Hi folks been quiet lately but ive been lurking .. and playing with GLB in my spare time.
Ive been working threw some book examples and such for some time now building a library of functions im interested in for some future projects and gotten to the point were im either clueless or the forum search isnt helping much. Any help or pointers to info would be highly appreciated but im not looking for handouts, and im full well aware im asking alot a questions so i apologize in advance :>
Topic 1 is about text and font routines .. background(im working on a simple epub reader and cbz to epub comic converter)
Searching the forums for how to handle font scaling isnt working to good so how does one handle it in GLB short of having separate fonts for each scale taking into account im looking to be able to reflow text into a predefined area.
on the topic of fonts for later projects im looking to be able to texture or apply gles2 sharers to larger scaled fonts (only to the Whitespace etc) im guessing poly vectors is going to be the way to go or rendering the fonts to a surface but not to sure how thats going to work any ideas?
topic 2:
Ive stalled in converting two projects from C++ to glb because if their heavy use of pointers .. (ones dealing with sound visualization techniques , the others dealing with random world generation ,love SpriteZ BTW.. wheres my 3d? (J/K)). in general how do you all deal with not being able to use pointers what are the workarounds etc im at a loss short of rolling my own and reinventing the wheel, but im sure ill run into this again and hitting the same brick wall.
Those of you coding for handhelds or writing portable code how does GLB handle low memory environments is there a standard way of tracking what memory im using etc (basically like in the case of the epub reader n such if its on a desktop im really not worried about memory constraints but if it were ported to ipad/iphone etc ide have to be) does GLB handle it all for you or is there some standard way of doing / tracking things.
well thats more than enough for me to bother you all with and to get my head around if i get any help ... for now :>
Thanks a million
MMal
Ive been working threw some book examples and such for some time now building a library of functions im interested in for some future projects and gotten to the point were im either clueless or the forum search isnt helping much. Any help or pointers to info would be highly appreciated but im not looking for handouts, and im full well aware im asking alot a questions so i apologize in advance :>
Topic 1 is about text and font routines .. background(im working on a simple epub reader and cbz to epub comic converter)
Searching the forums for how to handle font scaling isnt working to good so how does one handle it in GLB short of having separate fonts for each scale taking into account im looking to be able to reflow text into a predefined area.
on the topic of fonts for later projects im looking to be able to texture or apply gles2 sharers to larger scaled fonts (only to the Whitespace etc) im guessing poly vectors is going to be the way to go or rendering the fonts to a surface but not to sure how thats going to work any ideas?
topic 2:
Ive stalled in converting two projects from C++ to glb because if their heavy use of pointers .. (ones dealing with sound visualization techniques , the others dealing with random world generation ,love SpriteZ BTW.. wheres my 3d? (J/K)). in general how do you all deal with not being able to use pointers what are the workarounds etc im at a loss short of rolling my own and reinventing the wheel, but im sure ill run into this again and hitting the same brick wall.
Those of you coding for handhelds or writing portable code how does GLB handle low memory environments is there a standard way of tracking what memory im using etc (basically like in the case of the epub reader n such if its on a desktop im really not worried about memory constraints but if it were ported to ipad/iphone etc ide have to be) does GLB handle it all for you or is there some standard way of doing / tracking things.
well thats more than enough for me to bother you all with and to get my head around if i get any help ... for now :>
Thanks a million

MMal