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GLBasic - en / Making a 64bit compiling platform
« on: 2019-Nov-03 »
So I've decided to try and make my own folder for the Compilers/platform folder, so I can compile 64bit programs.
Right now I've only copied over the 32bit folder, changed its name, and added the -m64 flag to the g++ compiling options. Of course it throws an error, this one:
So now I have to look for a Windows g++ compiler with 64bit mode compiled in, which will work with the rest as well. Any tips?
Right now I've only copied over the 32bit folder, changed its name, and added the -m64 flag to the g++ compiling options. Of course it throws an error, this one:
Code: (glbasic) [Select]
gpc_temp46.cpp:1: sorry, unimplemented: 64-bit mode not compiled in
So now I have to look for a Windows g++ compiler with 64bit mode compiled in, which will work with the rest as well. Any tips?
