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Messages - Slim

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1
Coolo, could you give a brief explaination of how/when to use GLBServer?

Thanks.

2
Wow, that is mighty generous of you.
Thanks coolo.
I am looking forward to giving it a spin.
 =D

3
Talk about good timing; I have a use for exactly this right now.
Thanks.

4
Hi bigsofty,

Thanks for this code.


5
Thank you.

6
Thanks, will have to give it a try once I fix the capacitive touch digitizer on my Droid.

7
Code Snippets / Re: Immediate Mode GUI
« on: 2012-Jun-23 »
take courage, lots of people like and will use, just not too many bother to comment.

8
Code Snippets / Re: StateMachine
« on: 2012-Jun-23 »
Thank you.
Very useful. :good:

9
I am getting 63 fps.
It looks promising.

(using on board Intel graphics)

10
Thanks for SpriteZ Hemlos.
I hope to put it to use one of these days.

11
Userlibs [ *.gbal] / Re: 2DEntitySystem
« on: 2012-Jun-20 »
Hi SlyDog,

Thanks for the quick response.
It would be nice if it was just a matter of using GETTIMER() * speed.

@ backslider, Thanks for the entity system.

12
Userlibs [ *.gbal] / Re: 2DEntitySystem
« on: 2012-Jun-19 »
Hi,

Would there be someway to control the rate at which an entity MOVEs or ROTATEs?

e.g.   Move (entity, speed)

I mean more like time-based movement (delta T)?
This way it would be frame rate independent.

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