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Topics - MEGAMANFAN

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1
Bug Reports / wumbo 3d had a virus
« on: 2010-Nov-09 »
wumbo 3d had a virus :rant: :rant: :rant:

2
 :'( :'( ...
HERES A CODE TRY TO FIX IT!

                       


Code: (glbasic) [Select]
ALLOWESCAPE TRUE

//message

IF TYPE "start" PRINT "hello TYPE IN your name!(IN lower CASE)" 0, 100, 100
IF TYPE "start" AND message=FALSE THEN message=TRUE

IF TYPE "caleb" THEN PRINT "you are a genius in math!" 0, 200, 200
IF TYPE "bonnie" THEN PRINT "GET THIS BOOGER OFF OF THIS COMPUTOR!!!" 0, 200, 200
IF TYPE "noah" THEN PRINT "your lucky,15 bonus kredits!" 0, 200, 200
IF TYPE "ian" THEN PRINT "baybie boodie boo!" 0, 200, 200
IF TYPE "bethany" THEN PRINT "are you the one that paints murals?" 0, 200, 200
IF TYPE "james" THEN PRINT "i cant beleive that you work in georgia!" 0, 200, 200
IF TYPE ELSE THEN PRINT "you are an unauthorized user." 0, 200, 200

// calebalculator

IF TYPE "calcu" AND calebalculator=FALSE THEN calebalculator=TRUE

IF TYPE "1+1" THEN PRINT "2" 0, 300, 320
IF TYPE "1+2" THEN PRINT "3" 0, 300, 320
IF TYPE "1+3" THEN PRINT "4" 0, 300, 320
IF TYPE "1+4" THEN PRINT "5" 0, 300, 320
IF TYPE "1-1" THEN PRINT "0" 0, 300, 320
IF TYPE "2+1" THEN PRINT "3" 0, 300, 320
IF TYPE "2+2" THEN PRINT "4" 0, 300, 320
IF TYPE "2+3" THEN PRINT "5" 0, 300, 320
IF TYPE "2+4" THEN PRINT "6" 0, 300, 320
IF TYPE "2-1" THEN PRINT "1" 0, 300, 320
IF TYPE "2-2" THEN PRINT "0" 0, 300, 320
IF TYPE "3+1" THEN PRINT "4" 0, 300, 320
IF TYPE "3+2" THEN PRINT "5" 0, 300, 320
IF TYPE "3+3" THEN PRINT "6" 0, 300, 320
IF TYPE "3+4" THEN PRINT "7" 0, 300, 320
IF TYPE "3-1" THEN PRINT "2" 0, 300, 320
IF TYPE "3-2" THEN PRINT "1" 0, 300, 320
IF TYPE "3-3" THEN PRINT "0" 0, 300, 320
IF TYPE "4+1" THEN PRINT "5" 0, 300, 320
IF TYPE "4+2" THEN PRINT "6" 0, 300, 320
IF TYPE "4+3" THEN PRINT "7" 0, 300, 320
IF TYPE "4+4" THEN PRINT "8" 0, 300, 320
IF TYPE "4-1" THEN PRINT "3" 0, 300, 320
IF TYPE "4-2" THEN PRINT "2" 0, 300, 320
IF TYPE "4-3" THEN PRINT "1" 0, 300, 320
IF TYPE "4-4" THEN PRINT "0" 0, 300, 320

// caleburrency

IF TYPE "cur" AND caleburrency=FALSE THEN caleburrency=TRUE

IF TYPE "b to c" THEN PRINT "b x  100   =c"
IF TYPE "c to t" THEN PRINT "c x  20    =t"
IF TYPE "t to b" THEN PRINT "t x  1/2000=b"
IF TYPE "b to t" THEN PRINT "b x  2000  =t"
IF TYPE "t to c" THEN PRINT "t x  1/20  =c"
IF TYPE "c to b" THEN PRINT "c x  1/100 =b"



IF TYPE "exit" THEN END


MOUSEWAIT

END


I WILL TELL YOU MY PASSWORD IF YOU CAN FIX IT
{deal expires 2014 july}
 :nw: ...











3
GLBasic - en / im BACK!
« on: 2010-Nov-09 »
 :( :( :( :rant: :rant: :noggin: :noggin: :puke: :| <3 :enc: :enc: :enc: :D =D =D :D :D :) :) :happy: :happy: :happy: :-* :-* :-* :-*
i FINALLY FOUND OUT MY PASSWORD!!!IM SO HAPPY YA BABY!oh by the way check out my website{i have not created my game yet} www.trianglemanadventures.com![/shadow][/glow]

4
Off Topic / m
« on: 2009-Oct-04 »
sorry that was just a accidental post.

5
Bug Reports / help! ATTENTION!NOTICE!!!
« on: 2009-Oct-04 »
 nothing is wrong(or so it SEEMS!).


please copy and paste this,and make the error GLOW


// --------------------------------- //
// Project: triangleman
// Start: Saturday, October 03, 2009
// IDE Version: 7.082


// DEMO-VERSION:
// Missing features:
// No time limit during gameplay
// No watermark in executables

   // SETCURRENTDIR("Media") // seperate media and binaries?
LOADBMP:"bigor.bmp"
LOADSPRITE:"triangle man shoot1.bmp" 0
LOADSPRITE:"tid.bmp" 1
LOADSPRITE:"slinger.bmp" 2

slinger_x=490

WHILE TRUE:animation
delta=delta+1
IF delta>15
ani=1-ani
delta=0

IF KEY(54)AND shooting=FALSE
shooting=TRUE

slinger_x=slinger_x-1

ENDIF
ROTOSPRITE:slinger_x,400,slinger_x*4
ENDIF sprite:ani, 315, 400

SHOWSCREEN WEND

 :good:


thanks!(to replyers)[if you speak dutch,translate to english!]

6
 =D.i was playing the GLBasic like usual...................................................................................................
i clicked f5(the test game button).it said ERROR!!! :S i tried it again...
it said ERROR again!  :rant:THIS time i checked ALLLLLLLLLLLLLLLLL the details.
nothing was wrong except for this:"clouds.bmp" :rant:

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