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Messages - Snoopy

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Beta Tests / Re: Beta test 3D demo 0.1
« on: Yesterday at 02:47 am »
Seems to work well, but seeing as my laptop doesn't have a Right CTRL, I can't jump! :P
Damn ! I still have to work on that :P

Erico, first of all thank you for your support  :good:  I hesitate between a fantasy style demo or rather a WW2 style.
I would like your opinion before continuing.

Beta Tests / Beta test 3D demo 0.1
« on: 2019-Aug-09 »
Up, down, left, right and (not space  :rant:) ctrl right for jump.

0.1 test version.

Bug Reports / Re: Many strange Bugs.
« on: 2019-Aug-08 »
I used another keyboard (a microsoft) and it's the same problem.
But I can confirm that it is not GLBasic that is responsible because I programmed the same test directly in C and it's the same too.

Well ... I'll leave this bug for now, I'll use other keys for my demo.

Thank you everyone.

It's cool and very useful, thanks Gernot :good:

Bug Reports / Re: Many strange Bugs.
« on: 2019-Aug-07 »
If you press up + left + space, the space key doesn't work.
It's the same for down + left + space.

Code: GLBasic [Select]
LOCAL k_space = 57
LOCAL k_up = 200
LOCAL k_down = 208
LOCAL k_left = 203
LOCAL k_right = 205

        IF KEY(k_space) THEN PRINT "Space", 0, 0
        IF KEY(k_up) THEN  PRINT "Up", 0, 20
        IF KEY(k_down) THEN  PRINT "Down", 0, 30
        IF KEY(k_left) THEN  PRINT "Left", 0, 40
        IF KEY(k_right) THEN  PRINT "Right", 0, 50

Bug Reports / Many strange Bugs.
« on: 2019-Aug-04 »
I encountered a lot of bugs while working on my 3D demo.
I have to admit that this is starting to worry me.
There are bugs with the KEY function, but not only.

I hope it comes from my old PC, otherwise there is really a big problem with GLBasic :(

There is a problem when mixing KEY("space") and KEY("arrow").
I don't speak English well so I'm only talking about this bug, I'll see later to explain the others (more special).

GLBasic - en / Re: It's the time !
« on: 2019-Jul-28 »
It is a prototype that I made today, be indulgent, it is only a beginning ;)

GLBasic - en / Re: Playmusic freeze
« on: 2019-Jul-25 »
Personally, I don't find it abnormal.
This allows to have a very good quality of music without cluttering the memory and for the rest there is the playsound function.

It's the same as for the playmovie function.

GLBasic - en / Re: Playmusic freeze
« on: 2019-Jul-23 »
Yes, as in my "2001 Demo" for a contest on the forum.
Or at least, that's the case on my old PC.

But I specify that it's when the music restarts.

GLBasic - en / Re: Playmusic freeze
« on: 2019-Jul-21 »
I remember that I had a lot of problems with the playmusic function (especially on mobile) and finally, I used the playsound function.

Moreover, at the time of launching this function, everything slows down (as in my demo with the music of 2001, when the music stops and restarts, the demo slows down).
Nevertheless, it is a bit normal because the music is not loaded in memory, unlike the playsound function.

Erico, you should convert all yours musics to be compatible with the playsound function. Personally, I think this is the best solution at the moment.

Yes, it's from the original size.

You must scan all the vertices, take the highest value, and use it as the scaling value.

For example, your highest value (x, y, or z) is 250:
Your scaling value = 1/250 = 0.004

X_SCALING 0.004, 0.004, 0.004 

GLBasic - en / Re: It's the time !
« on: 2019-Jul-21 »
What 3d system do you plan to use? The standard one?
At first, I wanted to use only the standard functions, but I think I'm going to do a mix of both and I would specify during the demo if it's standard or not.

Great idea.   :) Will the player be in first or third person?
Third person, it's more beautiful for a demo ;)

I have fallen behind but I will start and I will soon propose a first version.
Thank you guys for your interest.

GLBasic - en / Re: It's the time !
« on: 2019-Jul-10 »
Sorry for the delay, I had a problem with my old pc (probably because of this damn heatwave :rant:) and at my job, so I have not started this demo yet  :(

For this demo, I hesitated between doing a mini game (like a level of Mario64-like or Quake-like) or just a demonstration suite.
But after thinking, I think I'm going to do a mix of both, I'm going to make a character that will walk from one room to another and in each room there will be a demonstration in 3D.

For 2D, I think I'll leave that to someone else because I don't have enough time.

What do you think of this idea Erico?

GLBasic - en / It's the time !
« on: 2019-Jun-29 »
I think it's time to do a demo worthy of the name to show the power of this language (with wrapper or not).
I will work there.

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