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Messages - mmalficia

#1
Hi folks   been quiet lately but  ive been lurking .. and playing with GLB in my spare time.

Ive been working threw some book examples and such for some time now building  a library of functions im interested in for some future projects and gotten to the point were im either clueless or  the forum search isnt helping much. Any help or pointers to info would be highly appreciated but im not looking for handouts, and im full well aware im asking alot a questions so i apologize in advance :>

Topic 1 is about text and font routines  .. background(im working on a simple epub reader and cbz to epub comic converter)

Searching the forums for how to handle font scaling isnt working to good so how does one handle it  in GLB short of having  separate fonts for each scale  taking into account im looking to be able to reflow text into a predefined area.

on the topic of fonts for later projects  im looking to be able to texture or apply gles2 sharers to larger scaled fonts (only to the  Whitespace etc) im guessing poly vectors is going to be the way to go or rendering the fonts to a surface   but not to sure how thats going to work any ideas?

topic 2:

Ive stalled in converting two projects  from C++  to glb   because if their heavy use of pointers ..  (ones dealing with sound visualization techniques , the others dealing with random world generation ,love SpriteZ BTW.. wheres my 3d? (J/K)). in general how  do you all deal with not being able to use pointers  what are the workarounds etc  im at a loss short of rolling my own and reinventing the wheel, but im sure ill run into this again and hitting the same brick wall.

Those of you coding for  handhelds or writing portable code  how does GLB handle low memory environments  is there a standard way of tracking what memory im using etc (basically like in the case of the epub reader n such  if its on a desktop im really not worried about memory constraints  but if it were ported to ipad/iphone etc  ide have to be)   does GLB handle it all for you  or is  there some standard way of doing / tracking things.

well thats more than enough for me to bother you all with and  to get my head around if i get any help ... for now :>

Thanks a million  :nw:
MMal
#2
Grin i have real doubts  about receiving  it before  09 myself   but i went into this knowing  that was a distinct possibility. ive got some  experience in the hardware end of IT related endeavors  and if i wasnt willing to loose  330$  if this all went tits up,  i wouldnt have jumped on board.   but in the same breath ive  used craigs  site before  and  hes always  been upfront so i have faith hell do whatever he can. Ide never say it on the other boards  just cause of the  flame potential but alot of the  loudest voice over there should never have ordered  first batch anywho  they just have  unrealistic  expectations  on something thats  for  all intents and purposes a hobbyist venture atm.

So their vocal demands  or skys  falling  speculation  dosnt exactly help the  endeavor :>   we'll see if it all pans  out  Pandora  is  exactly what i want in a  pocketable device for my needs  both work and entertainment wise. if it dosnt well  back to looking around :>
#3
with the interest and time/talent   (pandora  dev related) 

http://www.gp32x.com/board/index.php?showtopic=45218

personaly ide be all over it, but im the first to admit  theres  better  choices  of people to get them than me atm :> 

#4
yup but some of  us got in on the preorder :>    still hopeing to see GLBasic  support .. that be very cool. 
#5
hello all,

actually i have to concur the Pandora is a way more interesting  prospect as a handheld for me to   ide never heard of  glbasic  until someone  mentioned it in the Pandora  forums as a possible rapid prototype  platform  ,   (ive used blitz before   but  doesn't look like that's going to be an option for the pandora) and im not  that great  with anything other than graphics  related   in c++    :> and i know next to nuthing  of linux and  i figered this  might be a decent way to get my feet wet.

so 2 quick questions for glbasic natives  ? 

is their any official word  or   or is  it just speculation on the dev's good will ? 

and  how does  glbasic compare  to blitz  for anyone familiar with  it. ? 

thanks for any   info ...

Mmal