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Topics - gp2xboyuk

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Announcements / Moon Dogs Arcade
« on: 2019-Jan-08 »
Been working on this since 2014 and thought it a good time to post, it's a pixel engine game and in the style of the old single screen arcade games. Working on editor now.

I don't have any video but here's a picture of Moon Dogs Arcade.

https://pbs.twimg.com/media/DTMBdUyX4AArBIM.jpg

https://twitter.com/WizkidCoder/status/951105912038621190

With raindrop shader i mentioned here years ago.
https://twitter.com/WizkidCoder/status/957376473387732993

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GLBasic - en / Hey
« on: 2013-Nov-09 »
Hey folks :)

Been lurking here for what must be about 4 years nearly now and thought I would pop my head through the door and say hello.

I'm an old coder from the 8 and 16 bit days but still very new to GLBasic, loving coding in Basic again and thoroughly impressed with how friendly the language is to use and also with the skills of the community with many of the programs and topics I've looked at.

The one worry I had (well not the only one, but the one keeping me awake, yikes) was with to do with In-App Purchases for android and ios, and am so happy to see the sterling work that SpaceFractal has done, I cannot express my gratitude enough dude   :nw:

This leads me onto my second reason for posting, I remember back in the days of AMOS on the Amiga there used to be people both releasing extensions for free and also paid for (usually of a higher complexity/development time)...is there any such thing for GLBasic, I came across some code for bezier curves that really looks cool and something that I would have been frightened to attemp but will probably need in future projects so thanks for that :)

There was also an entity system (something which I know little about) that I noticed and I remember the auther/coder thinking about selling this as an extension, so I'd like to add my voice as one more that would be happy to pay say £20+ if this was developed and released.

Thanks also to Gernot, I simply do not know what language I would be coding in if a good friend had not introduced me to GLBasic, I never would of thought that the days of a true simple BASIC would ever come about again, it means soo much. Thank you  :booze:

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