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Messages - Ian Price

Pages: [1] 2 3 ... 265
1
Off Topic / Re: Merry Christmas!
« on: 2019-Dec-25 »
Happy Holidays and all the best for 2020.

2
GLBasic - en / Re: Using old compilers
« on: 2019-Dec-11 »
I'd be happy to give assistance in compiling if you want to code for the Wiz etc. (if mine still actually works - they are seriously prone to pixel death!).

The old handheld scene is pretty limited nowadays though, so it's quite a lot of hassle for virtually no reward or feedback.

3
GLBasic - en / Re: Using old compilers
« on: 2019-Dec-09 »
TBH I don't know. I have both regular and STEAM, however I've not compiled for GP2X with the STEAM version. There may be additional libraries to download for the STEAM version for different formats (that was the case with the last non-STEAM version too).

I haven't tested, as the last proper stable version to compile for GP2X etc. was v10. Maybe the latest versions work fine. If it's advertised as being able to do Wiz etc, then I'm sure it can. Dunno.

4
GLBasic - en / Re: Using old compilers
« on: 2019-Dec-09 »
If you only have the STEAM version, then you're probably out of luck; you won't be able to register an older version.

While you can use old and free versions to compile for certain formats (eg Windows), I don't think you can use them for GP2X etc. other than to create a short demo (2mins IIRC).

You could of course purchase a non-STEAM version too...

5
GLBasic - en / Re: Using old compilers
« on: 2019-Dec-08 »
Using GLBasic V10 you can still compile code for GP2X, Caanoo and Wiz - I have all three and created loads of GLB games for those platforms. Be aware that while other versions can do the same, there are issues with some commands in later versions - to me, v10 was the most stable for the handheld platforms.

BTW You can have multiple versions of GLB installed at the same time, without negative consequences.

6
Cheers Mr Plow (and of course SpaceFractal) :)

7
Nice!
I still have to look into TYPEs  :-[

They are sooooo handy and great for entity management.

I even use them for UI elements and buttons - I LOVE TYPES!

Me too. :D

8
Announcements / Re: TH_AVOCADO MAYHEM
« on: 2019-Aug-16 »
Cool. It's great that you finished it. Hope it does well for you :)

9
Beta Tests / Re: Beta test 3D demo 0.1
« on: 2019-Aug-09 »
Seems to work well, but seeing as my laptop doesn't have a Right CTRL, I can't jump! :P

10
Excellent news. Well done Gernot and SpaceFractal.

Here's to another 19 years (plus!) of GLBasic.

11
Well done so far and good luck with the missing/non-working features.

12
Off Topic / Re: Article
« on: 2019-Apr-03 »
Nice :)

13
Competitions / Re: Hello World - Contest
« on: 2019-Mar-13 »
Here's mine. Not especially complicated, but definitely more complex than just typing PRINT"HELLO WORLD",10,10

:P

Code: (glbasic) [Select]
GLOBAL n%

GLOBAL map%[]

DIM map[100][16]

text_data()

WHILE TRUE

 FOR y=0 TO 7
 FOR x=0 TO 61 
  IF map[x][y]<>0 THEN DRAWRECT x*1+20,y*1+20,1,1,RGB(255,255,255)
 NEXT
 NEXT
 
 SHOWSCREEN
 
WEND


FUNCTION text_data:
 RESTORE text

 FOR y=0 TO 7
 FOR x=0 TO 61

  READ n
 
  map[x][y]=n
 
 NEXT
 NEXT

 STARTDATA text:
  DATA 1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,0,0,1,1,1,1,0,0,1,1,0,0,0,1,1,1,1,0
  DATA 1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,0,0,0,1,1,1,1,1
  DATA 1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,1,1,0,1,1
  DATA 1,1,1,1,1,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,1,1,0,1,1
  DATA 1,1,1,1,1,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,0,0,1,1,0,1,1
  DATA 1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,1,1,1,0,1,1,0,1,1,0,1,1,1,1,0,0,1,1,0,0,0,1,1,0,1,1
  DATA 1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1
  DATA 1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,0,0,1,1,0,1,1,0,1,1,1,1,0,1,1,1,1,0
 ENDDATA

ENDFUNCTION

14
GLBasic - en / Re: Smooth scroll
« on: 2019-Mar-03 »
I wouldn't recommend using floats - they are notoriously unreliable for something that needs to be smooth. Better to use INTs and scroll at a fixed rate/value - scrolling each layer at the speed required; it all should look much smoother without any obvious lag on any layer.

I did a SOTB demo for the Wiz that ran at 60FPS with GLBasic -

https://www.youtube.com/watch?v=58O59UIP73I


15
GLBasic - en / Re: Future of Glbasic!
« on: 2019-Feb-13 »
A CTRL+Mousewheel zoom in the IDE, like web browsers, would be nice for us old guys.  :good:
FTW :D :D :D

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