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Topics - SnooPI

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Off Topic / An idea for the forum
« on: 2020-May-19 »
Why not use the empty border of the forum to make a scrolling advertising panel for finished games?

The advertisement would change every 3 or 5 seconds and when we click on it we would go to the game's sales page.
As I am not sure to be clear, I quickly made a photo explaining my idea  ;)

It's strange, but my programs are slower in 64-bit version than in 32-bit  :(
Is it the same for others?

In addition there are lots of unpleasant little bug difficult to explain (especially in English) with the Steam version (base font, distribute folder, etc..)
I admit that I am disappointed with this version... I am even starting to turn to BlitzMax  :(

Right now, I prefer to stay with my 32-bit version for GLB.

Off Topic / Happy New Year!
« on: 2020-Jan-01 »
Happy New Year everyone!
I hope that all of your projects (not only with GLB) will be successful  :)

GLBasic - en / GLBasic
« on: 2019-Oct-11 »
GLBasic is a strong language, if Gernot can not continue one day for several reasons, I will assure (but probably others) that it will survive ;)

This is for me a new standard of the basic language.

Beta Tests / 3D Demo
« on: 2019-Aug-09 »
Up, down, left, right and (not space  :rant:) ctrl right for jump.

0.1 test version.

0.5 version, I hope that pleases you... this engine is based on my old engine and OB3D.
If you are interested, I will explain to you later.

Bug Reports / Many strange Bugs.
« on: 2019-Aug-04 »
I encountered a lot of bugs while working on my 3D demo.
I have to admit that this is starting to worry me.
There are bugs with the KEY function, but not only.

I hope it comes from my old PC, otherwise there is really a big problem with GLBasic :(

There is a problem when mixing KEY("space") and KEY("arrow").
I don't speak English well so I'm only talking about this bug, I'll see later to explain the others (more special).

GLBasic - en / It's the time !
« on: 2019-Jun-29 »
I think it's time to do a demo worthy of the name to show the power of this language (with wrapper or not).
I will work there.

GLBasic - en / What is that?
« on: 2019-Jun-21 »
Gernot what is that?
It's awesome!

GLBasic - en / Just an idea
« on: 2019-May-24 »
I have an idea (the others: "Oh my god ! Snoopy has again an idea" :D)

Why not program an open source game all together that would be offered for free on Steam with GLB?
This game would mix 2D and 3D so that all the talents here (and they are numerous) can do what they want. No?

GLBasic - en / Question...
« on: 2019-May-17 »
I don't have the power to make a poll, so I ask :

Are you interested in a version of this beautiful language (but with a little more advanced possibilities, especially in 3D) only for Mac, Linux and Windows but not on mobile?

Thank you for your answers.

Off Topic / 80ties
« on: 2019-Apr-28 »
When I was young, there was a battle between the demomakers (pirates?): Bladerunners and Replicants.
I make a small passage in the past to finally say the truth: Replicants were the best!



3D-snippets / Impact Wrapper -D3D9 Wrapper-
« on: 2019-Apr-28 »
A wrapper for this good old 3D engine in directx.
It's not 3impact, but 3DRAD 6, with some tips that are not described in the documentation of 3impact.
In addition, something important for collisions.
If some are interested, I continue to work on it.

GLBasic - en / Message to Kitty
« on: 2019-Apr-28 »
Just a question, do you have problems with this language so that it stays cross-platform?
I don't think it's good to keep this problem internally.
There are competent people on this site to help you  ;)

Hmmm :| I should have sent this message privately. It was so that everyone could participate, but in fact, I'm not sure it's a good idea, at least not for the moment.
A moderator can remove it if he wishes, I would see no problem.

GLBasic - en / The power of GLBasic !
« on: 2019-Apr-22 »
I take a moment to thank Gernot, I'm testing a lot right now the INLINE function, DLL and the interaction between the GLBasic and the C, and that's great.
All functions and variables of GLBasic can be used directly in C (I already knew it but I had never really tested it, it's amazing of ease).

I even wonder if a version of Basic reserved for Windows (using DirectX) would not be a good idea.
A future DXBasic?

You did an amazing job Gernot, I congratulate you  :good:

Sorry if my English is not perfect, it's hard for me, a lover of the Basic and the C since a long time (a little less for the C++ it's right  =D) to explain that with the good words in english.

Off Topic / Interesting promo.
« on: 2019-Apr-14 »
For fans of retro 2D platform games, he currently has a very good promotion on GOG for 3DRealms games.
For about 4 euros you have.

-Hocus Pocus
-Secret Agent
-Realms of Chaos
-Cosmo's Comic Adventure

Moreover you have :

-Wacky Wheels (racing)
-Bio Menace (free, platform too)
-Stargunner (free, shoot 'em up)
-Shadow Warrior Classic (free, very good first person shooter)

This could give ideas for remakes in GLBasic  ;)

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