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Topics - erico

Pages: [1] 2 3 ... 12
1
GLBasic - en / Playmusic freeze
« on: 2019-Jul-17 »
Hello there, quick question:
I have been getting a quick computer freeze every time music is played with that command.
Mp3 is horrible as it takes more than a full second, raw wav takes 1/10 of a second. But all motion freezes.

What the heck, that did not happen on my old machine but happens on my new one, which was a lot of trouble taking win 10 out to use win 7, lots of drive problems.

So, is that only on my side? Is anyone experiencing problems with playmusic and loop?

Tried v16 steam and no good either, tried at 2 friends pc and wav raw had no problem, which leads me to think my drivers are bugged.
One could switch to playsound though. What do you guys think?

2
GLBasic - en / Smooth scroll
« on: 2019-Mar-03 »
A quick question before I open a proper thread.
I´m working on a sidescroller shooter with paralax like Shadow of the Beast.

I´m having a float add to the scroll with percentages but I sense a bit of jagging, probably when a layer does not move in rhythm with the rest.
would it be better if I break a loop in cycles and feed a pixel to each layer per cycle when appropriate? Or would that be the same?

I kind of sense that all adds to the layers must not be broken, like 1, .5, .25, .1 or at least decimals, but never something like 66.66.
It all has to be able to sum to 1 so it keeps a rhythm, Am I tripping here? What do you guys think?
<a href="http://www.youtube.com/watch?v=iaG9Xl3DF-o" target="_blank">http://www.youtube.com/watch?v=iaG9Xl3DF-o</a>

3
Bug Reports / Wierd Icons on forum´s buttons
« on: 2018-Nov-20 »
I´m getting somewierd icons on the forum buttons, the HOME, HELP, SERCH, PROFILE, etc line of buttons.
It seems to show an img written "APE TRIBE", does not look legit.
What is up?

4
GLBasic - en / Nintendo switch compiling
« on: 2018-Nov-09 »
I wonder if anyone here has tried it.
It seems nintendo´s dev program is accessible.

5
Announcements / Burger Lord Released
« on: 2018-Nov-06 »
Hello chaps,
Burger Lord is finally released on Steam here:
https://store.steampowered.com/app/923630/Burger_Lord/?beta=0

I made a quick "making of" to help spread the word and posted on some places I like:
https://forums.tigsource.com/index.php?topic=66169.0
http://atariage.com/forums/topic/284694-burger-lord-intellivision-burgertime-inspired-multiplayer-action-drama/

There will be an Itchio version soon too.

Here it is:
https://ericomont.itch.io/burger-lord

6
Off Topic / BASIC for the Sega Genesis
« on: 2018-May-25 »
Just found out about this, interesting read so far.
http://devster.monkeeh.com/sega/basiegaxorz/

7
Off Topic / Baba´s Palace CPC game
« on: 2018-Apr-09 »
I know some of you are a fan of the CPC, and while I never saw the real deal back in the days (no cpc whatsoever in brazil) I´m really enjoying the latest batch of indie games on it.
This goes for Ian Price:
http://www.babas-palace.com/

You guys also must check these two here: EL TESORO PERDIDO DE CUAUHTÉMOC and PROFANATION 2: ESCAPE FROM ABU SIMBEL
https://www.4mhz.es/el-tesoro-perdido-de-cuauhtemoc/
https://www.4mhz.es/profanation-2-escape-from-abu-simbel/

Really great stuff, exactly the kind of games I enjoy and the CPC gfx and sound is just superb!

8
Off Topic / OUTSTANDING BREAKTHROUGH!
« on: 2018-Apr-01 »
Yes! I just now managed to port GLBasic to the Gamebuino Meta prototype I have here. :enc:
I had to dump sdl2 entirely and use a self made library to make the commands work like the other platforms.

I will upload it soon! 

9
Off Topic / Gamebuino Meta
« on: 2017-Oct-25 »
Hello chaps, some of you might recall the gamebuino indiegogo campaign from a few years ago.
That project just went a step up and the new gamebuino meta kickstarter is up and running as of yesterday.

I have been helping out however I can for the past year and I even got a beta hardware here with me, quite nice stuff!
So, if anyone is interested, check it out here:
https://www.kickstarter.com/projects/805870251/gamebuino-meta/description


10
Bug Reports / Thread disaperance
« on: 2017-Aug-10 »
I was holding a thread I think Dreamerman created open in a tab for a few days and today when I went to reply to it, it disappeared.
It was about ways of marketing your games. Was it deleted by the owner or did something else happen?
I noticed we had a server down yesterday.

11
Off Topic / Graphics Gale
« on: 2017-Jun-21 »
Hello chaps, it seems that this notorious pixel art tool is now freeware.
Check it out:
https://graphicsgale.com/us/

12
GLBasic - en / Array inside Integer command
« on: 2017-Jun-15 »
I can´t seem to do it.
Code: GLBasic [Select]
INTEGER ( bx [x] )
gives an error, is this supposed to be normal?
I can do it with a normal variable.

EDIT: Fake alarm, it works, never mind...did some bad calc on my end here.  :-[

13
Off Topic / Steam Direct
« on: 2017-Jun-14 »
You guys probably know about it already.
https://steamcommunity.com/games/593110/announcements/detail/1328973169870947116

What are your thoughts? Is anyone going to try it out?

Most of my games are not long enough for the Steam "standard" (in my mind) but I have seen lot´s of crap way below my own stuff for some time.
So I´m thinking if I should give a try to see what happens.
If paper work is ok, there is a $100 dollar fee per game, recoupable if it sells over $1k.

14
Announcements / Burguer stuff
« on: 2017-Jun-10 »
Hello chaps.

I have been working on a food game. Here the (last version) beta project for you to try and a screen shot to wet appetites.

CONTROL:
Arrows for movement
Z for jump
X for pepper

DEBUGG:
F1 for info and grid
Q W E A S D for simulating different hits
R F for simulating hard stomp
I O P to open doors

LOG:
2d  layout
3d  player mechanics + player gfx
1d  level mechanics + burguers gfx
1d  burguer mechanics
...


15
Off Topic / 8-bit color switch c64
« on: 2017-May-09 »
Here is an interesting read:
http://www.aaronbell.com/secret-colours-of-the-commodore-64/

We might not use such technique nowadays cause we have eternal palette, but I still use it to produce shadows or effects when creating a game that mimicks past style.
Water fx like Rain and splash in the Avocado game has this tech.

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