave this bug for now, I'll use other keys for my demo.

Thank you everyone.

It's cool and very useful, thanks Gernot :good:

Bug Reports / Re: Many strange Bugs.
« on: 2019-Aug-07 »
If you press up + left + space, the space key doesn't work.
It's the same for down + left + space.

Code: GLBasic [Select]
LOCAL k_space = 57
LOCAL k_up = 200
LOCAL k_down = 208
LOCAL k_left = 203
LOCAL k_right = 205

        IF KEY(k_space) THEN PRINT "Space", 0, 0
        IF KEY(k_up) THEN  PRINT "Up", 0, 20
        IF KEY(k_down) THEN  PRINT "Down", 0, 30
        IF KEY(k_left) THEN  PRINT "Left", 0, 40
        IF KEY(k_right) THEN  PRINT "Right", 0, 50

Bug Reports / Many strange Bugs.
« on: 2019-Aug-04 »
I encountered a lot of bugs while working on my 3D demo.
I have to admit that this is starting to worry me.
There are bugs with the KEY function, but not only.

I hope it comes from my old PC, otherwise there is really a big problem with GLBasic :(

There is a problem when mixing KEY("space") and KEY("arrow").
I don't speak English well so I'm only talking about this bug, I'll see later to explain the others (more special).

GLBasic - en / Re: It's the time !
« on: 2019-Jul-28 »
It is a prototype that I made today, be indulgent, it is only a beginning ;)

GLBasic - en / Re: Playmusic freeze
« on: 2019-Jul-25 »
Personally, I don't find it abnormal.
This allows to have a very good quality of music without cluttering the memory and for the rest there is the playsound function.

It's the same as for the playmovie function.

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